找回密碼
 註冊
搜索
查看: 3514|回復: 0

[遊戲] NDS上的MD模擬器 - jEnesisDS 0.4

[複製鏈接]
發表於 5-8-2007 16:53:56 | 顯示全部樓層 |閱讀模式
jEnesis! V; h" M7 O" T+ z
是一個使用 Java 程式編寫的世嘉十六位元遊戲主機 MD 系統的模擬器,而jEnesisDS是在NDS平臺上的移植版本。本次最新發佈0.4a版本,有DS的朋友趕緊下載吧,讓我們在手掌上體驗當年MD遊戲的感動。
9 t0 V) O4 q% N6 {3 v& ^+ y
本次新版更新內容如下:
, ^/ J9 Q: k  O4 c& g·+ [" ^7 H+ A4 G+ A8 l
As promised, here is the updated version with the newer cpu core.
' o! E) L3 J7 k+ k# ZI decided to split the HW and SW renderer versions, because it makes my life a bit easier...
4 C  p; p7 b9 l/ A; J% k
·
0 N0 }( _; f" e
The SW renderer version is included as a separate binary in this release and features 2 different scaling types:/ v  Z) `( v2 h; \" H% E- E& N
"Jitter" might look better for action games, "Blend" mostly makes text more readable.

" L- W0 g& l- c8 W1 `4 I·
. ^0 @/ W& p9 R6 e- u! K! p: Q  I
There is also a new option in the HW renderer: Force Update

% o& u1 l$ D; W- {·& o. ?: E* B" Y2 Y# z* Z) a
If enabled, it reduces the chance of tile corruptions, but can also lead to massive slowdowns, if a game updates more tiles than the DS can handle in rapid succession.+ s9 e: J) e% Z" v: |, ?
So "off" is basically faster. You can however switch to "on" temporarily, if the tiles got corrupted to force a one-time update (Viewpoint).

1 @+ Q  G( Z! s, l4 Q& v/ f) X: |6 Y; ]: h8 r4 S
NDS上的MD模擬器
+ B& t4 h+ W  ^# S9 K3 w6 p+ k( C' D$ |/ G
[ 本帖最後由 七夜怪客 於 5-8-2007 04:56 PM 編輯 ]
您需要登錄後才可以回帖 登錄 | 註冊

本版積分規則

Archiver|手機版|小黑屋|歡迎光臨 Julybee Club

GMT+8, 1-10-2026 19:41 , Processed in 0.126726 second(s), 17 queries .

Powered by Discuz! X3.5

© 2001-2023 Discuz! Team.

快速回復 返回頂部 返回列表