找回密碼
 註冊
搜索
查看: 3316|回復: 0

[遊戲] NDS上的MD模擬器 - jEnesisDS 0.4

[複製鏈接]
發表於 5-8-2007 16:53:56 | 顯示全部樓層 |閱讀模式
jEnesis
; m! D5 E3 x4 f& s( x4 R; x
是一個使用 Java 程式編寫的世嘉十六位元遊戲主機 MD 系統的模擬器,而jEnesisDS是在NDS平臺上的移植版本。本次最新發佈0.4a版本,有DS的朋友趕緊下載吧,讓我們在手掌上體驗當年MD遊戲的感動。

+ U7 @0 l3 s1 v. l8 a( M本次新版更新內容如下:4 p% v- d4 o% t3 H* c
·9 R) b% e  W* V0 ^, i  ], p
As promised, here is the updated version with the newer cpu core. 7 V& m4 L! m( p/ j! }/ z
I decided to split the HW and SW renderer versions, because it makes my life a bit easier...

# H4 v- _& n$ U9 ?·5 D3 j5 A# O5 L5 i
The SW renderer version is included as a separate binary in this release and features 2 different scaling types:
; A9 r+ I1 M; D+ y7 Q6 d"Jitter" might look better for action games, "Blend" mostly makes text more readable.

3 i% J" `0 w/ D9 y2 F# K* x·
3 T  H7 X! A2 ?4 {% r! J6 R  d
There is also a new option in the HW renderer: Force Update
( E1 W- C7 A) z/ R0 I5 \
·
0 K" ^/ J( U  f: s, W" k  ?
If enabled, it reduces the chance of tile corruptions, but can also lead to massive slowdowns, if a game updates more tiles than the DS can handle in rapid succession.
/ b* Z$ H, b. [. mSo "off" is basically faster. You can however switch to "on" temporarily, if the tiles got corrupted to force a one-time update (Viewpoint).
& [% g8 g! S4 S8 O8 ?' ^

& K9 `. q0 j( o4 wNDS上的MD模擬器
) A8 a0 x+ w. I4 N& Z* B% U, e) K
/ a. i4 ]( C. E7 ?5 Z% G[ 本帖最後由 七夜怪客 於 5-8-2007 04:56 PM 編輯 ]
您需要登錄後才可以回帖 登錄 | 註冊

本版積分規則

Archiver|手機版|小黑屋|歡迎光臨 Julybee Club

GMT+8, 17-3-2026 13:44 , Processed in 0.312722 second(s), 17 queries .

Powered by Discuz! X3.5

© 2001-2023 Discuz! Team.

快速回復 返回頂部 返回列表