找回密碼
 註冊
搜索
查看: 3120|回復: 0

[遊戲] NDS上的MD模擬器 - jEnesisDS 0.4

[複製鏈接]
發表於 5-8-2007 16:53:56 | 顯示全部樓層 |閱讀模式
jEnesis
: ?7 f' [" Q% V( E4 N
是一個使用 Java 程式編寫的世嘉十六位元遊戲主機 MD 系統的模擬器,而jEnesisDS是在NDS平臺上的移植版本。本次最新發佈0.4a版本,有DS的朋友趕緊下載吧,讓我們在手掌上體驗當年MD遊戲的感動。

+ |) Q& g; f" a6 i8 ^9 q4 l' y( L0 L本次新版更新內容如下:  [0 U+ ]2 @. s* f& n- p3 l
·
' W' G) c$ i  A9 n
As promised, here is the updated version with the newer cpu core.
# M' ]0 s. x8 G5 g* m: _: @I decided to split the HW and SW renderer versions, because it makes my life a bit easier...
0 ^5 k. V/ M2 N. E
·
9 K- i  B8 V2 N2 u" [& s1 D
The SW renderer version is included as a separate binary in this release and features 2 different scaling types:2 V5 T! J: n& f) C
"Jitter" might look better for action games, "Blend" mostly makes text more readable.

- S" j# Q* J, ]0 l5 Y·
# {. ~* }/ t, L" w: c: @
There is also a new option in the HW renderer: Force Update

$ V5 H8 `5 e2 N, |( N·
) _: X3 z0 }8 @9 f( A2 \& c+ D
If enabled, it reduces the chance of tile corruptions, but can also lead to massive slowdowns, if a game updates more tiles than the DS can handle in rapid succession.' Y/ x0 Q+ p7 P8 F7 z
So "off" is basically faster. You can however switch to "on" temporarily, if the tiles got corrupted to force a one-time update (Viewpoint).
( @1 \2 ?. t) a. ^

) K6 f4 h6 ^4 t' v1 |$ iNDS上的MD模擬器* w/ I& i+ o4 o  B+ W, A3 I& p8 p

. d2 t! U* ?0 z6 u4 }1 ~[ 本帖最後由 七夜怪客 於 5-8-2007 04:56 PM 編輯 ]
您需要登錄後才可以回帖 登錄 | 註冊

本版積分規則

Archiver|手機版|小黑屋|歡迎光臨 Julybee Club

GMT+8, 16-9-2025 21:43 , Processed in 0.327520 second(s), 16 queries .

Powered by Discuz! X3.5

© 2001-2023 Discuz! Team.

快速回復 返回頂部 返回列表