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[工具] Configurable USB Loader v68d 繁體中文正式版

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發表於 29-4-2011 20:43:52 | 顯示全部樓層 |閱讀模式
Changes:$ x3 j2 h% l3 t; k* O
cfg v68d (bugfix)
8 `9 Y9 n7 w* T, c3 a* Fixed wrong banner sound playing (or hang or crash)
; [+ u* l$ n2 E/ k   when using WBFS and the new GUI menu.
5 T! \# l5 M7 P9 {* Fixed missing text when a translation was missing+ @6 l* d4 ]; d! v) h% b6 z
   (Now english is used if a translation is missing), ]  u- e# u# K- G3 i+ w1 A
7 x$ [/ t- w: i* R) a+ G
cfg v68b4 (beta)
( Y! R3 n1 v6 J7 ^! P* Set custom buttons inactive when any window is opened8 K: q! y  L& p+ _, N1 t
* New theme options:/ h( ^6 S0 n9 K! w: O3 }3 n  C
        gui_text_color_title" t" p( C/ B: [6 H" L* u
        gui_text_color_button
4 O9 e3 |2 U7 v9 b        gui_text_color_radio5 p& \, v9 U& o: n
        gui_text_color_checkbox. ?" K8 P+ |. ~- L& U" a
   Setting gui_text_color_menu will set the base gui menu color
( V  k, K& A* j. a$ d! k% K/ k   and all of the above color options too.! q. T/ e; p; q# w& }1 W
   Setting gui_text_color_button will also set radio and checkbox
8 v4 D  X9 A* z7 M" x. ^* G$ {4 Y) p   default value is same as gui_text_color_menu5 D7 M( N6 |0 c
% O- X" V# B+ H
cfg v68b3 (beta)
$ x4 S) \% ]' a; J3 a* Detection of cios d2x v4 beta 2
  q6 f& ~( S& w0 ]* `* If pointer is outside a defined gui_cover_area then don't scroll
# A; p" j) h( {* Fixed: wrong size of 2d&3d no cover image in gui menu game select3 R) e8 S( I: {
* Fixed: admin unlock in gui mode to show full game list
7 ]; S3 e: ?0 d- b( J* Fixed: missing gui menu custom buttons after switching from console
9 f) W# Z6 q) `/ {, {/ M8 W5 z5 U) k* Cleanups
/ v# y: \( g2 ?8 t
8 n; V4 I' |# p2 V+ mcfg v68b2 (beta)6 _: S! j2 T  W0 {- D5 g& @+ [
* New theme option:7 C9 X5 ^+ r7 b$ t8 U/ `" P8 [9 [
   gui_button_NAME = X, Y, W, H, TextColor, image.png, Type, HoverZoom( b0 x1 r$ o3 F3 \) a
   NAME can be: main settings quit style view sort filter favorites/ k- n6 h4 T0 k# n
   TextColor is same format as gui_text_color_menu2 D6 Z- G( _' J# Y
   (Seting TextColor to 0 will disable text on the button in case icons are used)
8 {5 t/ x7 W* e   Type: button or icon
" J2 m) t5 w& d, J6 `6 l3 K   HoverZoom: 0-50 in %  [8 [: T' [* c# a  S  r2 @
   Paramteres after coordinates are optional. Default values:
% j! z- n& u# K; s4 b* F4 G   gui_button_NAME = X, Y, W, H, white/A0/44444444, button.png, button, 10
: W5 D+ q9 ^$ o0 ^2 |- d* New theme option:. Y; _+ i/ `* ?3 c
   gui_bar = 0, [1], top, bottom; d) A: P" K% W* l! {4 b+ \
   Will disable / enable gui bar or enable only top or bottom.' {3 y+ j( s: k/ u: P% Z
* Minor fixes to gui admin unlock & left/right dpad with coverflow
, b& H. b4 W8 @/ p5 V& t* Changed default gui menu color to white/A0/44444444! d2 W! s' ~- n3 [4 M' W
* Removed [FRAG] note at startup
2 Y0 m# o9 B* c' ~5 [% `$ u6 F! u* y2 L3 C. D* G8 {( U
cfg v68b (beta)3 K; E/ E$ A9 W% |2 c, U9 d) N5 l
* Translation fixes; }* N/ C2 z* W* x  ^
* Themable gui menu images:( r$ q$ Y0 V( J) ?: s! S1 r
   buttons: button.png checkbox.png radio.png
" {& L* t) F: o# ^1 T9 \5 j   windows: window.png page.png$ g/ A1 o0 d9 W# {& V: K8 [
   Images can also be placed in usb-loader base dir6 K4 l# I7 D- j$ U
   and if a theme doesn't provide it's own button.png) D/ A" _5 r, Y& K
   then images from the base dir are used.
0 j8 ?& w9 H% @4 t4 e* New options:
$ n: i% S- n! G2 x. ~+ L3 U   gui_window_color_base = RRGGBBAA default: FFFFFF80
9 G, d* c2 b0 Q- p   gui_window_color_popup = RRGGBBAA default: FFFFFFB0
  g6 e* q9 H' u) T4 M
/ V' Z( U5 l! F& P- I) `' p6 q( ^  G9 Q+ E0 y- X1 u2 j
cfg v68a4 (alpha)
# ]& t  F$ g$ {) P8 S* Fixed Translation: Cover~~Front Cover~~Back
# W% f* a! Y% V8 `* Fixed switch from gui to console mode
6 R/ U$ A5 N5 `1 O6 u  E8 J# v5 Q* New themed options:9 r+ [1 g" k4 [* q# w
   gui_text_color_menu = COLOR / OUTLINE / SHADOW
( v7 p3 D# p/ r: u& P1 j* B   gui_text_color_info = COLOR / OUTLINE / SHADOW1 d3 ?3 Z. U9 d5 O
   default:
/ i# ~; V  y# |# W3 B1 G2 r! u7 G+ [   gui_text_color_menu = 6688FFFF / 60 / 80
# ]) Z- b# {- v& [3 P; O   gui_text_color_info = white / 000000A0
7 V( D+ \+ ^; p   each component can be "black", "white" or RRGGBBAA0 o' H0 X$ j# O, @, h' O" U
   OUTLINE and SHADOW are optional+ s+ q& U) m* I+ F: j
* Bigger Start button
9 |# |$ @6 h9 i: x4 _4 b3 d* Minor GUI menu updates; Q0 P  V+ ^0 A. {, `: `
& [% S. E$ C0 g! a* Y/ t
cfg v68a3 (alpha)
% N  X$ \, \3 J* Translation updates8 h/ A% v# Y* O) h" g" E/ c8 p
   New strings: Cover~~Front Cover~~Back Fav: Off Fav: On
) T6 @' z! B4 d9 p* Changed gui option:
! g+ z- S! [0 H$ C( Y. f7 L# R- T- U* b, D   gui = 0, 1, 2, 3, [4], start
3 d4 L$ T4 M$ z  v2 }% @6 c   gui = 0 : GUI disabled* T* c6 p5 d) I' O) ]: s5 {
   gui = 1 : GUI enabled, GUI Menu disabled, start in console mode  }# P8 Q  ]1 G, C2 ~0 I6 E
   gui = 2 : GUI enabled, GUI Menu disabled, start in GUI mode9 z  }7 I; ?. W6 M4 Z) A
   gui = 3 : GUI Menu enabled, start in console mode3 B) c1 g/ v9 `7 S$ u& [* C- V
   gui = 4 : GUI Menu enabled, start in GUI mode+ r  e. o- U! |/ n+ ^4 z. M6 ]
   gui = start : same as gui = 4- w% y  B4 O# c7 I% `9 G
* Game dialog button changes:1 G- e0 _( S) s1 P1 t& @. h
   Pressing button A on cover will start the game
- Q5 o# R5 `/ N1 Z# I+ w. Q, e   To rotate the cover hold button 1
6 E( A1 _6 [" G" W. t' |   To zoom use buttons +/-$ T8 p8 _1 Z- a6 H( T# P& U
   buttons UP/DOWN: change cover style* J+ R6 S% r( S! X: P1 v* L$ r8 z
   buttons LEFT/RIGHT: prev/next game
& ~4 C6 G- |  j) f2 t3 C. ]: Y* Cover cache fixes
7 m/ y$ v4 y+ H$ m9 j* t7 t, P* G6 T$ {
cfg v68a2 (alpha)9 d( O9 U/ P" s1 W3 g9 H7 Y
* Skip game start confirmation when started from gui menu.# y( U7 e6 m$ i: B* v9 L% _; {
* When a game is selected and the wiimote is not pointing
, v- d5 P, I/ A) [   to the screen move the pointer to the start button so5 j; H& `5 P3 @) _3 @" S
   that pressing button A will start the game directly.; T$ p& \3 X/ P) f$ A2 m9 a
* Always start with cover view in game dialog
6 E" |+ y' \& y$ J   (previously it remembered the last state)
/ Q1 F% z' ], ~6 K* o% Z6 x* 改進了圖形模式的選項:+ n6 j3 ^7 m# r
   gui = 0, 1, 2, [3], start //有4個參數可以選擇+ N7 Y& P3 i$ t7 _) Y. X% k- f  Q
   gui = 0 : GUI disabled //開啟圖形模式3 S4 B( U" h8 _1 Z' q0 v) U# p1 q
   gui = 1 : GUI enabled but starts in console mode //開始圖形模式不過默認仍是主機模式,也就是v67之前的圖形顯示模式  V  r2 m& I% r% r
   gui = 2 : GUI enabled and starts in GUI mode//完整的圖形模式9 l8 P6 d; D; e7 |% x( R6 O
   gui = 3 : GUI and GUI Menu enabled. Starts in GUI mode//圖形模式和圖形功能表全部開啟- Q) {) V. {. Z5 F
   gui = start : same as gui = 3 //star默認就是參數為3的模式2 w$ I! ?# I6 w' T
* Translatable GUI menu2 d+ o# u- s8 I( I: O* o: B

+ }' ^$ ?: v' U* x2 ?% z; H! ?cfg v68a (alpha)
' _, u: _- J9 {0 ?. Y* GUI menu

$ V& p4 B1 D0 }! _3 ?2 h  I/ ~+ u/ t) U& _
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發表於 5-5-2011 10:25:16 | 顯示全部樓層
找好久了~感謝樓主分享
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發表於 18-5-2011 10:22:55 | 顯示全部樓層
看看哦
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發表於 23-5-2011 21:01:30 | 顯示全部樓層
谢谢楼主
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發表於 25-5-2011 10:57:30 | 顯示全部樓層
Thanks for sharing.
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發表於 1-6-2011 21:51:48 | 顯示全部樓層
謝謝大大無私分享1 w' }) D5 L3 l- a0 X  A3 w( b
感恩
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發表於 1-6-2011 22:04:51 | 顯示全部樓層
我找好久了!謝謝!我現在就下!
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發表於 18-6-2011 13:10:07 | 顯示全部樓層
謝謝大大無私分享/ g5 F1 b% L( I$ d. C
感恩
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發表於 12-8-2011 08:00:53 | 顯示全部樓層
Good~~Good
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發表於 22-8-2011 19:33:54 | 顯示全部樓層
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