|
DaedalusX64是PSP主機平臺一個非常經典的模擬器,沉寂很久之後終於由愛好者改版推出了Beta3(後附下載)。本次放出的DaedalusX64改版增強了對遊戲ROM的相容性,更好的支援了遊戲補丁載入模式等等。
原版的更新內容如下:
Fixed multiple suns glitch in Zelda
Fixed wrapping issues in Zelda
Added cheat support (routines and format based from 1964)
Front-end for cheats
Rewrote how we generate cic codes (code is 90% smaller now)
Only update viewport when it changes
Unlocked extra memory for all psps, except phat of course (note : if using a loader, make sure is supported)
Rewrote display list PC stack (this heavily based from Rice plugin)
Fixed error I did in Patch_Hacks (was causing the oshle scanning fail in certain ROMS)
Fixed trees in Dream Land (SSB) (no need to add fraction in integer part)
Fixed bug that caused PSP screen to stretch when tv out cables were connected
Fixed nasty texture to work along blendmode maker in Combiner Explorer (just press triangle to use it)
Corrected (huge)mistake from 597 that caused slim cache to be ignored (small speed up in slim and newer models)
Made osAiSetNextBuffer thread safe, also added several asserts to make sure we handle everything.
Removed Conker shadow hack (no longer needed, generic blendmode takes care of the shadow)
Ignore IMEM transfers for speed (we don’t use low-level RSP plugin for the PSP version anyways)
Simplified Sprite2D
Implemented correctly DLParser_TexRect_Last_Legion (fixes BSOD in sub menus)
Use 32bit screenmode for tv out
Force struct alignment for our ucodedefs (generates better code)
Added several blendmodes (Salvy, Corn, Bdacanay)
PSP N64模擬器 DaedalusX64 Beta3 下載:
下載點:PSP.N64EMU.DaedalusX64.Beta3.rar
password: u2game.net
[ 本帖最後由 hellomeme 於 22-5-2011 22:27 編輯 ] |
|