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Changes:
r2 b$ e: g, Xcfg v68d (bugfix)
7 {, u/ n2 j& ]* Fixed wrong banner sound playing (or hang or crash)
9 X/ ~2 c% I6 S8 H# G when using WBFS and the new GUI menu.
' Y2 [# c9 Q+ f* Fixed missing text when a translation was missing @& X# R! M; r( n" F
(Now english is used if a translation is missing)5 ~$ {* l6 r3 b; G
8 y1 e2 h3 R9 t! k6 x9 }4 ncfg v68b4 (beta)
; _8 |, I) n3 c" ?" X+ R% d* Set custom buttons inactive when any window is opened( ?. I0 S6 E' I7 ^" i5 S
* New theme options:- i o# T* n" h% V# l( y. C
gui_text_color_title1 K( A) e& H; K' R& l3 J* q
gui_text_color_button4 A9 ]; i( M# H
gui_text_color_radio2 {6 I+ ~+ y6 u1 }6 }# b7 u
gui_text_color_checkbox
! k3 Y! Q" \ c; O% j* m Setting gui_text_color_menu will set the base gui menu color
( n4 ? x8 r. u and all of the above color options too.
6 A7 ?6 o) B* k+ ~ u& r; C Setting gui_text_color_button will also set radio and checkbox
& N0 G& J6 c" R# A$ n6 g default value is same as gui_text_color_menu; { H% l' ?: ^8 I, f1 M+ e
: T! ?- O2 l- o9 A9 b; zcfg v68b3 (beta)
8 r! U7 N" J B4 N* [6 k* w- y* Detection of cios d2x v4 beta 2
8 y2 N; ^1 b6 F; r' l: S0 {1 B* If pointer is outside a defined gui_cover_area then don't scroll* Z' ~; Q' @* k+ j& q: A
* Fixed: wrong size of 2d&3d no cover image in gui menu game select6 O: U* g; h& `- M, {
* Fixed: admin unlock in gui mode to show full game list( V& Y# b4 b# T
* Fixed: missing gui menu custom buttons after switching from console9 i2 e7 J9 h8 C9 {& \, P# J
* Cleanups
. v3 L# A' I# }2 K ]& a% H3 C4 { N: G- t4 v$ g* e
cfg v68b2 (beta)
: a8 P0 O# X1 j. d9 s; c5 r: h) y; [$ v* New theme option:
/ @% w* |3 i- D; ]4 b" ^ gui_button_NAME = X, Y, W, H, TextColor, image.png, Type, HoverZoom
+ e& I7 `9 x% H# U# ?& z NAME can be: main settings quit style view sort filter favorites
$ k; K" z4 o% E# ^' b8 A8 L, S TextColor is same format as gui_text_color_menu6 t* H- ]( R* h0 y3 ~! n' f8 ^
(Seting TextColor to 0 will disable text on the button in case icons are used)! V2 h, N( g9 y6 N; C! T/ P
Type: button or icon
! E& _4 s5 x# M9 ?% N |2 T6 i HoverZoom: 0-50 in %4 A4 d) S; c0 F3 K$ q. v: G
Paramteres after coordinates are optional. Default values:
8 Y7 N5 i+ l; g2 v" f! A1 s: B gui_button_NAME = X, Y, W, H, white/A0/44444444, button.png, button, 10
9 R8 a# H- @) M* New theme option:
9 e! b( B- H5 L) W# D& o0 F% m& z3 y gui_bar = 0, [1], top, bottom# ~* ]6 t2 U. [) |
Will disable / enable gui bar or enable only top or bottom.
- r$ n8 e- R% S7 h: z$ I$ N* Minor fixes to gui admin unlock & left/right dpad with coverflow5 U- C' s% I" J! |& e
* Changed default gui menu color to white/A0/44444444. [; _3 s6 |( w. q1 U4 F5 k
* Removed [FRAG] note at startup
5 r( c7 p' o, @# q4 P
" U7 r# V- @* b& P1 J+ _6 Kcfg v68b (beta)
' O: G* S L! ]% ~* |# }/ C* Translation fixes
1 m5 {+ i$ [ ^# e/ ? w# ~* Themable gui menu images:7 p; U5 L& d4 e- E6 s& [3 b Y& x
buttons: button.png checkbox.png radio.png6 s3 Z5 ~1 I- A1 z
windows: window.png page.png
4 a' t/ I$ o) q1 k; E8 s Images can also be placed in usb-loader base dir4 R. A2 X; x4 O5 E! }( H
and if a theme doesn't provide it's own button.png3 O! D/ U9 [# s
then images from the base dir are used.
% Q% q: L- }% j; L* New options:! e7 ~+ Z* p+ {- d
gui_window_color_base = RRGGBBAA default: FFFFFF80# e6 A7 _8 r- M8 H
gui_window_color_popup = RRGGBBAA default: FFFFFFB0
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; s7 R9 Q5 H; k; q% w4 a
cfg v68a4 (alpha)
1 P0 ^- S- o" w" C: d; }* Fixed Translation: Cover~~Front Cover~~Back
9 |4 f2 w( D5 m* F! q/ r* Fixed switch from gui to console mode
, E4 O4 J, h3 c6 q* New themed options:9 H( Z3 l7 E1 B3 p1 V8 i7 k3 W
gui_text_color_menu = COLOR / OUTLINE / SHADOW4 ]: W8 L. J; v( Z0 r4 U# ~6 q1 x
gui_text_color_info = COLOR / OUTLINE / SHADOW
: R3 \3 D6 o: V2 j+ F/ b! o+ [ default:0 W1 W2 V" l+ X+ ?( {& ~( T
gui_text_color_menu = 6688FFFF / 60 / 80
* \2 K1 T- M( | gui_text_color_info = white / 000000A0
6 e1 E0 J, B# ~/ v2 o; C3 [8 [9 e each component can be "black", "white" or RRGGBBAA* T% z X" s9 I. \' ?! z9 |1 K
OUTLINE and SHADOW are optional1 t' Y8 k+ V1 A F' K5 Q4 H) W
* Bigger Start button
4 t3 E- V9 o, _ g5 ^* Minor GUI menu updates: @/ H8 A( r5 z; j) m0 A
, [7 ?8 n3 J2 B" I. {
cfg v68a3 (alpha)
8 X( J, g$ B; D5 \( G- c1 e; k* Translation updates
/ t1 O, ]( @8 H+ ~) m; y4 y New strings: Cover~~Front Cover~~Back Fav: Off Fav: On/ O; R8 r( S# B8 |1 M
* Changed gui option:
& P2 r+ H$ C5 ~7 H9 x# v gui = 0, 1, 2, 3, [4], start- C2 \. w! Y( a( ]& _. ?
gui = 0 : GUI disabled% Z# |8 c# M, {: S- H( c
gui = 1 : GUI enabled, GUI Menu disabled, start in console mode4 _) a+ m6 l( n
gui = 2 : GUI enabled, GUI Menu disabled, start in GUI mode3 H5 T# [! q2 e' r' ?0 ]+ Y& I- E
gui = 3 : GUI Menu enabled, start in console mode
* {/ y, c/ R% v0 K! U J3 n2 o gui = 4 : GUI Menu enabled, start in GUI mode. m* _8 z" l; ^8 {* e, `4 W
gui = start : same as gui = 4
' G6 @0 r( i& T/ y7 P# e8 _, a* Game dialog button changes:% g' |: z1 Y& z: O( C3 a3 O9 f2 r% K
Pressing button A on cover will start the game2 u. W# y+ d" e+ O g
To rotate the cover hold button 1
- x; e4 f- s5 y! E To zoom use buttons +/-
) w L% Q& K& n buttons UP/DOWN: change cover style
1 l o! o+ w0 L; S! g. G buttons LEFT/RIGHT: prev/next game4 ]: ~/ T/ N8 i
* Cover cache fixes
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; n; L7 x% F- h6 l/ X, ycfg v68a2 (alpha)
1 L# u# n8 }: f) s* Skip game start confirmation when started from gui menu.
: m: p" J3 ]4 ]9 e6 o* When a game is selected and the wiimote is not pointing0 t9 T" u3 ^. L+ S( C+ v9 G
to the screen move the pointer to the start button so
( N, v# p" R) z6 [ that pressing button A will start the game directly.
: F6 @2 @0 |: d- e0 B G8 T* Always start with cover view in game dialog! R& R5 _# L* F1 @- f+ U0 Q( X
(previously it remembered the last state)$ P( d( l7 r: w! L' m: A5 M
* 改進了圖形模式的選項:1 l$ |7 q J' M* L! A3 Z
gui = 0, 1, 2, [3], start //有4個參數可以選擇
7 y* [# C! u7 P. N# Y gui = 0 : GUI disabled //開啟圖形模式
- Z/ x$ T' F W* K) @. M: @2 B# m( q gui = 1 : GUI enabled but starts in console mode //開始圖形模式不過默認仍是主機模式,也就是v67之前的圖形顯示模式& f/ |; f; `) g! s
gui = 2 : GUI enabled and starts in GUI mode//完整的圖形模式8 q. h @9 L F" }" t8 [9 ]
gui = 3 : GUI and GUI Menu enabled. Starts in GUI mode//圖形模式和圖形功能表全部開啟1 N q* s8 m8 H1 y$ F# W) A; r
gui = start : same as gui = 3 //star默認就是參數為3的模式
0 E+ C* [6 p, D& z2 e* l1 w: {4 I* Translatable GUI menu4 i+ q+ n# w: x" r
/ s6 m. \$ _, Kcfg v68a (alpha)
0 z* A+ p1 j6 O2 v T, z! ?& f* GUI menu
5 }' ~2 t/ g3 h2 D' K3 M& `! E. j
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