找回密碼
 註冊
搜索
查看: 3246|回復: 0

[遊戲] NDS上的MD模擬器 - jEnesisDS 0.4

[複製鏈接]
發表於 5-8-2007 16:53:56 | 顯示全部樓層 |閱讀模式
jEnesis4 [" \: f& }7 Y# W& y% F8 ]1 E: I
是一個使用 Java 程式編寫的世嘉十六位元遊戲主機 MD 系統的模擬器,而jEnesisDS是在NDS平臺上的移植版本。本次最新發佈0.4a版本,有DS的朋友趕緊下載吧,讓我們在手掌上體驗當年MD遊戲的感動。

$ f. Y% |: W, J# f4 g8 Q0 y本次新版更新內容如下:( T, V! w$ {! ~- V9 ?8 S! y
·
, O# M% c0 ~* }' M
As promised, here is the updated version with the newer cpu core. / W" ]& X4 z& `5 Q# y# L3 }: I
I decided to split the HW and SW renderer versions, because it makes my life a bit easier...

* c0 ]8 a6 k0 X·
4 v5 m$ O7 U' \7 ?
The SW renderer version is included as a separate binary in this release and features 2 different scaling types:0 p5 B7 ]6 W) B$ e$ q
"Jitter" might look better for action games, "Blend" mostly makes text more readable.

; m, s% ^' u# j- m  _$ x·* e2 k. o% }# G. ?% W
There is also a new option in the HW renderer: Force Update
% Q; x" Y) d5 v, Y, ]) w9 h
·
1 C) \7 n/ i' A4 w* l
If enabled, it reduces the chance of tile corruptions, but can also lead to massive slowdowns, if a game updates more tiles than the DS can handle in rapid succession.
9 g5 t1 K& V( V/ w* L0 q+ r$ xSo "off" is basically faster. You can however switch to "on" temporarily, if the tiles got corrupted to force a one-time update (Viewpoint).
  ~1 \8 _( E, _. _: f3 |
  V7 ]# c( @1 ~% u
NDS上的MD模擬器8 P- |- Z& B' g/ W

1 ^: B/ F7 Z2 u[ 本帖最後由 七夜怪客 於 5-8-2007 04:56 PM 編輯 ]
您需要登錄後才可以回帖 登錄 | 註冊

本版積分規則

Archiver|手機版|小黑屋|歡迎光臨 Julybee Club

GMT+8, 2-1-2026 21:16 , Processed in 0.362837 second(s), 17 queries .

Powered by Discuz! X3.5

© 2001-2023 Discuz! Team.

快速回復 返回頂部 返回列表