|
|
jEnesis
& `, @- U( [) ^5 W9 q; V: i是一個使用 Java 程式編寫的世嘉十六位元遊戲主機 MD 系統的模擬器,而jEnesisDS是在NDS平臺上的移植版本。本次最新發佈0.4a版本,有DS的朋友趕緊下載吧,讓我們在手掌上體驗當年MD遊戲的感動。! ^7 d9 `+ x9 }8 X2 M( V7 i
本次新版更新內容如下:
2 }# j* M. I7 ?; [) e0 @·
p" c+ e7 ]6 TAs promised, here is the updated version with the newer cpu core.
0 I: m2 J5 W! a7 l- jI decided to split the HW and SW renderer versions, because it makes my life a bit easier... # c# `* f& N% {) I8 a6 c6 w
·
& J' s8 k' y6 x9 C) ]4 S; [+ f( oThe SW renderer version is included as a separate binary in this release and features 2 different scaling types:4 h }# O( j1 J5 w0 p
"Jitter" might look better for action games, "Blend" mostly makes text more readable.
; s- |( R' J: ]·( z4 g& `7 J- d
There is also a new option in the HW renderer: Force Update * m- H7 [' V9 f2 j+ z% f: i
·
- g$ s \# l; X- r1 h3 f, |# G, zIf enabled, it reduces the chance of tile corruptions, but can also lead to massive slowdowns, if a game updates more tiles than the DS can handle in rapid succession./ n% d! B( ~- Y& W: e6 j
So "off" is basically faster. You can however switch to "on" temporarily, if the tiles got corrupted to force a one-time update (Viewpoint).
5 X% h! x. H9 ]0 I9 Y& S8 \4 @0 V: D0 X$ s. y
NDS上的MD模擬器: q4 V3 `5 |. a* o4 H# e& d
, X1 K8 y2 u C; \
[ 本帖最後由 七夜怪客 於 5-8-2007 04:56 PM 編輯 ] |
|