找回密碼
 註冊
搜索
查看: 3463|回復: 0

[遊戲] NDS上的MD模擬器 - jEnesisDS 0.4

[複製鏈接]
發表於 5-8-2007 16:53:56 | 顯示全部樓層 |閱讀模式
jEnesis
" e( l. j( S  L( @& k+ k
是一個使用 Java 程式編寫的世嘉十六位元遊戲主機 MD 系統的模擬器,而jEnesisDS是在NDS平臺上的移植版本。本次最新發佈0.4a版本,有DS的朋友趕緊下載吧,讓我們在手掌上體驗當年MD遊戲的感動。
- _  x3 D. _9 A( w
本次新版更新內容如下:' S5 w# G9 }2 c* w6 `0 y( A
·
6 b0 K: t+ N5 z/ D& C' ?
As promised, here is the updated version with the newer cpu core.
: q' G& b, k; j$ T5 [$ X& zI decided to split the HW and SW renderer versions, because it makes my life a bit easier...

! j3 t% y" c7 Y8 n+ I·( U+ v; M9 c( D
The SW renderer version is included as a separate binary in this release and features 2 different scaling types:
* E6 }8 o8 K/ m2 W# K& ^% b"Jitter" might look better for action games, "Blend" mostly makes text more readable.

7 e- h& s1 E2 j& ^' e$ p2 d) t·
# ]) P. S. g% B9 I
There is also a new option in the HW renderer: Force Update
( r' C  O( E- V. g
·
6 k# k" A$ p; D( }
If enabled, it reduces the chance of tile corruptions, but can also lead to massive slowdowns, if a game updates more tiles than the DS can handle in rapid succession.& m) e; p5 s1 j6 @$ U1 o
So "off" is basically faster. You can however switch to "on" temporarily, if the tiles got corrupted to force a one-time update (Viewpoint).
- H5 r! k: N: h, c

5 x. V3 p; \0 w, p3 F) E) V' ZNDS上的MD模擬器0 A: i5 Q* k" \) r# O; g* V
  x" a# D1 G1 P2 l8 J' k  X
[ 本帖最後由 七夜怪客 於 5-8-2007 04:56 PM 編輯 ]
您需要登錄後才可以回帖 登錄 | 註冊

本版積分規則

Archiver|手機版|小黑屋|歡迎光臨 Julybee Club

GMT+8, 2-8-2026 17:12 , Processed in 0.532444 second(s), 17 queries .

Powered by Discuz! X3.5

© 2001-2023 Discuz! Team.

快速回復 返回頂部 返回列表