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Changes:
4 \* j9 {& @% P5 u* J" w& _5 Y1 jcfg v68d (bugfix)
7 L8 P4 l5 ^- M% A& _, d* Fixed wrong banner sound playing (or hang or crash)
- G n! e7 k* w9 |. A when using WBFS and the new GUI menu.' U: Y4 U7 q4 j; G
* Fixed missing text when a translation was missing
+ l1 g+ `6 F' Z; ?: T3 i. t (Now english is used if a translation is missing)3 ^/ s+ k+ F2 X5 r# `9 t
. W5 G* p4 t6 \& v( Lcfg v68b4 (beta)/ w9 P, S- ?1 O; X
* Set custom buttons inactive when any window is opened' G: \! t' R$ x( U7 Q. \- O" S+ k+ J
* New theme options:
8 G3 H7 O# U# x. Q gui_text_color_title* x1 P8 S; `% _) Z
gui_text_color_button7 E! T% Q6 u4 G- C0 i H
gui_text_color_radio4 l* ?0 x0 h9 f# ]9 x2 k W0 ]5 h
gui_text_color_checkbox
) z9 n( J/ t% } l/ M+ J+ R Setting gui_text_color_menu will set the base gui menu color
2 _4 o( x O+ }4 m4 x: `3 g. n5 L and all of the above color options too.3 m5 \" u( k4 Q
Setting gui_text_color_button will also set radio and checkbox
8 P' r: c+ r5 p1 Y) y5 P/ T default value is same as gui_text_color_menu2 z6 n6 i$ M' S8 _' Y9 s% ^
; p4 N$ u. Z* E- O* [1 C' M
cfg v68b3 (beta)2 x5 r5 k! e+ g# C$ l/ I3 s5 |
* Detection of cios d2x v4 beta 2' t8 i5 `; O4 p" i. d" h x
* If pointer is outside a defined gui_cover_area then don't scroll. Y) k* |7 i. @ `$ F* h% M: v" M
* Fixed: wrong size of 2d&3d no cover image in gui menu game select
1 M3 q1 B7 R t( `* Fixed: admin unlock in gui mode to show full game list
2 I6 K: j# U' L* Fixed: missing gui menu custom buttons after switching from console; E) C. [/ x1 y- K Y
* Cleanups
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cfg v68b2 (beta)
" K/ q( u0 V* k p9 ^9 J( g- G* New theme option:* U5 {+ E3 M( A+ A
gui_button_NAME = X, Y, W, H, TextColor, image.png, Type, HoverZoom) ?5 b7 n9 F0 F O
NAME can be: main settings quit style view sort filter favorites6 A# K x- V& a6 U' O! U
TextColor is same format as gui_text_color_menu5 c* o+ ], y$ a+ _1 P
(Seting TextColor to 0 will disable text on the button in case icons are used)
/ Q) l/ l' o8 |+ G/ D$ `4 \6 y Type: button or icon6 } j# V: X9 o, o
HoverZoom: 0-50 in %* _# Q2 y6 O H; d, [- `) s
Paramteres after coordinates are optional. Default values:
$ Q2 F- ^1 G) p. r D gui_button_NAME = X, Y, W, H, white/A0/44444444, button.png, button, 10
* Y* y* \- K+ Q# h* New theme option:* U0 } G8 D& t1 ]+ T$ Q
gui_bar = 0, [1], top, bottom% q2 V) D. u" L' @9 C
Will disable / enable gui bar or enable only top or bottom.
) j4 q z& _7 {( [$ w* Minor fixes to gui admin unlock & left/right dpad with coverflow* n7 v6 i+ b/ G2 d) U
* Changed default gui menu color to white/A0/444444445 x. `, m& V6 T4 `
* Removed [FRAG] note at startup
P* t# O2 i+ I5 u# R5 k* K; B' a: Q8 E. \7 n! b
cfg v68b (beta): _8 z2 q: W: |5 r$ n8 P9 Q5 b! _
* Translation fixes
1 A6 Q" b* l' a* Themable gui menu images:
' a; Y. r$ b/ _' w4 j buttons: button.png checkbox.png radio.png5 `, I- U4 _5 [. N# ~& q7 n Q( Y
windows: window.png page.png
5 f# w! P$ R) T& |: E1 D/ d- A( I Images can also be placed in usb-loader base dir
" k% ] e0 v; y* t6 M$ T and if a theme doesn't provide it's own button.png
4 l0 f1 r9 b2 r+ Q then images from the base dir are used.
# W" O0 Z0 x/ H/ p/ S" d8 h3 p* New options:
' f' X# o/ b6 T7 R" M gui_window_color_base = RRGGBBAA default: FFFFFF80" y! l% J; i+ G" V
gui_window_color_popup = RRGGBBAA default: FFFFFFB0
+ `$ ] W( N" d' {. x% K$ S+ `4 Y' R
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- V* ~1 j+ E* Y+ \cfg v68a4 (alpha)6 T" S4 J/ k( R) X
* Fixed Translation: Cover~~Front Cover~~Back0 F) a& }# s7 o$ L+ G# f
* Fixed switch from gui to console mode7 k: b- ? w) p
* New themed options:
, T4 P) M/ u6 t: Q6 X gui_text_color_menu = COLOR / OUTLINE / SHADOW% ]7 J5 z9 t2 c/ c6 ^
gui_text_color_info = COLOR / OUTLINE / SHADOW
, V* S0 s% J7 b3 d; Z: l default:6 b4 p" T: x" p7 w$ Q2 c: X* I
gui_text_color_menu = 6688FFFF / 60 / 80: _: Y( [2 T- S8 ]: k2 |& t" V
gui_text_color_info = white / 000000A0
9 B0 k. Z6 `. d% | each component can be "black", "white" or RRGGBBAA: G5 y6 ~5 c* b% d4 y
OUTLINE and SHADOW are optional/ e; N( J6 R" [
* Bigger Start button# U2 q6 ~0 x& v u
* Minor GUI menu updates
! \% H6 }' Z/ H) G! T
8 I e* B$ o9 p- }1 F1 a, ccfg v68a3 (alpha)! v! b6 L+ |$ @. `
* Translation updates6 m/ x @& i- E4 |! U/ Y
New strings: Cover~~Front Cover~~Back Fav: Off Fav: On
% J; P; t* X! J9 F. O* Changed gui option:+ ?2 z) I% r2 e
gui = 0, 1, 2, 3, [4], start; t6 {; C/ h: A( X; E# J3 p3 E `
gui = 0 : GUI disabled
& ^5 j& a* g! r9 q, K gui = 1 : GUI enabled, GUI Menu disabled, start in console mode2 B2 X4 `3 P' _5 \7 F
gui = 2 : GUI enabled, GUI Menu disabled, start in GUI mode
3 E5 f1 k. |3 b4 j' a& B gui = 3 : GUI Menu enabled, start in console mode
, q# D: B" Z) D- m gui = 4 : GUI Menu enabled, start in GUI mode
# h) d9 n( m- M gui = start : same as gui = 4 Y: G9 v4 J2 n' Y d* ]& ^
* Game dialog button changes:
/ c) C. d8 c- R- U4 j Pressing button A on cover will start the game; C( L0 }. T' L3 X. F( n
To rotate the cover hold button 1+ y6 h7 D- _* A0 \
To zoom use buttons +/-
# o; k. `1 n6 f1 c v0 A3 ~ buttons UP/DOWN: change cover style
: ]# E. a' t# P8 q# x buttons LEFT/RIGHT: prev/next game8 A: Y4 Z! t+ [& l' a n: h
* Cover cache fixes
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7 A4 g" Q! L, Q0 c9 u0 e0 dcfg v68a2 (alpha)
{ ~. s9 E. I0 t6 a$ {& @, `* Skip game start confirmation when started from gui menu.
( `5 `1 ~# A z% Q( `* When a game is selected and the wiimote is not pointing
$ E$ | u$ \# p g- G to the screen move the pointer to the start button so
d% ^' }- w: B# { that pressing button A will start the game directly.
# V* x; r6 h& r! Y, W& d* Always start with cover view in game dialog
5 w; c4 |6 H6 u5 f (previously it remembered the last state)3 f/ V/ J9 y' }7 O
* 改進了圖形模式的選項:
" {7 W6 Z. Y5 b8 r( B: {# e% O gui = 0, 1, 2, [3], start //有4個參數可以選擇
' k& o( `) |% w: ]& m; y& s% T gui = 0 : GUI disabled //開啟圖形模式' T4 l' }! R: m: ^1 V- r) g% z
gui = 1 : GUI enabled but starts in console mode //開始圖形模式不過默認仍是主機模式,也就是v67之前的圖形顯示模式 r5 J1 F9 l# S# Q* f) g1 f
gui = 2 : GUI enabled and starts in GUI mode//完整的圖形模式0 g" S% Q" ]) A
gui = 3 : GUI and GUI Menu enabled. Starts in GUI mode//圖形模式和圖形功能表全部開啟- [$ b+ A- U* F# z
gui = start : same as gui = 3 //star默認就是參數為3的模式
5 q, r+ R; A' z3 \1 y- ~2 Q* Translatable GUI menu
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?% W% _, y/ d. f: y- n; s$ Ucfg v68a (alpha)7 h! ^5 n) B! B- x7 z$ L# L' t' ?
* GUI menu
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! i9 { @# K5 j5 g( k* z$ D3 a4 W: o& j下載地址:
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