找回密碼
 註冊
搜索
查看: 3455|回復: 0

[遊戲] NDS上的MD模擬器 - jEnesisDS 0.4

[複製鏈接]
發表於 5-8-2007 16:53:56 | 顯示全部樓層 |閱讀模式
jEnesis3 \; g0 v; U. E; [+ M
是一個使用 Java 程式編寫的世嘉十六位元遊戲主機 MD 系統的模擬器,而jEnesisDS是在NDS平臺上的移植版本。本次最新發佈0.4a版本,有DS的朋友趕緊下載吧,讓我們在手掌上體驗當年MD遊戲的感動。
9 \0 _8 b! g- [( X3 b6 G
本次新版更新內容如下:
$ B4 O0 x1 ]& l9 x·
5 [, j. |# \/ T
As promised, here is the updated version with the newer cpu core.
+ ?; u! V. ?  n% D) K/ f1 l( F3 CI decided to split the HW and SW renderer versions, because it makes my life a bit easier...
8 c1 d+ J  [( g( w7 X6 W% s
·9 p/ d/ {- A% L; B( ^* z
The SW renderer version is included as a separate binary in this release and features 2 different scaling types:" o9 ?- Y5 d0 Y. S
"Jitter" might look better for action games, "Blend" mostly makes text more readable.

; `" O- |* Q# w9 B·: L$ E* d4 X  i8 M0 x9 l  ^
There is also a new option in the HW renderer: Force Update

9 y& T* C5 Y& |5 ?: R·: M8 X3 U1 v( [. j+ ]; v0 T/ P
If enabled, it reduces the chance of tile corruptions, but can also lead to massive slowdowns, if a game updates more tiles than the DS can handle in rapid succession.
4 |& @5 D/ _3 j5 bSo "off" is basically faster. You can however switch to "on" temporarily, if the tiles got corrupted to force a one-time update (Viewpoint).

  F# H: n" _+ k8 x, ^' T/ B5 `/ n+ P. m8 h, r* m, b2 e; t
NDS上的MD模擬器
3 G1 N  n+ C' `+ R
5 L% Q. L4 i+ Q. Q1 Z& o  b[ 本帖最後由 七夜怪客 於 5-8-2007 04:56 PM 編輯 ]
您需要登錄後才可以回帖 登錄 | 註冊

本版積分規則

Archiver|手機版|小黑屋|歡迎光臨 Julybee Club

GMT+8, 23-7-2026 13:47 , Processed in 0.353416 second(s), 17 queries .

Powered by Discuz! X3.5

© 2001-2023 Discuz! Team.

快速回復 返回頂部 返回列表