|
|
jEnesis# v/ i1 H0 {7 P/ k7 O/ N/ ^! O
是一個使用 Java 程式編寫的世嘉十六位元遊戲主機 MD 系統的模擬器,而jEnesisDS是在NDS平臺上的移植版本。本次最新發佈0.4a版本,有DS的朋友趕緊下載吧,讓我們在手掌上體驗當年MD遊戲的感動。
& u3 ^+ o! V4 L; c+ q本次新版更新內容如下:3 k0 E* h5 r* S1 ?
·' c6 X- G, f$ Q; k
As promised, here is the updated version with the newer cpu core.
1 O2 C- ?$ R3 f1 RI decided to split the HW and SW renderer versions, because it makes my life a bit easier... + M5 e1 |! i* _5 {
·2 n- k7 Q3 z3 [; N k7 q% v
The SW renderer version is included as a separate binary in this release and features 2 different scaling types:
' L! q5 u, b6 _: Q, p"Jitter" might look better for action games, "Blend" mostly makes text more readable.
& z' K' T# e/ M) H, V. g/ O·) c7 a. Y) F- W, V$ Q0 J# V1 O
There is also a new option in the HW renderer: Force Update ' j7 R* Q9 g. z" ?3 x
·/ x- Q# I+ I9 S1 u' C, q
If enabled, it reduces the chance of tile corruptions, but can also lead to massive slowdowns, if a game updates more tiles than the DS can handle in rapid succession.4 D/ T5 \# x% ]4 ` `# r
So "off" is basically faster. You can however switch to "on" temporarily, if the tiles got corrupted to force a one-time update (Viewpoint).
; c: v9 T- V# ]
6 b; z( z9 ]# _0 g# h5 f1 \7 vNDS上的MD模擬器2 `( j: z& R. m
4 u* ]9 ?7 M' p% O3 X% Z[ 本帖最後由 七夜怪客 於 5-8-2007 04:56 PM 編輯 ] |
|