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Changes:
4 L$ k8 F7 K |: B5 @cfg v68d (bugfix)3 Y, L& u X7 k
* Fixed wrong banner sound playing (or hang or crash)
7 F3 Q: R4 K9 V: S) R$ t: |9 o when using WBFS and the new GUI menu.
( P" }# B q& z* Fixed missing text when a translation was missing
$ Y$ }! ]2 ?" X2 Y5 Z r. w! T (Now english is used if a translation is missing)
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) _! A- E2 r8 @ s% @cfg v68b4 (beta)
6 Z A1 a: O$ D2 B: @' ~* Set custom buttons inactive when any window is opened
* m" F# k2 Y- S" E J/ ?0 U* New theme options:
( L2 S- z2 |% }/ h gui_text_color_title
z" F1 i* X) O) Q& H- d( I gui_text_color_button+ h9 c2 D7 A7 i, g0 T1 M; @, I
gui_text_color_radio. M# D3 O8 t) F1 ]5 T c# L
gui_text_color_checkbox/ t# V- B7 w1 b- l
Setting gui_text_color_menu will set the base gui menu color
u) I- a$ q, S+ X5 j$ x and all of the above color options too.
5 s2 F" o! w& v7 Z Setting gui_text_color_button will also set radio and checkbox' D" |3 w7 ~6 K; k
default value is same as gui_text_color_menu
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cfg v68b3 (beta)2 Z2 U; b( N5 G+ q9 D
* Detection of cios d2x v4 beta 2
- s# X* h6 U0 |0 s9 ~6 Y" p! y' H* If pointer is outside a defined gui_cover_area then don't scroll
/ `" `7 A3 s( O2 R4 P! V5 ]* Fixed: wrong size of 2d&3d no cover image in gui menu game select
: K7 B! n7 ?, v2 I. W7 `2 R* Fixed: admin unlock in gui mode to show full game list
( ]5 P* k1 w0 X5 |" i* Fixed: missing gui menu custom buttons after switching from console
3 _* t" I. h& U# D* Cleanups
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# ~* K# u- T5 scfg v68b2 (beta)
! T! t1 I* l' t2 w; g4 @, S. y* New theme option:
2 H/ f8 U$ X4 d! Q# x gui_button_NAME = X, Y, W, H, TextColor, image.png, Type, HoverZoom0 W# N+ ?. O( ?- f( `
NAME can be: main settings quit style view sort filter favorites
( C- } r9 k$ p5 Q' o# ^& W TextColor is same format as gui_text_color_menu$ c/ U. q& S3 i L
(Seting TextColor to 0 will disable text on the button in case icons are used)2 T' X$ V9 X7 n
Type: button or icon* x0 j+ ?: V2 |5 X. E1 N
HoverZoom: 0-50 in %3 }: l- |' T4 q; ~$ f/ {" L
Paramteres after coordinates are optional. Default values:
) H9 O' M1 ]7 _6 }0 [9 m/ A4 N gui_button_NAME = X, Y, W, H, white/A0/44444444, button.png, button, 10
. _+ Y/ V4 s% R5 Y* New theme option:
' I3 ^, a1 T. k0 y2 x gui_bar = 0, [1], top, bottom
. V9 Z q, V* D8 p Will disable / enable gui bar or enable only top or bottom.* D3 d! j1 p9 z9 x4 w) s+ t- [
* Minor fixes to gui admin unlock & left/right dpad with coverflow5 g1 i8 |7 e+ c
* Changed default gui menu color to white/A0/44444444
) l! L; J: R6 }9 ]' ^! l& F' O* Removed [FRAG] note at startup
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) v! l" Z5 z& e* mcfg v68b (beta)
; A3 X8 o! b4 z+ ]: q* Translation fixes
9 b' O( u8 g, W4 q/ M2 d* Themable gui menu images:( O6 \' u' t2 e% W6 l. [: H
buttons: button.png checkbox.png radio.png
' w( G* M+ |" N( | windows: window.png page.png1 S0 x3 P5 d" ^& h4 [; }
Images can also be placed in usb-loader base dir
, _. P. B! T) q2 _- d6 J) T3 s, A and if a theme doesn't provide it's own button.png6 u# Z/ F. q# H
then images from the base dir are used.2 I0 Q4 H0 T$ R- v
* New options:
- E! t6 d* r2 M6 a- I gui_window_color_base = RRGGBBAA default: FFFFFF80& @$ |: G, D( S# q; l% \ [
gui_window_color_popup = RRGGBBAA default: FFFFFFB0
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cfg v68a4 (alpha)8 \- G7 T; g4 u5 x! @
* Fixed Translation: Cover~~Front Cover~~Back. T0 O6 a3 G# o$ r
* Fixed switch from gui to console mode# S. }( D. X+ \' E) x: h
* New themed options:
- s6 A; B+ h# F$ ^: q gui_text_color_menu = COLOR / OUTLINE / SHADOW8 p1 h6 l, c8 t
gui_text_color_info = COLOR / OUTLINE / SHADOW
, _9 D3 p: K1 X2 I5 ? default:( i* m# O! A% q+ S1 q
gui_text_color_menu = 6688FFFF / 60 / 80
I# S8 y$ w8 b& B4 i: a+ f5 _! g gui_text_color_info = white / 000000A0
8 w/ \0 Q+ ?9 d' T( U: { each component can be "black", "white" or RRGGBBAA7 L/ v/ N' ?' V9 Q! w& U2 s0 S
OUTLINE and SHADOW are optional( z, T0 D4 G) [6 g( }
* Bigger Start button: q1 c) H% W H1 g3 E9 b
* Minor GUI menu updates
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cfg v68a3 (alpha)
4 O- ~3 y. J! L% K* Translation updates; F0 n+ {: M9 C1 s, M* s
New strings: Cover~~Front Cover~~Back Fav: Off Fav: On
+ H- O# U( I2 J5 ]* e6 E* Changed gui option:
# d, ^4 u5 P8 w* r2 S8 x: |5 C gui = 0, 1, 2, 3, [4], start$ i4 a/ `0 c' O& y& P2 p& O7 {
gui = 0 : GUI disabled: ^7 Y4 e! ?1 |1 e* a$ }( F5 }: @
gui = 1 : GUI enabled, GUI Menu disabled, start in console mode5 u! s; b& ?( _2 R* W: j. U
gui = 2 : GUI enabled, GUI Menu disabled, start in GUI mode) b2 S9 k+ M2 f, S- `
gui = 3 : GUI Menu enabled, start in console mode. w/ Z0 f! P h: c. r8 E w/ R0 P4 P
gui = 4 : GUI Menu enabled, start in GUI mode
) _2 O' W% N$ F w( ^ gui = start : same as gui = 4
8 b& d7 b& H* \6 W- d( S* Game dialog button changes:6 W- f! j1 O# i# f9 Q1 e
Pressing button A on cover will start the game
3 W/ T) Q1 ]9 b- D4 o To rotate the cover hold button 15 H# I& i5 {0 b" i* F" V$ ?3 C% ]6 t
To zoom use buttons +/-
1 Z0 D& G7 O$ k9 U: M; F buttons UP/DOWN: change cover style/ J. `. J8 u J' s8 [2 h& @
buttons LEFT/RIGHT: prev/next game
+ B& i9 h/ \& _* Cover cache fixes
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$ D% x0 a9 w" bcfg v68a2 (alpha), I: ?$ z7 v, e# }9 f
* Skip game start confirmation when started from gui menu.
* M! Z5 ^; m1 L# ?0 h) ?5 p& W* When a game is selected and the wiimote is not pointing/ X5 h( j& a) y V) f
to the screen move the pointer to the start button so
" G) g' B8 w* E! I that pressing button A will start the game directly.
( p4 C1 {( y! F0 s5 r9 r* s1 D* Always start with cover view in game dialog
6 i1 O/ }, s- m. y (previously it remembered the last state)* a0 w, a0 u% `6 X
* 改進了圖形模式的選項:: S8 X0 o7 f& k$ s" F0 u- Z
gui = 0, 1, 2, [3], start //有4個參數可以選擇
! r& o" Q2 E' r# ^ gui = 0 : GUI disabled //開啟圖形模式
1 v8 E8 m( q- `0 P. m gui = 1 : GUI enabled but starts in console mode //開始圖形模式不過默認仍是主機模式,也就是v67之前的圖形顯示模式" l; Y9 l! K$ ~/ }3 J8 b
gui = 2 : GUI enabled and starts in GUI mode//完整的圖形模式
- `0 |0 q/ X: j7 ^+ v3 ? gui = 3 : GUI and GUI Menu enabled. Starts in GUI mode//圖形模式和圖形功能表全部開啟0 N4 E Q3 r. b1 r) {
gui = start : same as gui = 3 //star默認就是參數為3的模式. ^ K& u2 j/ V( z) m
* Translatable GUI menu/ c. X) d( S( G
8 C. w. b- R& w% P& q/ z3 ]cfg v68a (alpha)
& R1 Z/ b; U: y. [: t' N* GUI menu
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2 ]! L/ Y/ j& |) {4 A下載地址:
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