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[工具] Configurable USB Loader v68d 繁體中文正式版

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發表於 29-4-2011 20:43:52 | 顯示全部樓層 |閱讀模式
Changes:
$ l7 Q" \; ^5 s* b& _cfg v68d (bugfix)4 P' L* ?! J  k( z+ F
* Fixed wrong banner sound playing (or hang or crash)
3 ?! V6 M! I. a   when using WBFS and the new GUI menu.! h% u; Q4 Q2 k* a
* Fixed missing text when a translation was missing
# U& M5 t5 T. [3 I/ U( r3 h   (Now english is used if a translation is missing)6 _  L& B7 H/ p' e5 P4 _

  G# |" Q" V) X" Z. jcfg v68b4 (beta)
. S3 ^  {( ~! W/ ~  y7 I* Set custom buttons inactive when any window is opened
. {1 _9 x6 |) @# E* New theme options:9 S: q4 S& [4 o  u5 a
        gui_text_color_title+ N( Y* e; B( X* c0 E& \, m
        gui_text_color_button; K6 L: r$ i' H! K+ x+ ~# V
        gui_text_color_radio5 c. G. b8 p  M& X. ]- M8 U" h
        gui_text_color_checkbox/ p7 _/ U8 X5 p
   Setting gui_text_color_menu will set the base gui menu color
- g( G3 X) A  e( @   and all of the above color options too.4 _1 O% w$ ^9 I) M0 ]
   Setting gui_text_color_button will also set radio and checkbox
$ o# n7 w, r2 Y8 w" k# j; [   default value is same as gui_text_color_menu  K( Z/ t# ^% Q

; h+ y+ i) [7 ]cfg v68b3 (beta)# v1 K7 L1 f2 z: N* [; s. v
* Detection of cios d2x v4 beta 2$ I2 F& W: D3 {
* If pointer is outside a defined gui_cover_area then don't scroll
& p! c4 g% b' g! D5 _* Fixed: wrong size of 2d&3d no cover image in gui menu game select5 |8 p' H6 ~! O5 Y" |! @* \
* Fixed: admin unlock in gui mode to show full game list0 }- }8 M- x3 C" ]
* Fixed: missing gui menu custom buttons after switching from console( [  o$ h! l! r4 I3 t# M
* Cleanups% u% `/ ]" H+ T+ U8 P0 ~

* N  D' J& B& N. ^cfg v68b2 (beta)
2 \3 @6 H8 j* k* New theme option:& W, Q9 I; e1 o( t$ t/ a. m
   gui_button_NAME = X, Y, W, H, TextColor, image.png, Type, HoverZoom
6 f# W. g! A8 O& {, X* ?   NAME can be: main settings quit style view sort filter favorites
  ?2 o" O: y; F+ {   TextColor is same format as gui_text_color_menu
7 _/ M# ]6 u6 l  X9 P& f, m" i# w* R   (Seting TextColor to 0 will disable text on the button in case icons are used)
+ a% Y/ a% i) b  O0 g) u% m  f   Type: button or icon
4 T( s; E* H9 s7 F   HoverZoom: 0-50 in %, i2 i) c" M, b7 e
   Paramteres after coordinates are optional. Default values:
; g0 a' b$ R( q5 H4 C. B9 r0 \2 Z. b   gui_button_NAME = X, Y, W, H, white/A0/44444444, button.png, button, 10% n! U% X! I- z5 B, w! v
* New theme option:
6 T9 i6 u9 G1 W" {6 a) E! P   gui_bar = 0, [1], top, bottom
8 e& `2 m% j1 M! v2 \5 n   Will disable / enable gui bar or enable only top or bottom.! H1 Q  e6 i0 W, n& h; ?7 q
* Minor fixes to gui admin unlock & left/right dpad with coverflow
/ ?; n& W0 C# z6 S; [: A' ]* Changed default gui menu color to white/A0/44444444% E( X# o5 o+ \0 M
* Removed [FRAG] note at startup+ S8 F% j- n  S/ M+ U
$ A1 A4 F5 j+ g+ Q
cfg v68b (beta)
* }2 s+ W, e- p2 s* Translation fixes# O# d+ s( _- n& w; g% q
* Themable gui menu images:
& x$ T4 h0 J! P- _# I   buttons: button.png checkbox.png radio.png6 {0 J8 j3 f; ^0 m: ^4 o1 w0 G4 F) R; U9 a
   windows: window.png page.png) s. i+ z7 R. ]* S0 n
   Images can also be placed in usb-loader base dir" K" M# B" z  \& ~) H
   and if a theme doesn't provide it's own button.png
* W# ~# O9 u! y" j5 i+ i$ m   then images from the base dir are used.
" n8 S6 e. }' r, I3 v7 U/ ^' g8 D* New options:! c3 ~7 t8 d7 P" i7 {9 U3 Y3 Q
   gui_window_color_base = RRGGBBAA default: FFFFFF80
3 c2 U- z: U( L) l% r- F" ]   gui_window_color_popup = RRGGBBAA default: FFFFFFB0
3 O: A" t) ?8 ~( P) y
. `+ I! P9 ?7 `% V* `# p
* O: Z$ |& Y0 @! \' Zcfg v68a4 (alpha). V! |3 ~' P* I: Z6 M+ y) Q% o
* Fixed Translation: Cover~~Front Cover~~Back# N* ^- k/ a! ~
* Fixed switch from gui to console mode0 z! O. k4 T* ?9 Q- V+ Z
* New themed options:3 C: Q% Z1 d( E
   gui_text_color_menu = COLOR / OUTLINE / SHADOW) h* ?, R6 U0 `4 t0 P( x5 t8 D
   gui_text_color_info = COLOR / OUTLINE / SHADOW
* ?) H; O: c: q   default:
- ?( ^3 v/ V* O1 ?  u7 Q, S) t   gui_text_color_menu = 6688FFFF / 60 / 80
$ g9 K  a. M/ P, D) |* u8 C! N   gui_text_color_info = white / 000000A0
/ Y# l- [! I# h* l5 F: |5 j0 f# t   each component can be "black", "white" or RRGGBBAA
, I/ R2 Y: F, n* q   OUTLINE and SHADOW are optional
/ Y: w8 `8 R# c2 C# x5 i" D7 n* Bigger Start button/ S- S" _  z% Z0 C3 V- X
* Minor GUI menu updates
6 O5 }$ L/ j$ t; s: m) k( f9 \' A# G  H& i
cfg v68a3 (alpha)8 ]" h$ q# a6 `( k  v  ?$ _
* Translation updates
3 C- u' F0 |. n$ j   New strings: Cover~~Front Cover~~Back Fav: Off Fav: On/ O' m2 E0 i) u! j1 e/ }8 D
* Changed gui option:
) |) u) x, c9 z) f1 b  {! j   gui = 0, 1, 2, 3, [4], start: v) z" o6 a) W$ }
   gui = 0 : GUI disabled
8 H& x/ q0 x7 J$ O1 X* N   gui = 1 : GUI enabled, GUI Menu disabled, start in console mode
9 L* S: c: S+ U: q) r( L, S+ U4 n   gui = 2 : GUI enabled, GUI Menu disabled, start in GUI mode1 y5 x" o  M" S
   gui = 3 : GUI Menu enabled, start in console mode8 r& s7 A# A# ?6 Z6 @3 t1 v
   gui = 4 : GUI Menu enabled, start in GUI mode
0 U- q* g7 p2 q4 r( ^. Q/ V: S9 K: f/ J   gui = start : same as gui = 46 ^; Z' O( O: }; D2 u5 n
* Game dialog button changes:
, F* r: G5 T. ^" p   Pressing button A on cover will start the game3 X8 s* {* K1 @
   To rotate the cover hold button 1
# [" m: |9 a2 U- K) V) k   To zoom use buttons +/-* q4 P6 o" E& a/ z5 s% \2 S
   buttons UP/DOWN: change cover style4 T7 E" i' q) @9 Y; \5 a7 W* F
   buttons LEFT/RIGHT: prev/next game1 \2 n  Y% ?2 ~" ^4 g
* Cover cache fixes
; y1 ^% V4 E1 }3 @* U6 u+ P
/ F7 x7 Y% _; ccfg v68a2 (alpha)
7 o9 o1 ]( i( V2 c6 o& d) [* Skip game start confirmation when started from gui menu.' E9 @5 [) y' d* a
* When a game is selected and the wiimote is not pointing  {7 Y3 s7 n: y* T5 G- ~0 h( v1 D
   to the screen move the pointer to the start button so
. e2 g* s: {9 G9 |4 W' F- n# R   that pressing button A will start the game directly.
% @7 U9 `, S$ N6 q/ c, K5 r2 T* Always start with cover view in game dialog1 [$ s6 a' c. a* D2 h( C# @
   (previously it remembered the last state); Z, M0 p) _6 A$ F) w; C4 V
* 改進了圖形模式的選項:
- l+ k( T: \% S% ~' V4 n+ a   gui = 0, 1, 2, [3], start //有4個參數可以選擇
% \# `6 W0 o; j; t( ]- u   gui = 0 : GUI disabled //開啟圖形模式
. m6 M) a. n  N3 [. _, {4 l   gui = 1 : GUI enabled but starts in console mode //開始圖形模式不過默認仍是主機模式,也就是v67之前的圖形顯示模式
) c) G2 }1 n+ t2 _4 I   gui = 2 : GUI enabled and starts in GUI mode//完整的圖形模式
0 V3 q& w- u; ?2 n8 U: P+ l   gui = 3 : GUI and GUI Menu enabled. Starts in GUI mode//圖形模式和圖形功能表全部開啟% ^  I/ M: C$ N7 t; `( m) v
   gui = start : same as gui = 3 //star默認就是參數為3的模式
: y4 B! G! x7 _7 k* Translatable GUI menu7 p7 U. d0 Y! V* Y/ H, e
  D) E7 C2 ~) D% t/ k, ^5 s
cfg v68a (alpha)2 j' F! [5 [4 E& ?: v- d. \  S- l
* GUI menu
4 X: C. B+ \: i8 k2 \& W

& ]2 G3 ?8 E- K1 y; E下載地址:4 ~. A& ^. ~+ W
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發表於 5-5-2011 10:25:16 | 顯示全部樓層
找好久了~感謝樓主分享
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發表於 18-5-2011 10:22:55 | 顯示全部樓層
看看哦
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發表於 23-5-2011 21:01:30 | 顯示全部樓層
谢谢楼主
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發表於 25-5-2011 10:57:30 | 顯示全部樓層
Thanks for sharing.
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發表於 1-6-2011 21:51:48 | 顯示全部樓層
謝謝大大無私分享
' v$ G' L% g) \& l' ]$ L感恩
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發表於 1-6-2011 22:04:51 | 顯示全部樓層
我找好久了!謝謝!我現在就下!
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發表於 18-6-2011 13:10:07 | 顯示全部樓層
謝謝大大無私分享
( L0 f3 b0 G8 x' K; F' l感恩
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發表於 12-8-2011 08:00:53 | 顯示全部樓層
Good~~Good
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發表於 22-8-2011 19:33:54 | 顯示全部樓層
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