找回密碼
 註冊
搜索
查看: 3552|回復: 0

[遊戲] NDS上的MD模擬器 - jEnesisDS 0.4

[複製鏈接]
發表於 5-8-2007 16:53:56 | 顯示全部樓層 |閱讀模式
jEnesis
) I+ ?+ }" [* N0 t* V& H) ^
是一個使用 Java 程式編寫的世嘉十六位元遊戲主機 MD 系統的模擬器,而jEnesisDS是在NDS平臺上的移植版本。本次最新發佈0.4a版本,有DS的朋友趕緊下載吧,讓我們在手掌上體驗當年MD遊戲的感動。

' F) Y" ~+ q* W0 Q' N本次新版更新內容如下:
" \3 e  P* r6 f: O$ U·
2 ^9 M5 f, a3 G9 _$ P0 Y
As promised, here is the updated version with the newer cpu core.   o2 t& H, Y% e# I8 N. Z( U
I decided to split the HW and SW renderer versions, because it makes my life a bit easier...
# B3 f# x9 k; ?4 P9 E0 [% M
·
, C: {" B* f, ~) ], k1 H
The SW renderer version is included as a separate binary in this release and features 2 different scaling types:
9 b( b) f2 U/ a: l+ o"Jitter" might look better for action games, "Blend" mostly makes text more readable.
3 a2 ^. {3 @' x$ C& V. u
·+ s* {9 G/ V# E2 `3 R/ I2 T
There is also a new option in the HW renderer: Force Update
" ?; {1 n5 y2 H
·/ [! `6 b+ p9 l8 T
If enabled, it reduces the chance of tile corruptions, but can also lead to massive slowdowns, if a game updates more tiles than the DS can handle in rapid succession.
! r* A) J& X8 i  hSo "off" is basically faster. You can however switch to "on" temporarily, if the tiles got corrupted to force a one-time update (Viewpoint).
; E; h: D5 ?2 Y, J0 E3 d
  P0 v" V6 p9 q6 s$ y
NDS上的MD模擬器
% r" H; A( j& h% w0 }
1 Y1 ]% Y9 \! G; Q4 E' C5 J5 n9 S: k/ P[ 本帖最後由 七夜怪客 於 5-8-2007 04:56 PM 編輯 ]
您需要登錄後才可以回帖 登錄 | 註冊

本版積分規則

Archiver|手機版|小黑屋|歡迎光臨 Julybee Club

GMT+8, 3-11-2026 13:45 , Processed in 0.079700 second(s), 17 queries .

Powered by Discuz! X3.5

© 2001-2023 Discuz! Team.

快速回復 返回頂部 返回列表