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[工具] Configurable USB Loader v68d 繁體中文正式版

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發表於 29-4-2011 20:43:52 | 顯示全部樓層 |閱讀模式
Changes:
7 G, ~, d+ c+ y5 {7 c- P! U/ }" C8 Jcfg v68d (bugfix)
/ B; [4 _2 `; ~+ h! c* Fixed wrong banner sound playing (or hang or crash)! J2 C) I% P6 }- X: ~6 I" Y' ^; F
   when using WBFS and the new GUI menu.
1 @% }- f' ]& T* Fixed missing text when a translation was missing
: _( I) }& C. |/ a% I   (Now english is used if a translation is missing)& T8 w, ^6 L* N( y& m0 e
; w8 b9 F& k, W9 ?6 t
cfg v68b4 (beta)6 k2 y4 s. _; H" ?; S* Q+ @% U
* Set custom buttons inactive when any window is opened
" `! x& K" F  F% V# O$ ]: }* New theme options:: O- ?1 O, l3 z$ N2 L) B$ ~
        gui_text_color_title
# g) m2 d! o8 g5 X        gui_text_color_button
9 b4 H) x; A* K" q: V9 I/ |        gui_text_color_radio, g$ J4 [3 I' t  o* v2 D
        gui_text_color_checkbox
& f6 k# m: g, Y$ f# I4 {   Setting gui_text_color_menu will set the base gui menu color
7 Z  e( Z) k6 R/ \) a   and all of the above color options too.7 Q& }& o& ?& r$ e3 L4 b/ @" @- m
   Setting gui_text_color_button will also set radio and checkbox
! p* A) G$ u- l) E2 m" _: j   default value is same as gui_text_color_menu1 P$ N: x+ X- y7 i: u. k, W+ t
! l, ~1 H" F6 Z6 ^
cfg v68b3 (beta)
7 J* _% g. P/ \0 w5 t6 Y8 d9 N, q* Detection of cios d2x v4 beta 26 ?# m0 w9 v# D9 F' c
* If pointer is outside a defined gui_cover_area then don't scroll# X# p7 h# E, u) @: D6 F' t* }9 v
* Fixed: wrong size of 2d&3d no cover image in gui menu game select
! P7 X! R3 e0 C! b3 A* Fixed: admin unlock in gui mode to show full game list
; p* @( ^& Y) E8 u% A* Fixed: missing gui menu custom buttons after switching from console6 p1 s# k3 z0 |' ?( h4 h. M. \0 l. Z
* Cleanups4 V3 N! R1 l# e' V( Q

7 x  ?: @. Q0 F1 r1 D% Ocfg v68b2 (beta)9 E0 E; o9 P! [9 @
* New theme option:
- \) h9 |3 w7 w6 J   gui_button_NAME = X, Y, W, H, TextColor, image.png, Type, HoverZoom
" w  @9 c6 h9 g( M   NAME can be: main settings quit style view sort filter favorites( W6 O) F& ]. W& `
   TextColor is same format as gui_text_color_menu
# U0 n/ ], [# l7 c   (Seting TextColor to 0 will disable text on the button in case icons are used)# I1 T/ v  H6 ]* q, h' c: n$ f
   Type: button or icon+ a& k1 l# y  n4 F$ |
   HoverZoom: 0-50 in %3 \; r' U/ ]8 O$ C6 L, O( `
   Paramteres after coordinates are optional. Default values:+ _/ t; W. n# {, g) d1 V0 t
   gui_button_NAME = X, Y, W, H, white/A0/44444444, button.png, button, 10$ [) y. A( f: j2 x- l: {
* New theme option:& S# c" t- S' S: p  m3 y! {, j
   gui_bar = 0, [1], top, bottom
& E/ }- [, T0 V6 u2 k& g3 \   Will disable / enable gui bar or enable only top or bottom.! `+ L0 D; E" A6 @4 ^  V3 C0 _
* Minor fixes to gui admin unlock & left/right dpad with coverflow
9 H; J/ [& C3 ~( U* H* Changed default gui menu color to white/A0/444444441 ~- Z* M# c  W
* Removed [FRAG] note at startup( l, n" P: A* I3 s. p4 }; Z
2 q# E6 v  \- W: p( Y+ _
cfg v68b (beta)
1 F" S) g! Q. n# ^4 k% A2 k* Translation fixes
( t% _8 f( c+ i% j- w$ N* Themable gui menu images:
) B) X6 D. l5 |% C( v   buttons: button.png checkbox.png radio.png3 V2 h5 K5 z( f/ V
   windows: window.png page.png* `8 a5 I' M6 p8 R6 x8 B
   Images can also be placed in usb-loader base dir
$ O/ ]0 C! W+ M% ]( o+ L7 h& Y   and if a theme doesn't provide it's own button.png
( [% |" ^6 G3 ]( M5 O  h, u; v   then images from the base dir are used.
! |0 q7 R0 S# e# s" E2 c* New options:$ x# o1 d" W) T4 y! R8 b
   gui_window_color_base = RRGGBBAA default: FFFFFF80
- _+ {* w/ {* b' V  r: ^   gui_window_color_popup = RRGGBBAA default: FFFFFFB0$ ]. b( z: h; `7 W( V4 G: q

% M! U: d/ Z2 K5 G$ E0 r4 \; K  k4 F6 V/ J7 z/ @6 Q. i1 y3 w- C
cfg v68a4 (alpha)" R& f- D. q( L  z3 ]
* Fixed Translation: Cover~~Front Cover~~Back
; K/ w6 [, C2 s3 P* Fixed switch from gui to console mode
, d9 d" z3 l& V0 j7 `; t  A0 [* New themed options:
" p3 v  N$ i7 ]# d& t) ]0 M, O. w   gui_text_color_menu = COLOR / OUTLINE / SHADOW
% B+ _/ i' f& ]& G  f2 U" r   gui_text_color_info = COLOR / OUTLINE / SHADOW
8 ?, n3 a2 G/ z: v$ ]$ k: E9 A   default:% ~* c3 i' S5 C- H- E! n
   gui_text_color_menu = 6688FFFF / 60 / 80
& \3 u) Y( v$ T- K: r! S5 G   gui_text_color_info = white / 000000A0- Z6 o# a% ^) w$ r$ J% L' M% E: _
   each component can be "black", "white" or RRGGBBAA9 \  P% }3 l- R$ H( F- l+ k
   OUTLINE and SHADOW are optional
0 I, s) R8 i. Q* Bigger Start button4 z1 F+ t& ]  \: E0 s
* Minor GUI menu updates
# t; s6 d1 [: L7 j& l$ o1 q7 p3 l! f. E$ X# [
cfg v68a3 (alpha)
: K* D( h: z" Q/ ]" \! Q, {& j* Translation updates$ V7 V) z$ V* p+ J! D" |2 J
   New strings: Cover~~Front Cover~~Back Fav: Off Fav: On
0 _: l5 c+ s2 b6 _5 \* Changed gui option:! Q7 c6 M7 d  l6 J0 n
   gui = 0, 1, 2, 3, [4], start
+ ^# ^% z5 R% ^5 w/ c3 |; K   gui = 0 : GUI disabled& Z5 J3 ^3 ?$ H8 Q4 }! W/ X
   gui = 1 : GUI enabled, GUI Menu disabled, start in console mode
6 _4 `; J/ k  p  ?* k7 `   gui = 2 : GUI enabled, GUI Menu disabled, start in GUI mode, |+ |3 }% d/ B. s. i2 L
   gui = 3 : GUI Menu enabled, start in console mode# u! S- G" ^% Z7 D" T
   gui = 4 : GUI Menu enabled, start in GUI mode. I* J5 D1 u7 P# r
   gui = start : same as gui = 4
3 x. O0 T; [, T, \! {* Game dialog button changes:
  U' D2 b3 b) U0 z# x5 ~/ [   Pressing button A on cover will start the game
2 z; r' a. o, \2 s& y2 v3 v   To rotate the cover hold button 1
6 u+ R, F1 s) z% e   To zoom use buttons +/-+ l: v+ C: o7 H6 u7 \% M
   buttons UP/DOWN: change cover style1 c# h2 g$ l# [3 u6 b* E
   buttons LEFT/RIGHT: prev/next game! q6 v. O  o) ~
* Cover cache fixes- L& o9 O- u- J9 Q3 p; P$ J" E( x

+ ]  H4 g4 V- |" Bcfg v68a2 (alpha)( t1 Y3 o( W# ~. w# w
* Skip game start confirmation when started from gui menu.! g$ i( ~3 W% f7 w) G
* When a game is selected and the wiimote is not pointing0 k' m2 Q* d, O8 Y9 a/ a4 Q# v0 R0 v
   to the screen move the pointer to the start button so
/ \! M! V* a, f0 M( |) T4 O8 d7 }   that pressing button A will start the game directly.
. ]+ T4 y& O8 e# U$ U* Always start with cover view in game dialog2 b9 t) s: z, ]9 m
   (previously it remembered the last state)
( M/ B: C2 b0 u6 S! v! z* 改進了圖形模式的選項:
9 v6 C# k5 v0 b* J& m- \8 e   gui = 0, 1, 2, [3], start //有4個參數可以選擇$ h1 C) c) _0 t/ x( }/ C' ~0 @  W
   gui = 0 : GUI disabled //開啟圖形模式
9 `. R/ [" M, n, C   gui = 1 : GUI enabled but starts in console mode //開始圖形模式不過默認仍是主機模式,也就是v67之前的圖形顯示模式+ n1 S9 F4 n, [
   gui = 2 : GUI enabled and starts in GUI mode//完整的圖形模式" m- r, h0 V9 C1 z: L5 o
   gui = 3 : GUI and GUI Menu enabled. Starts in GUI mode//圖形模式和圖形功能表全部開啟+ j, c5 k+ A- u. ?- K! ]. D3 s
   gui = start : same as gui = 3 //star默認就是參數為3的模式/ J5 e' T3 g' O( b% B( H5 x
* Translatable GUI menu
2 p5 I7 _. G0 Z* v
, t& O7 V9 N, x/ l9 Acfg v68a (alpha)
! c; p4 o0 T5 S/ y  i: A4 Q/ z6 a* GUI menu

7 v3 @/ q- T4 V" s5 M6 L. Q' i7 q  L0 ]
下載地址:2 t; C8 i2 W7 v  ?. ~6 j! ]
遊客,如果您要查看本帖隱藏內容請回復
發表於 5-5-2011 10:25:16 | 顯示全部樓層
找好久了~感謝樓主分享
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發表於 18-5-2011 10:22:55 | 顯示全部樓層
看看哦
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發表於 23-5-2011 21:01:30 | 顯示全部樓層
谢谢楼主
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發表於 25-5-2011 10:57:30 | 顯示全部樓層
Thanks for sharing.
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發表於 1-6-2011 21:51:48 | 顯示全部樓層
謝謝大大無私分享
. g. G1 g2 A; a4 w" Q) X* c感恩
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發表於 1-6-2011 22:04:51 | 顯示全部樓層
我找好久了!謝謝!我現在就下!
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發表於 18-6-2011 13:10:07 | 顯示全部樓層
謝謝大大無私分享( R5 t) K- w4 t2 l. Z4 n
感恩
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發表於 12-8-2011 08:00:53 | 顯示全部樓層
Good~~Good
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發表於 22-8-2011 19:33:54 | 顯示全部樓層
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