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Changes:
8 R* r- k$ o6 w" d: W5 dcfg v68d (bugfix)
# j6 G9 B$ E3 z7 x8 M* Fixed wrong banner sound playing (or hang or crash)
" c; d' O6 g5 u7 b/ s when using WBFS and the new GUI menu.1 B" O$ J3 m0 z: B, F4 w& Y
* Fixed missing text when a translation was missing* f+ X, O v! e0 {
(Now english is used if a translation is missing)9 R4 e2 O8 G6 }' O/ _. Y; m
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cfg v68b4 (beta)
# t0 ~; T3 [5 X3 `; d* Set custom buttons inactive when any window is opened v; _, f( d$ a9 G1 e# x9 `2 Z! e
* New theme options:9 i6 p: y; P+ O& ^
gui_text_color_title
" y( I+ A1 f, l a! \& r- N gui_text_color_button
+ r- E" @& R" k+ }% w5 J: [( ? gui_text_color_radio
8 e! X: j7 n* W3 D: K/ C5 g gui_text_color_checkbox
! v9 U/ p' `/ C4 r. q, g Setting gui_text_color_menu will set the base gui menu color0 [; x& y' W& \$ ~# @( U& {
and all of the above color options too.) x: i$ P1 L! m& N6 ]1 b# _
Setting gui_text_color_button will also set radio and checkbox* Y# Z2 P+ M3 }
default value is same as gui_text_color_menu
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cfg v68b3 (beta)4 M2 {# z' _: t' k1 V8 Z
* Detection of cios d2x v4 beta 2
3 Z, e( L* f; @' P2 v0 c; Z, }* If pointer is outside a defined gui_cover_area then don't scroll
; ^4 ~4 ^ Y; [7 B. B) o* Fixed: wrong size of 2d&3d no cover image in gui menu game select+ [$ W) O8 ?& o. C) j- |
* Fixed: admin unlock in gui mode to show full game list
) w" R7 \" @+ }$ H; x" C2 u* Fixed: missing gui menu custom buttons after switching from console
* J( m3 [$ D3 `8 r& w( p* Cleanups
. c+ Y/ T: U4 [: B
$ w, C+ Y! C3 Vcfg v68b2 (beta)0 ? w8 _$ O# U3 D' s( Z
* New theme option:
7 x% K8 j- w" p' r2 d% ~, ^9 v gui_button_NAME = X, Y, W, H, TextColor, image.png, Type, HoverZoom
: ?# P- Q) ?& d3 Y NAME can be: main settings quit style view sort filter favorites" E2 \/ I+ y0 a, i- D
TextColor is same format as gui_text_color_menu
8 C' B4 |; D) G! G (Seting TextColor to 0 will disable text on the button in case icons are used)
0 H% @, q7 |& @ f$ e Type: button or icon& ~) ?" V0 z- S3 m4 f2 F) m
HoverZoom: 0-50 in %
3 C q& y/ }# b# r Paramteres after coordinates are optional. Default values:
. s/ h: W. q" x+ Q, t, u1 ~/ Y gui_button_NAME = X, Y, W, H, white/A0/44444444, button.png, button, 10
9 N8 z0 l% [; s- j5 p# ]4 ^" k* New theme option:: g( n; B, }% N4 V9 D( z+ ?4 z/ j
gui_bar = 0, [1], top, bottom
& u5 o5 Z6 Q1 W2 ~/ o Will disable / enable gui bar or enable only top or bottom.
( E+ ]4 A; v4 n; |* Minor fixes to gui admin unlock & left/right dpad with coverflow
7 U5 B3 [5 p5 q, ~6 f8 x* Changed default gui menu color to white/A0/44444444
: g& Q$ |2 g7 ?' f2 X5 R6 P" h' H* Removed [FRAG] note at startup
1 B+ m; u- ^- B0 E; W/ |) z
) X; z% Y0 Y2 v8 d' t! l+ s, Pcfg v68b (beta)8 N! I1 e, G0 W% O- G: `6 j
* Translation fixes
9 U' W3 D, l! w4 S6 v* Themable gui menu images:" v q- m4 V% ]
buttons: button.png checkbox.png radio.png
/ w# J# u# x2 j: [ windows: window.png page.png7 x& I% C4 \* N* w: i- ~1 k f
Images can also be placed in usb-loader base dir O0 H: i; H& ?
and if a theme doesn't provide it's own button.png
# t9 |7 n# A; o' U+ {9 s @$ J! _ g then images from the base dir are used.
+ D4 O7 J* X; {8 U: z7 ?1 Q! J* New options:
& i9 n4 h( M1 n+ S7 h1 X. @' {$ [ gui_window_color_base = RRGGBBAA default: FFFFFF80
6 b' i! X3 R m& W: ^; P+ i7 j4 o gui_window_color_popup = RRGGBBAA default: FFFFFFB00 `% Q3 ~2 z/ e9 H
# B8 I9 P$ V) V; K7 l
. X- L9 z' q- {+ jcfg v68a4 (alpha)$ ^* b6 Z4 f _' n- A: D! H; C. V
* Fixed Translation: Cover~~Front Cover~~Back
8 e: c7 a* I H# f* t4 N0 {! S* Fixed switch from gui to console mode. }1 z" y% U5 L) h
* New themed options:3 b* i4 b! v( P9 i$ o
gui_text_color_menu = COLOR / OUTLINE / SHADOW3 k5 D/ i. A- I/ {% b8 _
gui_text_color_info = COLOR / OUTLINE / SHADOW
0 R1 Y& I+ C8 H3 z i3 j3 ?# q$ s default:
+ A3 p4 f: s# ?) o. _# r gui_text_color_menu = 6688FFFF / 60 / 80
* B6 {1 X3 c7 l, }1 d6 k" T8 P gui_text_color_info = white / 000000A05 K2 y5 }* |, _ r( e% Y% A
each component can be "black", "white" or RRGGBBAA* z( v N: B; s9 m
OUTLINE and SHADOW are optional
( z3 E7 w& W! X$ m1 ^7 B* Bigger Start button$ H1 v' W0 U, y# ^3 s5 @
* Minor GUI menu updates, [! F7 N; A4 H* D8 ~, X
) F8 _1 _* r, f+ Q4 Y, _cfg v68a3 (alpha)$ Y# P! v- i6 R& ~3 [9 A( U6 c
* Translation updates
: \" M' z* p) a2 r5 c7 Y New strings: Cover~~Front Cover~~Back Fav: Off Fav: On
# E% {2 l" i+ @" U3 ]* f* Changed gui option:2 ~6 j) T7 u4 `: ~" [: w
gui = 0, 1, 2, 3, [4], start5 Z! ?+ g! u, L$ ]
gui = 0 : GUI disabled
0 J" z& @# K( H J U3 ~; C) v gui = 1 : GUI enabled, GUI Menu disabled, start in console mode* Q! j; b$ Y* g
gui = 2 : GUI enabled, GUI Menu disabled, start in GUI mode$ U' j3 s9 J. _. o$ r n
gui = 3 : GUI Menu enabled, start in console mode
( H+ R8 [& W( S gui = 4 : GUI Menu enabled, start in GUI mode
9 x3 G9 Y+ F# @- q" n+ C% W gui = start : same as gui = 49 G4 u& Y1 }, Z" n9 t8 {
* Game dialog button changes:
2 x- R n( ~8 n# z& {0 x# S6 W Pressing button A on cover will start the game' F. L+ {, U; a
To rotate the cover hold button 1
9 o$ D9 X+ Y$ X' P% I; q0 X% P7 ^, i To zoom use buttons +/-/ w7 _! u3 c# f3 b# q3 C, R
buttons UP/DOWN: change cover style( Z7 D8 U* A4 l- ^6 c
buttons LEFT/RIGHT: prev/next game, ?! x6 ?$ @% E4 M0 t
* Cover cache fixes
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cfg v68a2 (alpha)
1 G- x$ N* p& {- y( b* N" E- `5 n* Skip game start confirmation when started from gui menu.
+ q! G5 {3 A- V3 M! }4 G* When a game is selected and the wiimote is not pointing* Q6 R* P4 J4 b6 h1 w& J
to the screen move the pointer to the start button so. P6 S! S7 }2 f6 i3 Q8 G5 E
that pressing button A will start the game directly.7 W9 Y* r9 _& r
* Always start with cover view in game dialog$ j5 z0 m& W0 j
(previously it remembered the last state) x$ H% m3 m0 h
* 改進了圖形模式的選項:
g0 W& `; k# H1 s/ u6 C gui = 0, 1, 2, [3], start //有4個參數可以選擇- {8 u9 h7 X+ v+ d
gui = 0 : GUI disabled //開啟圖形模式% _0 n, y4 L( l& u/ c' Q
gui = 1 : GUI enabled but starts in console mode //開始圖形模式不過默認仍是主機模式,也就是v67之前的圖形顯示模式
& r+ n% m) M4 t- Q8 x gui = 2 : GUI enabled and starts in GUI mode//完整的圖形模式$ H. ?& h- I" M. J# w5 l2 T3 t/ ?# ^
gui = 3 : GUI and GUI Menu enabled. Starts in GUI mode//圖形模式和圖形功能表全部開啟
( v2 e2 Z5 g+ |; x9 r" r gui = start : same as gui = 3 //star默認就是參數為3的模式 K; n- V0 r _# g" u0 l
* Translatable GUI menu* e( ?. s/ d: k' F- `' B1 x( y8 p
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cfg v68a (alpha)# Y9 ?4 w: V. s
* GUI menu ) ^- C7 K# a( I: P
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下載地址:3 w8 e. v/ a' x" c
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