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[工具] Configurable USB Loader v68d 繁體中文正式版

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發表於 29-4-2011 20:43:52 | 顯示全部樓層 |閱讀模式
Changes:
( P6 L+ u/ s' j$ P1 hcfg v68d (bugfix)9 v; C# W* Q3 S5 d2 r
* Fixed wrong banner sound playing (or hang or crash)0 O: w5 S7 ]/ `$ O2 x$ p: N& N7 z
   when using WBFS and the new GUI menu.2 o, a* F- S) S. R2 x
* Fixed missing text when a translation was missing
8 K& P0 J" ?. z+ m   (Now english is used if a translation is missing)- N  E0 B5 n1 K* ]4 q+ J5 i

7 Q* o  {, ]* n& u+ k, K% Ecfg v68b4 (beta)
5 V( J' S& J& Q0 H) O# g* Set custom buttons inactive when any window is opened) u( v, R* }2 p$ j8 u9 J& Z& h
* New theme options:  W: q' E' v4 |8 J( @1 l# Q
        gui_text_color_title
# O) P% J- y2 B* i" l/ u        gui_text_color_button1 J8 ]  L  r' F
        gui_text_color_radio; ]& p7 q1 B& q- q2 {! F. f: F
        gui_text_color_checkbox% `5 k5 ?2 m" O7 ~* Q: o9 ]: q
   Setting gui_text_color_menu will set the base gui menu color( o) t& v+ s; R7 X; m3 l/ \
   and all of the above color options too.$ c: B% ^0 q$ T# R" D* y. \
   Setting gui_text_color_button will also set radio and checkbox
; e# R- O3 {- m   default value is same as gui_text_color_menu
! D- Y2 S! q7 X! @) V1 t4 l5 E- Y6 H; P. ?. i& ]4 R7 S
cfg v68b3 (beta)- I$ M$ Y# B; `6 H; l& F5 ]
* Detection of cios d2x v4 beta 2
6 \2 L( u/ h% [; G1 I: D9 n: D* s8 L* If pointer is outside a defined gui_cover_area then don't scroll
# K3 [$ n- O- e( ?1 @) D# `* Fixed: wrong size of 2d&3d no cover image in gui menu game select
1 U( b5 E  r+ Z. j% y+ L* Fixed: admin unlock in gui mode to show full game list$ R2 p4 }2 F6 f: S+ A4 {6 g' |
* Fixed: missing gui menu custom buttons after switching from console4 Q0 Z& A- b2 Q2 k
* Cleanups
* h4 E) c; E6 ^  Q, k8 q8 c4 ^3 y7 s7 B0 X* S2 X& Z" w7 G
cfg v68b2 (beta)
' u- n+ `+ L8 C0 M$ z) o3 \* }; m4 z* New theme option:2 \) {  }, n3 a+ a
   gui_button_NAME = X, Y, W, H, TextColor, image.png, Type, HoverZoom* |: F$ M6 }. R6 e5 x! B1 ]
   NAME can be: main settings quit style view sort filter favorites
+ Z' }0 g3 h; q5 T+ U   TextColor is same format as gui_text_color_menu
! @+ z9 h+ L* [   (Seting TextColor to 0 will disable text on the button in case icons are used)* |& i8 U  }& n# u) A
   Type: button or icon
* g3 w4 \% l/ }: u+ v   HoverZoom: 0-50 in %
3 x& q8 `6 H7 Y3 Y7 h$ H; T   Paramteres after coordinates are optional. Default values:
# |; h. C; d5 l' e4 t   gui_button_NAME = X, Y, W, H, white/A0/44444444, button.png, button, 102 h& Q+ Z- U  A1 I
* New theme option:: i6 [, |$ t- L: _: j1 b) s
   gui_bar = 0, [1], top, bottom. z3 m8 P" Q2 O+ }( K
   Will disable / enable gui bar or enable only top or bottom.
7 [6 [/ N1 \  |+ Y0 e: x* Q* Minor fixes to gui admin unlock & left/right dpad with coverflow# m6 y% |+ X: U' _: V
* Changed default gui menu color to white/A0/444444441 t6 Q3 d4 k% t) ]1 Q7 y# w% `
* Removed [FRAG] note at startup
6 J  J$ P, F: i8 v1 Y( }& O) B; f5 ?
1 R' |' ~" I; A7 B. R6 C. Icfg v68b (beta)- W) Q4 L1 v" L# j; V7 B
* Translation fixes: h9 t( x7 `% X3 v( v7 f  }/ \
* Themable gui menu images:3 n# x: N' ?2 m* d+ e* m" Y
   buttons: button.png checkbox.png radio.png0 b' M! T' i* V% R
   windows: window.png page.png8 N6 D9 C& f' D: m6 F: D+ U) i, `
   Images can also be placed in usb-loader base dir
  e5 k5 L. t/ M. o4 ]: ^' ]   and if a theme doesn't provide it's own button.png7 K+ H- ~9 Y2 V% k* P' B6 C
   then images from the base dir are used.
* S% J. _% f% \" L* ^; \* New options:
$ p' r. @9 j" Y, {: d8 Q; R9 U! B   gui_window_color_base = RRGGBBAA default: FFFFFF801 o; {( M# P+ J! ?1 g9 l/ K) t, `
   gui_window_color_popup = RRGGBBAA default: FFFFFFB0
$ b% p0 L/ T. j  D4 U! q) e
5 N$ m/ @2 y; l: |: P1 ?  V
7 e5 x. N) j# i0 ^% V: e0 Dcfg v68a4 (alpha)/ t) f8 d( p+ V, b! E6 v( L
* Fixed Translation: Cover~~Front Cover~~Back
5 o  o$ g( E$ F9 w$ p1 o) N* Fixed switch from gui to console mode! u, A5 U9 u9 l* W: m9 b. o
* New themed options:2 J. C9 N- p9 F0 x- z# t
   gui_text_color_menu = COLOR / OUTLINE / SHADOW
+ U  x- s% J! o- O8 z. J   gui_text_color_info = COLOR / OUTLINE / SHADOW
% N7 w: J6 l1 o5 z& ]+ k% Z- {' i. T+ i   default:
+ o" N4 l6 u" P2 J& G   gui_text_color_menu = 6688FFFF / 60 / 80
+ q# W- u7 d. c' u  y   gui_text_color_info = white / 000000A0
: b+ e2 _1 I/ b: z8 o7 d% m/ G* F   each component can be "black", "white" or RRGGBBAA$ f1 \" m/ o# z# U. C4 }# B
   OUTLINE and SHADOW are optional
: |" t! p0 J- V5 K; g* Bigger Start button
) D7 g  {" g) ^' ^5 w# J1 P* Minor GUI menu updates
; Z4 s0 I# x9 h* V) W7 x( k% _
" c9 \& Q, C& B" ycfg v68a3 (alpha)
2 A+ A9 V; J- W6 T- p, Q* Translation updates
: M+ [1 V) J0 c, J   New strings: Cover~~Front Cover~~Back Fav: Off Fav: On. |% F% h* U' q4 g  B
* Changed gui option:9 d# E% R7 i' [' B4 O2 f$ p
   gui = 0, 1, 2, 3, [4], start6 c; Y! X6 z; C. J3 t, v
   gui = 0 : GUI disabled
8 o8 }+ F) j( |8 H( H   gui = 1 : GUI enabled, GUI Menu disabled, start in console mode
% y$ ~# P3 o9 Q5 ?, V# C   gui = 2 : GUI enabled, GUI Menu disabled, start in GUI mode5 V% {2 L8 E; h! q7 |1 O
   gui = 3 : GUI Menu enabled, start in console mode
) t* F1 \3 e% R: y( M   gui = 4 : GUI Menu enabled, start in GUI mode
( [  I5 r$ R0 O- t1 ?   gui = start : same as gui = 49 l: u1 H# b+ q% `+ m$ ~6 D
* Game dialog button changes:
  ~: d, r! J' ]1 i) |0 f   Pressing button A on cover will start the game
" z& m$ p, F" ^/ d$ r: j2 ^   To rotate the cover hold button 1
, c; w$ s/ }5 V$ o) E8 R* t9 M5 }   To zoom use buttons +/-
( T4 u5 f. g% f( i   buttons UP/DOWN: change cover style0 t" g8 {' v# b7 Q
   buttons LEFT/RIGHT: prev/next game
8 J  i8 J3 r  N! C2 ~* Cover cache fixes
) l7 d) \. e( p/ A. D) I# O8 x7 g1 d- z* Z8 U
cfg v68a2 (alpha)
/ C0 _: b- u: P& Q# ]" ?* Skip game start confirmation when started from gui menu.* M; T5 c9 F% Y: j3 s
* When a game is selected and the wiimote is not pointing$ d% _% K& o6 {7 B' p% N
   to the screen move the pointer to the start button so
1 Q1 B5 c8 \! U9 T7 \: q, `7 a   that pressing button A will start the game directly.
- C- k) A2 [/ j2 }* Always start with cover view in game dialog) a* _+ e: ~( N) P$ o
   (previously it remembered the last state)9 d6 F; S# N% H9 _
* 改進了圖形模式的選項:
1 O$ ^% M3 G6 \& ~2 S: a  n% E   gui = 0, 1, 2, [3], start //有4個參數可以選擇0 ?( E5 \1 q+ h  w& d8 ^  q
   gui = 0 : GUI disabled //開啟圖形模式
. r% z# N  Z! L( z5 B: a( t   gui = 1 : GUI enabled but starts in console mode //開始圖形模式不過默認仍是主機模式,也就是v67之前的圖形顯示模式# V- r. c3 @4 ?
   gui = 2 : GUI enabled and starts in GUI mode//完整的圖形模式/ u7 j: @% `5 P1 u2 y& i* h9 k5 o
   gui = 3 : GUI and GUI Menu enabled. Starts in GUI mode//圖形模式和圖形功能表全部開啟: Q4 c* w" s8 [" Y& q  B
   gui = start : same as gui = 3 //star默認就是參數為3的模式
0 E* D; H& w" l. X- d* d  J* Translatable GUI menu
8 e: e7 Q& T+ b+ M8 ~( B4 A6 y3 @4 d$ A6 \& F6 t
cfg v68a (alpha), L& z# |3 n5 j, f
* GUI menu
, o- o7 F- B" z% F

6 Q+ q3 ~6 n  \$ v# x0 y) u0 r) e下載地址:
8 R9 G. y  y: x3 @5 R
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發表於 5-5-2011 10:25:16 | 顯示全部樓層
找好久了~感謝樓主分享
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發表於 18-5-2011 10:22:55 | 顯示全部樓層
看看哦
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發表於 23-5-2011 21:01:30 | 顯示全部樓層
谢谢楼主
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發表於 25-5-2011 10:57:30 | 顯示全部樓層
Thanks for sharing.
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發表於 1-6-2011 21:51:48 | 顯示全部樓層
謝謝大大無私分享- h, \9 `2 P. Z% X2 v
感恩
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發表於 1-6-2011 22:04:51 | 顯示全部樓層
我找好久了!謝謝!我現在就下!
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發表於 18-6-2011 13:10:07 | 顯示全部樓層
謝謝大大無私分享
: U3 C4 T6 Z/ V9 Z+ N感恩
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發表於 12-8-2011 08:00:53 | 顯示全部樓層
Good~~Good
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發表於 22-8-2011 19:33:54 | 顯示全部樓層
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