找回密碼
 註冊
搜索
查看: 3217|回復: 0

[遊戲] NDS上的MD模擬器 - jEnesisDS 0.4

[複製鏈接]
發表於 5-8-2007 16:53:56 | 顯示全部樓層 |閱讀模式
jEnesis
5 q, h6 @- O8 j0 i: z
是一個使用 Java 程式編寫的世嘉十六位元遊戲主機 MD 系統的模擬器,而jEnesisDS是在NDS平臺上的移植版本。本次最新發佈0.4a版本,有DS的朋友趕緊下載吧,讓我們在手掌上體驗當年MD遊戲的感動。

; l5 q) u3 g+ s" c本次新版更新內容如下:
" }* J: g0 P0 f  w- \·
+ }+ A" e" }* {) I
As promised, here is the updated version with the newer cpu core.
0 Z% \( i& Z( U5 c6 XI decided to split the HW and SW renderer versions, because it makes my life a bit easier...
8 J( r2 A# s# J# X9 V; i+ f2 s* Z& _
·3 F; l. E1 u0 G( X; X+ G
The SW renderer version is included as a separate binary in this release and features 2 different scaling types:8 W+ F5 Y6 _0 ]: k2 n  ]. M
"Jitter" might look better for action games, "Blend" mostly makes text more readable.
3 n  j! l" ?# S4 J& u
·( U3 K! g) g5 L" ]! }4 k
There is also a new option in the HW renderer: Force Update

: z+ Z9 U% _3 a: @( J: T* o·
. s' J- H" P2 I5 m# [
If enabled, it reduces the chance of tile corruptions, but can also lead to massive slowdowns, if a game updates more tiles than the DS can handle in rapid succession.
* Z6 ?$ D% Y9 BSo "off" is basically faster. You can however switch to "on" temporarily, if the tiles got corrupted to force a one-time update (Viewpoint).

# O: X. R+ N* z4 P. a( O: {  Y+ h; ~! v2 f  x, Z+ V
NDS上的MD模擬器2 |: p4 R* X) ]2 n
5 d, K$ C8 W% U# T2 h" P; j( W
[ 本帖最後由 七夜怪客 於 5-8-2007 04:56 PM 編輯 ]
您需要登錄後才可以回帖 登錄 | 註冊

本版積分規則

Archiver|手機版|小黑屋|歡迎光臨 Julybee Club

GMT+8, 14-12-2025 17:10 , Processed in 0.184488 second(s), 16 queries .

Powered by Discuz! X3.5

© 2001-2023 Discuz! Team.

快速回復 返回頂部 返回列表