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Changes:" f+ E" I; |& F5 X, b! x
cfg v68d (bugfix)
$ ~7 h7 Y% B: l/ \7 ]* Fixed wrong banner sound playing (or hang or crash)
# ^9 I+ E, f- _' j5 {. q- d& @ when using WBFS and the new GUI menu.
: s; J, G2 B( T! M" u* Fixed missing text when a translation was missing
* E, T2 O0 \4 x* F! J+ `/ { D (Now english is used if a translation is missing)
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7 w" p+ z; H8 y- V4 w0 @cfg v68b4 (beta)
( [# n1 o2 X* o* Set custom buttons inactive when any window is opened3 ?9 Z$ a3 w4 ]
* New theme options:' T' V. ?, m$ Y( }' d, ?, _. N% x
gui_text_color_title; H6 O( |' i1 \; p) r6 M
gui_text_color_button
3 M7 S" s- A* C. G% [3 K* G& @ gui_text_color_radio4 X7 W1 q1 d6 _0 N8 L
gui_text_color_checkbox7 Z4 m. D5 O+ ~
Setting gui_text_color_menu will set the base gui menu color
* a% P) R" u0 U and all of the above color options too.; H7 C1 g* s/ T# C+ y
Setting gui_text_color_button will also set radio and checkbox0 d! U, Y" P! T1 H1 o6 o
default value is same as gui_text_color_menu
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8 m" f! Y0 k' t0 n; j) U; Vcfg v68b3 (beta). [% G2 M4 L" Y+ G8 h; B+ {* b
* Detection of cios d2x v4 beta 2
: ^ f# [ K; y2 L* If pointer is outside a defined gui_cover_area then don't scroll; M5 G, n* K' ?/ i% L! v l2 L* M
* Fixed: wrong size of 2d&3d no cover image in gui menu game select
N. I2 K( Z- b: s8 p. k6 p* Fixed: admin unlock in gui mode to show full game list
( ~7 S: j* [8 {, W D9 e# c+ @& K* Fixed: missing gui menu custom buttons after switching from console
( ^3 W7 \2 q0 t* Cleanups, a) D+ h+ \# H) U' F* b- H
0 G6 q$ t% {; v u4 L5 ccfg v68b2 (beta)# J, D6 W6 Z# m1 J3 V. J0 w
* New theme option:% W* j& x/ Z( A8 k
gui_button_NAME = X, Y, W, H, TextColor, image.png, Type, HoverZoom
/ w' ]5 g. |) A0 R% g& b9 ~' y NAME can be: main settings quit style view sort filter favorites
/ s" j. |6 }, W8 d TextColor is same format as gui_text_color_menu4 Q9 _5 H& O2 W, k& z
(Seting TextColor to 0 will disable text on the button in case icons are used)
9 b$ l4 f- _7 }2 m, L& N& V# D Type: button or icon' O+ a. r. @1 ]* u: O/ W2 q
HoverZoom: 0-50 in %
9 S: J) t; Q" G* J0 f9 n Paramteres after coordinates are optional. Default values:
4 B Z/ G V7 H3 m8 I gui_button_NAME = X, Y, W, H, white/A0/44444444, button.png, button, 10
1 Q m% J; U" b. D* New theme option:
( J- c- w, Q! A gui_bar = 0, [1], top, bottom
$ J" F! p& y! Z1 c5 Q! F0 Z Will disable / enable gui bar or enable only top or bottom.
+ b" _" ]% q* ~& j$ D* Minor fixes to gui admin unlock & left/right dpad with coverflow
3 t2 c$ {, H- S: ^" G& F, `+ T8 `* Changed default gui menu color to white/A0/44444444' Q% ?% n# u' F7 m( M. P) _
* Removed [FRAG] note at startup
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' q- q6 k6 ]2 L$ h; vcfg v68b (beta)8 h! F$ n; h6 Z
* Translation fixes
, `7 U- Q' x, S. U. Y* n' a( O* Themable gui menu images:
+ Y. `% P: ], p! v w1 K3 e3 } buttons: button.png checkbox.png radio.png. G0 h0 B( S9 a- s5 A" Y; o" i+ d6 F
windows: window.png page.png
( _" ^6 T& {4 a Images can also be placed in usb-loader base dir
4 K$ `" I. u1 Q9 E2 h' n and if a theme doesn't provide it's own button.png
N. B" d5 p- \+ A& \2 K then images from the base dir are used.
1 D) W2 _+ b' K0 N- U. S5 c* New options:# b1 T- c, x6 E& y- ]
gui_window_color_base = RRGGBBAA default: FFFFFF80
- S0 C: w; q7 x2 ~ gui_window_color_popup = RRGGBBAA default: FFFFFFB07 ~* j" l, y0 a \ g
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cfg v68a4 (alpha)
8 j1 x- u1 v/ b/ v6 k* Fixed Translation: Cover~~Front Cover~~Back
) z5 ?% ^6 Y; p! M& t* m% Q* Fixed switch from gui to console mode
1 _8 o8 V3 u- { a. m7 }* New themed options:3 r: F& @4 K, d
gui_text_color_menu = COLOR / OUTLINE / SHADOW9 ?6 c* p" t' K# J) T7 d
gui_text_color_info = COLOR / OUTLINE / SHADOW
" d: j* ?. _6 v. I default:9 M- N5 ~* X! Q$ Q/ v# t$ X: a
gui_text_color_menu = 6688FFFF / 60 / 80/ B3 D- N: d% z1 L; x( p+ a
gui_text_color_info = white / 000000A0: y2 c' _: [% t
each component can be "black", "white" or RRGGBBAA- X1 A; @3 s/ H
OUTLINE and SHADOW are optional. _, w' F1 ]6 e; `
* Bigger Start button
" N& G- |% W2 o" p* Minor GUI menu updates
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8 x: E: e# k% @5 a# o1 e# W3 a, ?cfg v68a3 (alpha)* d% G. A' u) f0 _# W) w+ V3 q
* Translation updates
4 a) f4 ^, w9 C New strings: Cover~~Front Cover~~Back Fav: Off Fav: On
6 U `1 W% W/ n# a* Changed gui option:
+ N' E' g( q* T3 C+ B gui = 0, 1, 2, 3, [4], start" o- \8 r" p8 X2 D& F! Q6 ^1 G
gui = 0 : GUI disabled
- A$ z1 a' j/ f2 N gui = 1 : GUI enabled, GUI Menu disabled, start in console mode% d! e) \' U4 _
gui = 2 : GUI enabled, GUI Menu disabled, start in GUI mode
# P, L2 S) ]" a* R, i/ v+ d gui = 3 : GUI Menu enabled, start in console mode4 y/ Z# @! X/ t% Q) D1 M9 r+ o/ K
gui = 4 : GUI Menu enabled, start in GUI mode5 ?' ^6 Q. J* e7 h5 Y
gui = start : same as gui = 4
0 E! Z$ A! W `$ j- B* ]6 k- i& P* Game dialog button changes:
) X4 o. r/ [4 |5 f Pressing button A on cover will start the game& o; u, B8 e0 |% A! ^
To rotate the cover hold button 11 ^ f9 n/ i7 g* L6 k: N
To zoom use buttons +/-
0 e5 x# C/ s$ [( ]- F buttons UP/DOWN: change cover style
0 _4 A j2 |) |, R1 Z5 ?. C- Q buttons LEFT/RIGHT: prev/next game' a4 b( v, j: v$ P. k. J
* Cover cache fixes
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cfg v68a2 (alpha)5 C0 ]- K& l5 a; R# J, K
* Skip game start confirmation when started from gui menu.+ P! g& q' X6 L; q. x8 |- K
* When a game is selected and the wiimote is not pointing
6 @: _ Y$ J+ K4 f" @9 T: @ to the screen move the pointer to the start button so
0 q) C7 F. o4 c$ m V that pressing button A will start the game directly.
7 m3 g6 y" o% Q$ y1 n: ~7 d7 E4 @* Always start with cover view in game dialog
3 A( H# N; E8 T) | (previously it remembered the last state)# Y4 D" G- w9 d$ v+ C; a; }2 p
* 改進了圖形模式的選項:
$ m- e, I+ t2 u/ \, ^ gui = 0, 1, 2, [3], start //有4個參數可以選擇
- n* O/ ?! d& e6 X" \' [, S- G4 i2 | gui = 0 : GUI disabled //開啟圖形模式
# {) |8 Z& K. y4 Z9 n gui = 1 : GUI enabled but starts in console mode //開始圖形模式不過默認仍是主機模式,也就是v67之前的圖形顯示模式
7 T' @2 y& @0 b! H6 ^$ w gui = 2 : GUI enabled and starts in GUI mode//完整的圖形模式
# P+ ]) X- A' r gui = 3 : GUI and GUI Menu enabled. Starts in GUI mode//圖形模式和圖形功能表全部開啟+ V! I2 h; B( o& c ^, G
gui = start : same as gui = 3 //star默認就是參數為3的模式
4 n3 L+ |3 l3 E/ t& J* Translatable GUI menu
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! F5 W3 }, p- r& o4 Mcfg v68a (alpha)
! w+ {: [: b) }2 @( M6 z* GUI menu
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