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Changes:
8 P8 H# U; E/ S. Q+ K9 bcfg v68d (bugfix)
( `7 Y; v$ C$ c/ B+ V9 D. b* Fixed wrong banner sound playing (or hang or crash) f4 `* g2 n0 n( A' N5 X$ Z/ P1 U
when using WBFS and the new GUI menu.* J+ J+ b0 [7 p, p: ~# n+ F
* Fixed missing text when a translation was missing
- M- p) `$ K0 H+ T' | (Now english is used if a translation is missing)) i+ B8 Y$ C5 H+ K8 ^1 P& t
' a8 ?4 m2 n/ l3 pcfg v68b4 (beta)
2 R+ U! O4 T2 m" B: O0 I& Q* Set custom buttons inactive when any window is opened
! L) R: p O) }9 F; X* New theme options:
3 U4 g& U; X9 G1 n gui_text_color_title0 ?- D6 `) I/ @" j. t* s$ |7 s
gui_text_color_button! w4 J# c% N, ~) z' q
gui_text_color_radio
2 P: Z$ x' A% Q% E) @. Z gui_text_color_checkbox6 D, {7 w, ]( g: s6 H3 H0 S9 _- A
Setting gui_text_color_menu will set the base gui menu color" Z. D1 R4 c9 X3 X
and all of the above color options too.: R$ T: r5 q: u( c
Setting gui_text_color_button will also set radio and checkbox0 e1 ?: L( w% q- l1 M
default value is same as gui_text_color_menu
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( K6 ?; P6 h5 W. `+ |7 Acfg v68b3 (beta)) S% g/ Q' v3 ^" |7 t: G+ y
* Detection of cios d2x v4 beta 2
0 D+ _9 O2 Q6 o! D1 f* If pointer is outside a defined gui_cover_area then don't scroll9 b) R" T$ M* E! O# N1 A5 i4 V' [! C
* Fixed: wrong size of 2d&3d no cover image in gui menu game select
6 T! m) W0 l! x4 p1 K/ ]; }7 [5 F3 A* ^* Fixed: admin unlock in gui mode to show full game list
6 u! Z2 H( |. R# P1 r+ P \' n* Fixed: missing gui menu custom buttons after switching from console+ _4 x9 H1 s4 |& D) F4 N( {# X& T
* Cleanups/ u# r8 y0 Y3 d
$ I6 z# S. ?+ J# X* Dcfg v68b2 (beta)
6 F, ?3 y# q+ f8 Z! I0 i* New theme option:
9 n8 G. [: J. l6 ]7 W+ P% }- N gui_button_NAME = X, Y, W, H, TextColor, image.png, Type, HoverZoom3 a" |5 _* [; Q! r H
NAME can be: main settings quit style view sort filter favorites
7 r9 d4 x# k' K$ P TextColor is same format as gui_text_color_menu) _+ \6 p) g* d! p& A5 f3 ^
(Seting TextColor to 0 will disable text on the button in case icons are used)! s$ w3 f2 ]5 v! V
Type: button or icon' `: A7 O6 U9 F& U. y" b: N- E# N3 ~4 O. i
HoverZoom: 0-50 in % |1 u4 |& Y* F" Z9 `
Paramteres after coordinates are optional. Default values:
" w) \# D2 [+ Q3 V. r( F6 \ gui_button_NAME = X, Y, W, H, white/A0/44444444, button.png, button, 105 [/ Q. W. d @
* New theme option:
7 l) h. F1 i( } a; y5 ~: _ gui_bar = 0, [1], top, bottom
L1 Z1 G6 R& q5 o/ y4 |6 Y* D Will disable / enable gui bar or enable only top or bottom.
+ k9 D' R0 z2 X- h! ^* Minor fixes to gui admin unlock & left/right dpad with coverflow
& g8 C4 X7 r! g% R* Changed default gui menu color to white/A0/44444444' C! E! T/ b* f" K5 F1 T' z/ Y
* Removed [FRAG] note at startup
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/ U' @' g$ G: x4 d6 c# pcfg v68b (beta)$ q' x1 Y/ G. F9 `
* Translation fixes9 W7 N; r7 C( M/ Q) D# @$ P+ U
* Themable gui menu images:
" U0 D3 x# z& l: | buttons: button.png checkbox.png radio.png
3 w5 X8 c( p1 C. ~ windows: window.png page.png
/ F1 D+ F: h# s5 { Images can also be placed in usb-loader base dir
6 g% b; t( C# H' B. R2 n and if a theme doesn't provide it's own button.png; B/ | w! V+ }( P' }
then images from the base dir are used.0 v. E) ~* u7 @( a( z3 ^$ F
* New options:
% l) G" x* A+ V' T gui_window_color_base = RRGGBBAA default: FFFFFF80* x: r- C3 W0 S8 q) E5 ~4 p
gui_window_color_popup = RRGGBBAA default: FFFFFFB0
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' N1 d2 h0 p+ r/ l5 ?cfg v68a4 (alpha)
- C- P0 P, c- I9 L2 n* Fixed Translation: Cover~~Front Cover~~Back
0 r7 e6 e7 M8 E+ O* Fixed switch from gui to console mode' W5 k, f* F* ^
* New themed options:
5 o! a% G' ]0 I* W1 g# K1 ~: W gui_text_color_menu = COLOR / OUTLINE / SHADOW
. k2 V5 Q, U' ^; P: d/ L gui_text_color_info = COLOR / OUTLINE / SHADOW- G: W( v* N" c% y- L' ~
default:/ X5 t. q' c+ l# ^( X
gui_text_color_menu = 6688FFFF / 60 / 80
/ F. U2 L$ |" q# c/ W" K gui_text_color_info = white / 000000A0
' x. F- \. ^/ z5 }3 Y, A) N% b each component can be "black", "white" or RRGGBBAA
; t" u5 y0 \+ g8 p6 ~! B# `# { OUTLINE and SHADOW are optional; s, L8 N( j( E
* Bigger Start button
9 x" L1 O" I, S S& \! q* Minor GUI menu updates
3 B3 w: d- |! n9 ]/ J9 |8 e9 a
4 A3 S3 n& W* Fcfg v68a3 (alpha)8 ]" L# b8 { S$ f) C/ t, w' _
* Translation updates t. b& }7 @3 N
New strings: Cover~~Front Cover~~Back Fav: Off Fav: On) B: c& F, y$ |/ k: c7 q& M/ U1 u
* Changed gui option: e! l3 S$ H, n4 Q; L
gui = 0, 1, 2, 3, [4], start
6 R7 ~! C6 u( j$ U7 D gui = 0 : GUI disabled5 U% o, _' W& C
gui = 1 : GUI enabled, GUI Menu disabled, start in console mode, L2 | @$ N2 u
gui = 2 : GUI enabled, GUI Menu disabled, start in GUI mode# {) \/ {6 T9 I0 e; H P* s2 q
gui = 3 : GUI Menu enabled, start in console mode# Q& L7 }. y ^& l# v( O. {0 u& U) t
gui = 4 : GUI Menu enabled, start in GUI mode' m9 u g8 K+ v6 R2 ]7 s
gui = start : same as gui = 4
) Q/ r3 b1 W S, v% W' O" \# S* Game dialog button changes:
0 J7 _4 z1 T; ]$ C# q2 D Pressing button A on cover will start the game
% F3 Q4 x9 _, K( z* a! C To rotate the cover hold button 10 y( H1 I2 V$ Z# M: V, |: S
To zoom use buttons +/-! X! N) O0 u5 M2 |/ f, L! _) k% y
buttons UP/DOWN: change cover style- H! l7 G6 s j. b6 B; d" Z$ K; i
buttons LEFT/RIGHT: prev/next game
' T% A) a& v t* Cover cache fixes
4 b% v$ e6 ?* h8 O. e
$ r( U* h# d1 o$ t8 ^cfg v68a2 (alpha)& \8 ? t9 H' Y
* Skip game start confirmation when started from gui menu.2 ^9 d- L" Q& o4 ~- E z$ J d% N
* When a game is selected and the wiimote is not pointing
& v( k9 C8 P& d4 s to the screen move the pointer to the start button so9 s! j% r* V. ~/ G v) z$ D' x. g
that pressing button A will start the game directly.
" G5 S( V! |! X \* Always start with cover view in game dialog' H0 d, j" r# g7 n' X
(previously it remembered the last state)
2 J' x) n7 x1 |/ M3 h6 J' u* 改進了圖形模式的選項:+ _# c+ o/ z/ i8 V
gui = 0, 1, 2, [3], start //有4個參數可以選擇
e6 O" h: K" A gui = 0 : GUI disabled //開啟圖形模式6 C. j+ ~3 S4 h7 j% ~
gui = 1 : GUI enabled but starts in console mode //開始圖形模式不過默認仍是主機模式,也就是v67之前的圖形顯示模式
, t" E" {: f; g: B: a gui = 2 : GUI enabled and starts in GUI mode//完整的圖形模式% @. `8 G' w5 y r
gui = 3 : GUI and GUI Menu enabled. Starts in GUI mode//圖形模式和圖形功能表全部開啟
: B9 s4 l; D, K& S8 x gui = start : same as gui = 3 //star默認就是參數為3的模式+ E$ A! t! _& }* I3 a6 Y J# \: j
* Translatable GUI menu
) [3 o9 V% D; J3 I1 @( K( @1 s- ]. R. H" e
cfg v68a (alpha)
- W" f7 x4 f, j# }" _* GUI menu - Y/ x/ t5 N8 G+ Y
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下載地址: J! e6 T) r) F# a2 g+ U) @/ k
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