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Changes:9 N7 Y' N5 Z7 Q5 @# b
cfg v68d (bugfix)$ i- v4 Z) a2 _1 d1 a; }# v! H
* Fixed wrong banner sound playing (or hang or crash)7 m4 X6 Y" m | p5 t4 T; [
when using WBFS and the new GUI menu.
% [; `, r7 y+ |, f2 C& q* Fixed missing text when a translation was missing. s5 U- `/ @1 K$ [8 D Y
(Now english is used if a translation is missing)
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cfg v68b4 (beta)
9 p7 I, t l: a8 K& e; b* Set custom buttons inactive when any window is opened" I: x# i, {% X/ f& F+ `( U
* New theme options:8 L+ T( ]6 z8 F8 a$ R
gui_text_color_title
/ v* c G# A4 ]/ b2 r* f5 h gui_text_color_button. M- \+ l7 _+ a6 s) [/ x1 y
gui_text_color_radio
, C- }$ Z4 D6 x# m* J- m; y gui_text_color_checkbox8 x0 g1 ` G+ I, w, R3 o
Setting gui_text_color_menu will set the base gui menu color0 A' O D0 D/ y' v# a9 B/ u. y" I
and all of the above color options too.* i: o9 m/ w8 B$ k
Setting gui_text_color_button will also set radio and checkbox
* H; O5 F1 r" q; `! o default value is same as gui_text_color_menu) W9 @( e5 U% L, G. h5 _
H& x, l0 f) h
cfg v68b3 (beta)6 H( `* S# R' x9 J
* Detection of cios d2x v4 beta 26 u' L1 O* L0 o% O4 |% m7 s
* If pointer is outside a defined gui_cover_area then don't scroll B! Z- F6 D6 S: D; D
* Fixed: wrong size of 2d&3d no cover image in gui menu game select% A* ]: H3 o% g9 n$ W
* Fixed: admin unlock in gui mode to show full game list# f! I8 Z4 [: {1 H; x& X
* Fixed: missing gui menu custom buttons after switching from console9 w( [( l+ o4 I! @, T7 {
* Cleanups& n& L% k' M4 F/ B6 F4 f; \1 Y& [: q
0 |8 R6 O# T* e4 w, _5 k
cfg v68b2 (beta) y" Y9 \' d/ y2 h+ q, b/ u% ~
* New theme option:: n* u3 G# Z% v1 u" H) o
gui_button_NAME = X, Y, W, H, TextColor, image.png, Type, HoverZoom
6 e/ o6 P* f' j+ y+ C! y. Y NAME can be: main settings quit style view sort filter favorites5 q2 R: \/ X" p! i+ C
TextColor is same format as gui_text_color_menu
1 D4 b$ \" i0 W) G$ t, k7 { (Seting TextColor to 0 will disable text on the button in case icons are used)
" H6 O$ ?8 F5 c5 l Type: button or icon
: N, j0 V0 o0 r. [% h& o% _" v& p HoverZoom: 0-50 in %$ i, z j V6 A' L$ y8 C8 S. P
Paramteres after coordinates are optional. Default values:
" e h' t L# G+ ]( B5 Z1 H gui_button_NAME = X, Y, W, H, white/A0/44444444, button.png, button, 10
: E# ]( I% }/ a' L* New theme option:8 n9 k: K0 @( ]0 X$ o2 _# c; _
gui_bar = 0, [1], top, bottom
0 d/ X6 Z4 k7 V% @0 B Will disable / enable gui bar or enable only top or bottom.
2 u' }- K2 }* K7 L7 a' U0 |( J7 _* Minor fixes to gui admin unlock & left/right dpad with coverflow
; N | N( J2 l$ ? t* b& l$ F* Changed default gui menu color to white/A0/44444444
6 G( L' @; P% q' h1 {! J$ k; {1 S* Removed [FRAG] note at startup5 X( o: D v; p6 q% g% g: t
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cfg v68b (beta)
7 \9 _2 \- S: {+ U+ `. x: l1 S, J* Translation fixes, C& Y. _, U& o
* Themable gui menu images:
/ }$ Q5 N' B P6 V7 w buttons: button.png checkbox.png radio.png
; s, z% \7 T4 W. K3 a windows: window.png page.png a: {/ Y- w. E, _7 N% v' |
Images can also be placed in usb-loader base dir
' y- j D q2 r9 {+ l; p H3 h/ O and if a theme doesn't provide it's own button.png0 I# I. m. P# I- q* D
then images from the base dir are used.
" m2 K! Q5 W q8 S4 L5 Z* New options:7 u7 G/ x1 y5 W
gui_window_color_base = RRGGBBAA default: FFFFFF80& E8 ^2 V U4 d% }# i9 `
gui_window_color_popup = RRGGBBAA default: FFFFFFB0/ U$ l; D; M/ \
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/ O+ f5 N. E) A$ P+ q& [7 X3 Zcfg v68a4 (alpha)
2 q+ ^1 {; l& V* Fixed Translation: Cover~~Front Cover~~Back7 N! d: O$ R, C% L# A1 |3 ~- T$ H! s
* Fixed switch from gui to console mode
) q/ I9 x3 r; j' d+ \" ~* New themed options:% A& n; ]. L C8 t1 s3 \
gui_text_color_menu = COLOR / OUTLINE / SHADOW! S) D1 K7 Z" O9 j m; `8 v! \
gui_text_color_info = COLOR / OUTLINE / SHADOW) S+ {0 P8 Y% E, @
default:: v8 o# Z# p0 {; I
gui_text_color_menu = 6688FFFF / 60 / 80% I8 G% i( f1 m
gui_text_color_info = white / 000000A0$ r8 A' K+ g0 K3 o# f
each component can be "black", "white" or RRGGBBAA( y' A2 V( N+ l: Z; Q
OUTLINE and SHADOW are optional* V7 _4 E+ j) z8 F5 A: h" m
* Bigger Start button
; n6 J' x- ^( K0 ?$ R, c* Minor GUI menu updates
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- \( P+ C( E3 \" `cfg v68a3 (alpha)
# J7 x2 U+ u% X1 T9 T* Translation updates9 w' h2 I8 Z8 k
New strings: Cover~~Front Cover~~Back Fav: Off Fav: On2 U: e5 A' N" K. B
* Changed gui option:5 c) G" ?: o0 r. k( L
gui = 0, 1, 2, 3, [4], start
% {$ i( U9 E7 ?# D- e" y8 ?! l2 p gui = 0 : GUI disabled
# o7 F2 V7 L) T gui = 1 : GUI enabled, GUI Menu disabled, start in console mode
, Z$ T. }* J2 h, h* r gui = 2 : GUI enabled, GUI Menu disabled, start in GUI mode
1 i. G$ D* r9 o# c gui = 3 : GUI Menu enabled, start in console mode
3 l+ R2 I( [# F5 [% v% v gui = 4 : GUI Menu enabled, start in GUI mode
- H f- W: @6 y6 y% c9 v5 L gui = start : same as gui = 4
9 a& `+ J. S* u& X, v* Game dialog button changes:# M0 p4 ~) A, [, I* x# U1 m, m
Pressing button A on cover will start the game
2 Q1 s; R! u6 b* j+ K) ?2 e To rotate the cover hold button 1
6 S7 j+ \# [( n To zoom use buttons +/-4 X* z2 \) J7 s
buttons UP/DOWN: change cover style; V* M- P: p4 U2 c5 J
buttons LEFT/RIGHT: prev/next game; f% q# t' z( @) s9 m0 W6 P$ ~
* Cover cache fixes, @) q: s+ _7 H4 N& i# f" M
: O8 e( H! n6 ecfg v68a2 (alpha)
0 P$ n+ Z9 U5 t( r* Skip game start confirmation when started from gui menu.
) \( \$ C7 u8 E1 ?* When a game is selected and the wiimote is not pointing
* m, U" H, M8 |- ^+ Y to the screen move the pointer to the start button so" K N* H# F' p
that pressing button A will start the game directly.
( w5 i1 }1 W$ Z. q( Q, c8 k& _* Always start with cover view in game dialog
; ]6 e( Y' Z$ W, J' q. ^ (previously it remembered the last state)( O& F8 b5 Q( Z' k
* 改進了圖形模式的選項:
' [1 J# v8 C4 d# E8 W E G! Y( F, r gui = 0, 1, 2, [3], start //有4個參數可以選擇
2 D% d. d: P& h1 j; K gui = 0 : GUI disabled //開啟圖形模式
7 \+ y2 M+ _+ Y" S gui = 1 : GUI enabled but starts in console mode //開始圖形模式不過默認仍是主機模式,也就是v67之前的圖形顯示模式
1 P" {; J3 v+ n" |' n gui = 2 : GUI enabled and starts in GUI mode//完整的圖形模式% u2 Z: U8 y' m( l% _% h, C
gui = 3 : GUI and GUI Menu enabled. Starts in GUI mode//圖形模式和圖形功能表全部開啟
X; O7 Z4 s0 W gui = start : same as gui = 3 //star默認就是參數為3的模式0 W" Y' K1 P1 k8 M; j8 v/ X+ Z
* Translatable GUI menu: s3 W! g* ^: X
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cfg v68a (alpha)
& I# `! F* j- Q8 y( Q ?. j* GUI menu ! q+ X5 f: h. M
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