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Changes:4 H | t* \+ a5 Q* l* d3 q
cfg v68d (bugfix)
" e" \+ e, i( d' y( c8 a* Fixed wrong banner sound playing (or hang or crash)
% f( Z6 n* n! T: j# G when using WBFS and the new GUI menu.
u1 c v+ ~+ A; b* Fixed missing text when a translation was missing
6 m, J! _* N0 K* a (Now english is used if a translation is missing)
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* I2 e& W7 U% \# v: w/ v' X1 F3 Ccfg v68b4 (beta) C+ t* s0 R6 C
* Set custom buttons inactive when any window is opened
* i' V4 f6 k. V- `+ K* New theme options:
" M' i# s- {5 Y8 k gui_text_color_title
7 b1 a$ V0 A( { gui_text_color_button
# c! s; }, {, d# n# t# v: B gui_text_color_radio
" T V/ e2 g7 `! R: A3 D" \ {' H gui_text_color_checkbox1 I+ h5 o/ c3 J9 J* Y
Setting gui_text_color_menu will set the base gui menu color
8 q# I% g4 v3 C/ B9 F; ~ and all of the above color options too.7 X, b5 x* D; _) u7 u3 X0 g
Setting gui_text_color_button will also set radio and checkbox
, z1 a) N, {* \$ O% l: H# a4 \ default value is same as gui_text_color_menu9 _; I w+ D9 |3 c. y* Q' i% E; N4 D
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cfg v68b3 (beta)- v' ?, h9 F+ }& E: {
* Detection of cios d2x v4 beta 2
% l2 k% ?* O% D! {2 U% B* If pointer is outside a defined gui_cover_area then don't scroll
6 n0 G: D3 E, r; s* Fixed: wrong size of 2d&3d no cover image in gui menu game select! f' }5 i) A. [: \% `: s, w7 N
* Fixed: admin unlock in gui mode to show full game list8 o5 h; N1 V1 d! g, X' x8 D* e1 r3 t
* Fixed: missing gui menu custom buttons after switching from console
& ~8 v* o4 J2 _$ r* Cleanups
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6 L! M$ e2 A9 Z G! Ucfg v68b2 (beta)
7 f* _/ e) Q/ ^) S" B/ q; T/ C* New theme option:
) f( l. f# Q# u$ w0 V9 v gui_button_NAME = X, Y, W, H, TextColor, image.png, Type, HoverZoom
' g2 n2 f) _ ]; ~* }, I$ H9 G NAME can be: main settings quit style view sort filter favorites" ^0 q$ y% G& D( _5 h
TextColor is same format as gui_text_color_menu
! g" ?/ A$ u& K- M. C0 l, s (Seting TextColor to 0 will disable text on the button in case icons are used)1 g5 ~% Q7 K% e" s) E8 m! h+ j; b( g/ l
Type: button or icon8 U7 t* o! _' V% H6 B9 |
HoverZoom: 0-50 in %
8 J; S! U1 |1 N$ B M Paramteres after coordinates are optional. Default values:
. u/ H: L- `$ w' @& x" S gui_button_NAME = X, Y, W, H, white/A0/44444444, button.png, button, 10
- V. L' V& @& o8 `( z. v* New theme option:
# Y0 G, G4 M H# i gui_bar = 0, [1], top, bottom' { l- S! C0 N0 U& V+ ?% y7 C
Will disable / enable gui bar or enable only top or bottom.
8 g% ?2 N% p2 v* Minor fixes to gui admin unlock & left/right dpad with coverflow
1 M9 B7 y# o( s/ I' b; P* Changed default gui menu color to white/A0/44444444
, S2 S1 Y8 x) k' F" b2 J; p) Q* Removed [FRAG] note at startup
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6 a3 g# E+ s4 L Tcfg v68b (beta)
' P I1 ]0 d0 B7 I2 _: k; R% I8 t* Translation fixes( L9 e. j- l5 I: h Y
* Themable gui menu images:4 a: k! N2 G$ x8 R
buttons: button.png checkbox.png radio.png( u; s' N2 w+ c) p+ e# m J
windows: window.png page.png% j. D) h& c- @5 Y/ V; d
Images can also be placed in usb-loader base dir" S7 I8 S- M3 s: ]; U0 X7 m
and if a theme doesn't provide it's own button.png0 r i' j, F5 L, P
then images from the base dir are used., a1 Z$ t; }5 B8 O/ a
* New options:
+ ^, T6 v" ]4 Z* U; f$ T) ` gui_window_color_base = RRGGBBAA default: FFFFFF80
' T _; v; E8 W+ @. L( I3 K5 a! ? gui_window_color_popup = RRGGBBAA default: FFFFFFB0
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9 [( m6 \: u$ c0 X; Xcfg v68a4 (alpha)# v* v. ~: ^" j
* Fixed Translation: Cover~~Front Cover~~Back5 h: S! S# a) j* r% t
* Fixed switch from gui to console mode
8 ?! q) I3 N+ I. g$ [2 ~1 P* New themed options: ~, D% |2 {' v$ l" E: |- G7 u) r
gui_text_color_menu = COLOR / OUTLINE / SHADOW
- J. s$ ?! @8 S) `! o gui_text_color_info = COLOR / OUTLINE / SHADOW
8 ?5 O% y9 Z" b" l0 D# ` default:& ~, ^2 F4 Q1 |1 Z5 X/ p7 T, n
gui_text_color_menu = 6688FFFF / 60 / 80% r' Z! T' N' }0 |
gui_text_color_info = white / 000000A0( }! k7 L6 A$ N/ a
each component can be "black", "white" or RRGGBBAA
( H: W! }% \4 y; k2 u' i/ [. T OUTLINE and SHADOW are optional& t5 {( m5 i3 R# {: \
* Bigger Start button
" j( o( |3 j2 F5 N' D& h* Minor GUI menu updates$ q* u: e% k f, }; I
/ a l1 c7 r& ^
cfg v68a3 (alpha)
i V: p( b0 \! G. U* Translation updates6 m/ u9 D5 x( Z: v) Y* S$ ]
New strings: Cover~~Front Cover~~Back Fav: Off Fav: On5 \9 f/ Q# t' ^( V* u7 s
* Changed gui option:$ w' N& H( H! L2 O
gui = 0, 1, 2, 3, [4], start0 L7 _; ^+ l3 Q6 O+ H
gui = 0 : GUI disabled5 f: q7 \ s4 F, V, `9 k8 J
gui = 1 : GUI enabled, GUI Menu disabled, start in console mode% o5 ]$ ?" D' F" k
gui = 2 : GUI enabled, GUI Menu disabled, start in GUI mode' @0 F' B+ U% A! a A: a
gui = 3 : GUI Menu enabled, start in console mode& Q1 ?. P, W( k! a4 a% C+ D# y
gui = 4 : GUI Menu enabled, start in GUI mode
N' ]" [+ P8 b/ V6 b' A; W gui = start : same as gui = 4
. p) z! F0 y8 J* Game dialog button changes:! P' {( u: q+ n( m' Z) J$ E% s, W+ G
Pressing button A on cover will start the game
# c) o! ?* A# d* Q To rotate the cover hold button 1- f7 X: W7 ^% N: P3 i3 a" s
To zoom use buttons +/-/ j4 M' a- l u
buttons UP/DOWN: change cover style
+ a3 g& h- i$ ?- d# n) z buttons LEFT/RIGHT: prev/next game
) r: {& _- H- a: D' c& l* Cover cache fixes
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$ s* _' Q! L* k3 V9 w5 Zcfg v68a2 (alpha)
' k2 C7 `. Y1 b" Z. k! v* Skip game start confirmation when started from gui menu.
- @% h% u& z1 k" Y* When a game is selected and the wiimote is not pointing* {9 K& O. w3 R) `5 t0 M, [
to the screen move the pointer to the start button so& B3 W- V7 n! k
that pressing button A will start the game directly.
0 p, H; a& d4 \' q1 o4 e* Always start with cover view in game dialog
8 `4 z; ^9 p4 {' U' F0 X# K7 v (previously it remembered the last state)4 O6 u/ O* x, K7 N2 G" x1 U
* 改進了圖形模式的選項:
# |8 y* i) a2 }6 [; g gui = 0, 1, 2, [3], start //有4個參數可以選擇
4 X5 e/ \& N) } U9 b1 f8 O gui = 0 : GUI disabled //開啟圖形模式
) O8 w! z( u r3 i& j6 O8 t gui = 1 : GUI enabled but starts in console mode //開始圖形模式不過默認仍是主機模式,也就是v67之前的圖形顯示模式# G! q* ~, n" {* z% ]/ ]
gui = 2 : GUI enabled and starts in GUI mode//完整的圖形模式
& z1 V9 n. I, H; R, m' N gui = 3 : GUI and GUI Menu enabled. Starts in GUI mode//圖形模式和圖形功能表全部開啟. n5 J' m$ `9 M0 j+ K
gui = start : same as gui = 3 //star默認就是參數為3的模式" v# X) E3 D* X" R
* Translatable GUI menu
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1 v: D+ H' V& O4 h" L) gcfg v68a (alpha)
( R) h# R/ w* _3 ]! } i: j* L/ \' [* GUI menu
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