|
|
jEnesis
0 f' l* t6 J; J, `+ K8 ]是一個使用 Java 程式編寫的世嘉十六位元遊戲主機 MD 系統的模擬器,而jEnesisDS是在NDS平臺上的移植版本。本次最新發佈0.4a版本,有DS的朋友趕緊下載吧,讓我們在手掌上體驗當年MD遊戲的感動。
. v2 Q- O) M& w( a& U l本次新版更新內容如下:
& X) {( Q, B: w$ m- J. h·
& _2 s) \" P, d: e1 NAs promised, here is the updated version with the newer cpu core. $ x# n% f* Y& G, `( G: x
I decided to split the HW and SW renderer versions, because it makes my life a bit easier... : z& k C# b3 J7 F
·
, N& B; I2 ]0 J6 p6 ~3 ]/ a, CThe SW renderer version is included as a separate binary in this release and features 2 different scaling types:
: x8 N' T. |& w% U0 H"Jitter" might look better for action games, "Blend" mostly makes text more readable.
" m) l& _$ E( W$ F! r·
& c- `+ l$ `! K5 L. BThere is also a new option in the HW renderer: Force Update 9 J8 \! Q7 c6 Z/ k2 X
·
/ \0 d3 y2 S" A* K: `5 }* vIf enabled, it reduces the chance of tile corruptions, but can also lead to massive slowdowns, if a game updates more tiles than the DS can handle in rapid succession.
1 v! ~) ~% p) A! J6 O9 tSo "off" is basically faster. You can however switch to "on" temporarily, if the tiles got corrupted to force a one-time update (Viewpoint).
7 W# g3 N/ z9 ^) a+ M# I( ^
' c5 j8 \- i$ W; JNDS上的MD模擬器5 B& P% n: v: l9 T& N
9 {& b/ [6 G7 X% G" ^7 d/ f[ 本帖最後由 七夜怪客 於 5-8-2007 04:56 PM 編輯 ] |
|