|
|
jEnesis( q+ r/ p8 s' y5 o" l* X3 w5 b6 I
是一個使用 Java 程式編寫的世嘉十六位元遊戲主機 MD 系統的模擬器,而jEnesisDS是在NDS平臺上的移植版本。本次最新發佈0.4a版本,有DS的朋友趕緊下載吧,讓我們在手掌上體驗當年MD遊戲的感動。
) ~9 z) j, F4 \6 ?/ ?9 b& \ ~0 G$ i0 F本次新版更新內容如下:- [! N3 g/ {# E0 [$ D8 d; G
·1 E" r: @) m6 x7 K
As promised, here is the updated version with the newer cpu core.
4 [; w) W1 a: @/ e3 |2 f9 w7 lI decided to split the HW and SW renderer versions, because it makes my life a bit easier... / N9 `* C! o3 g* P5 z
·" \3 u/ {+ T$ A7 S! s/ Q C% Z
The SW renderer version is included as a separate binary in this release and features 2 different scaling types:, F8 p+ _# w* j& O& e+ {. u
"Jitter" might look better for action games, "Blend" mostly makes text more readable.
4 [. I3 D! k2 ]; l·
# e, _' x& b% J# J) fThere is also a new option in the HW renderer: Force Update 0 p* R0 v w( Y: ]9 M
·
0 \& t# \7 E, A8 aIf enabled, it reduces the chance of tile corruptions, but can also lead to massive slowdowns, if a game updates more tiles than the DS can handle in rapid succession.0 x) w N, J) e' C" L z4 S
So "off" is basically faster. You can however switch to "on" temporarily, if the tiles got corrupted to force a one-time update (Viewpoint).
- P6 K! C+ u5 g4 N% c7 w3 T8 J: T g' I) t4 w" p3 r1 B
NDS上的MD模擬器
' r& T1 v" a4 @# R" @( P* V! R+ P5 J) i' B8 u+ E/ J: ^
[ 本帖最後由 七夜怪客 於 5-8-2007 04:56 PM 編輯 ] |
|