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[工具] Configurable USB Loader v68d 繁體中文正式版

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發表於 29-4-2011 20:43:52 | 顯示全部樓層 |閱讀模式
Changes:
, h4 ]  f; ~. P7 ccfg v68d (bugfix)
0 m# @8 |; p3 {) I+ [* Fixed wrong banner sound playing (or hang or crash)0 d( D# |' }6 d# x- m
   when using WBFS and the new GUI menu.
( [+ r8 d8 x# D& z6 @' O& c* Fixed missing text when a translation was missing
5 ~7 c/ [* T; D6 q, n   (Now english is used if a translation is missing)8 M4 X. b6 U5 i
( t. m$ L+ g6 [' H# I/ E$ u1 ]
cfg v68b4 (beta)
6 R& j8 X9 A7 K( f8 q  q& @* Set custom buttons inactive when any window is opened
& _) F# j/ r& A* New theme options:1 P8 G$ s( j' V2 }
        gui_text_color_title
1 N( w. e+ P5 ^3 n7 [0 i. o        gui_text_color_button; Z# w' j( e+ S; x
        gui_text_color_radio
4 n' ?7 z0 m1 A5 j/ d        gui_text_color_checkbox. H- e. x3 ^: ~$ V$ e# O
   Setting gui_text_color_menu will set the base gui menu color& }* p, W9 L+ W: I. B& O
   and all of the above color options too.
  f& L1 {" u+ s  t4 l$ [% l8 B   Setting gui_text_color_button will also set radio and checkbox7 x6 h/ |7 ?' p( A# G
   default value is same as gui_text_color_menu1 b4 {  ]2 `+ x

# x6 j+ }8 L9 x  @- r  b- n/ Xcfg v68b3 (beta)2 k# J) r: v$ b: A
* Detection of cios d2x v4 beta 2
1 Y8 B4 V$ h6 L9 j; k# B- {* If pointer is outside a defined gui_cover_area then don't scroll3 B5 g& J  c4 Q
* Fixed: wrong size of 2d&3d no cover image in gui menu game select- z: W$ S. X+ O/ T) s3 o" @* E. Y% M; ?
* Fixed: admin unlock in gui mode to show full game list
7 h: R: n$ y% k* _  b" }* Fixed: missing gui menu custom buttons after switching from console
# `# e+ }4 _& K% c5 }* Cleanups
3 u# u- |9 ~8 ^; H2 I- o8 @
$ J; z6 ]! x; j- X; `3 z5 ?( [) p+ Zcfg v68b2 (beta)
% A# y7 P  o( I. C- a* New theme option:
9 ~( b2 |% L& \$ d4 ]0 N5 r   gui_button_NAME = X, Y, W, H, TextColor, image.png, Type, HoverZoom
; |$ [0 }( t7 X% _! K5 Y  ]& h   NAME can be: main settings quit style view sort filter favorites' N( Z+ N2 i' _  D8 n
   TextColor is same format as gui_text_color_menu" |9 L9 Y' u- ?; i0 b3 L
   (Seting TextColor to 0 will disable text on the button in case icons are used)
; l1 m3 M. D/ A4 c) K2 s   Type: button or icon
% Z, X6 M2 N4 J' e0 a% m/ W   HoverZoom: 0-50 in %6 B) r7 a% I- A$ [/ H. L( g6 }
   Paramteres after coordinates are optional. Default values:/ V5 X0 d8 X" {0 K, r8 d$ d
   gui_button_NAME = X, Y, W, H, white/A0/44444444, button.png, button, 105 C, V# e- u4 @$ e, W, {# t
* New theme option:
, \9 {4 y, d3 u+ h9 ?   gui_bar = 0, [1], top, bottom9 Q. {2 o* s( j, X/ _  P, J6 K! c
   Will disable / enable gui bar or enable only top or bottom.' U) _+ J" W9 ?' W
* Minor fixes to gui admin unlock & left/right dpad with coverflow) |6 v/ P  U6 P/ ], C
* Changed default gui menu color to white/A0/44444444/ i" L  ^6 F+ h& Z- B$ X
* Removed [FRAG] note at startup
2 z7 l  Z: Q5 S. z& E. K- ^, K6 f& ]) m# f' D
cfg v68b (beta)
* Q% k6 T2 N6 h' {3 Q; h* Translation fixes3 J4 s1 A$ P0 a! V  y* ?
* Themable gui menu images:
  F/ F' z1 [& [4 H4 u. ?8 H0 B# a/ z0 M   buttons: button.png checkbox.png radio.png
% {# n  Q& n7 R2 ]5 f! z   windows: window.png page.png. L! T2 N3 N, E; ]! ?
   Images can also be placed in usb-loader base dir
8 D4 p0 q9 n/ i   and if a theme doesn't provide it's own button.png3 k1 Z- h  y. U+ j
   then images from the base dir are used./ b  `: H! [2 b0 L, v8 Q
* New options:  n* b' M. o8 G
   gui_window_color_base = RRGGBBAA default: FFFFFF803 l8 d8 ~; p: o) d% }' o
   gui_window_color_popup = RRGGBBAA default: FFFFFFB0
) l0 ~2 z0 d. y
* _! ?" ]# C9 L- Y: J3 O
6 k& U9 k# ~- L/ dcfg v68a4 (alpha)  c7 U9 S+ r/ R/ }0 g/ {5 e
* Fixed Translation: Cover~~Front Cover~~Back, d) ?6 ^( h# D2 x
* Fixed switch from gui to console mode1 S) U8 L+ O( o$ y, l/ T# t
* New themed options:8 i/ q& \  E9 o' [* g
   gui_text_color_menu = COLOR / OUTLINE / SHADOW
8 x# M6 G! d8 z4 n. b   gui_text_color_info = COLOR / OUTLINE / SHADOW2 t8 X4 V" k* _7 b6 d7 F% {
   default:) d2 v% N* w1 |9 ?
   gui_text_color_menu = 6688FFFF / 60 / 80, c2 b( J2 T- p8 F, y0 `
   gui_text_color_info = white / 000000A0
* Q& M# e& W8 B$ N. w   each component can be "black", "white" or RRGGBBAA, F% H4 R' `$ i6 F. B
   OUTLINE and SHADOW are optional+ x$ U; F# t1 V8 i
* Bigger Start button1 ^1 v# Z' r# n4 u. ?
* Minor GUI menu updates
/ S$ h9 I/ J0 L& {9 w1 `, I# R# j, _5 n% n9 x3 {0 d' l
cfg v68a3 (alpha)
- b7 u+ ?- ]9 ]8 g  t; F' C* Translation updates
* R5 v4 x2 R7 ^- G7 f* M   New strings: Cover~~Front Cover~~Back Fav: Off Fav: On
# S3 d% F; c- X% p* u! h  @* Changed gui option:9 c# C; b( ~6 c# h7 f2 i- U' I
   gui = 0, 1, 2, 3, [4], start
% Y* y0 U  `8 ~5 D! h* _: K1 A   gui = 0 : GUI disabled8 j9 I' S) Z9 _( t
   gui = 1 : GUI enabled, GUI Menu disabled, start in console mode
% u3 k# S8 i: G4 O0 M1 T% L. V   gui = 2 : GUI enabled, GUI Menu disabled, start in GUI mode  p# C# ?9 d8 N) N
   gui = 3 : GUI Menu enabled, start in console mode
5 w9 l3 Y! _  _5 Y4 v- Z   gui = 4 : GUI Menu enabled, start in GUI mode
1 |1 z% Y* T3 k   gui = start : same as gui = 49 c* E) A( Z  P3 r/ b5 A; w' A
* Game dialog button changes:
; E9 s4 {8 T' Q% B4 J   Pressing button A on cover will start the game
3 R7 u. e5 }" W* N) |   To rotate the cover hold button 1" |" M+ b/ ?" X: i3 z
   To zoom use buttons +/-
$ ]# `) E$ a) o- e* F   buttons UP/DOWN: change cover style
- f+ h( n! N. b( _! x. E   buttons LEFT/RIGHT: prev/next game6 ?; J2 Q3 W7 _+ b6 k6 e  [. w
* Cover cache fixes
& U  r  N" r: r( [  Y
+ |6 ~! V  {& r0 j+ d/ K" kcfg v68a2 (alpha)
  z4 N% p* B: u  v* Skip game start confirmation when started from gui menu.& w; a6 ~: F2 b' g. ^, A
* When a game is selected and the wiimote is not pointing$ ?' c/ I+ b+ U, O; Q' W
   to the screen move the pointer to the start button so
4 w2 O( S8 d2 b) B( L  }   that pressing button A will start the game directly.
2 b( t: k8 x6 ?+ b* Always start with cover view in game dialog
4 s. n& q* H  v2 {4 A   (previously it remembered the last state)
, Z5 Y5 s" e% ~9 [* 改進了圖形模式的選項:
$ h, h: T' c. Q) l# o. |5 s   gui = 0, 1, 2, [3], start //有4個參數可以選擇$ N8 e$ r$ u  N' p8 Z4 T! w
   gui = 0 : GUI disabled //開啟圖形模式
7 `( \. B- ]) j   gui = 1 : GUI enabled but starts in console mode //開始圖形模式不過默認仍是主機模式,也就是v67之前的圖形顯示模式
$ v$ u+ \( n: W" ?3 E   gui = 2 : GUI enabled and starts in GUI mode//完整的圖形模式
3 n" R% y: R8 `6 K3 {8 R7 ]2 \   gui = 3 : GUI and GUI Menu enabled. Starts in GUI mode//圖形模式和圖形功能表全部開啟
' E' d% F. \3 C4 m' Y, h   gui = start : same as gui = 3 //star默認就是參數為3的模式
6 y# g- d) R+ Y# d4 Q0 m1 @* Translatable GUI menu) I  R4 H9 N3 o

3 W9 b& A2 s$ y' L+ Y* j( [* Q; Y8 B1 wcfg v68a (alpha)1 D; E  k3 ^- h0 `
* GUI menu
3 x! z1 h$ N$ V% G
+ }* J8 m0 f2 N  v5 ?
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發表於 5-5-2011 10:25:16 | 顯示全部樓層
找好久了~感謝樓主分享
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發表於 18-5-2011 10:22:55 | 顯示全部樓層
看看哦
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發表於 23-5-2011 21:01:30 | 顯示全部樓層
谢谢楼主
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發表於 25-5-2011 10:57:30 | 顯示全部樓層
Thanks for sharing.
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發表於 1-6-2011 21:51:48 | 顯示全部樓層
謝謝大大無私分享
8 c! B1 @  \7 M: V感恩
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發表於 1-6-2011 22:04:51 | 顯示全部樓層
我找好久了!謝謝!我現在就下!
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發表於 18-6-2011 13:10:07 | 顯示全部樓層
謝謝大大無私分享: }0 c! j4 h, P% G& @! S; m+ E
感恩
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發表於 12-8-2011 08:00:53 | 顯示全部樓層
Good~~Good
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發表於 22-8-2011 19:33:54 | 顯示全部樓層
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