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[工具] Configurable USB Loader v68d 繁體中文正式版

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發表於 29-4-2011 20:43:52 | 顯示全部樓層 |閱讀模式
Changes:
% R1 k% R) q. Q+ M( N: y# _cfg v68d (bugfix)
, b  j. e+ X. X# w+ E5 {" s1 p) Y  b+ @* Fixed wrong banner sound playing (or hang or crash)' ?+ ?# A3 K) |7 c
   when using WBFS and the new GUI menu.
5 j$ i: C4 U7 W2 f% y% d: ?" ^* Fixed missing text when a translation was missing! @" ^, Y( Y8 x/ d7 d
   (Now english is used if a translation is missing), X7 e0 ?) r  i. R  a! y% C

9 v# p( g/ Y: xcfg v68b4 (beta)
3 }, W! H3 b+ k1 D6 s: T. ?* Set custom buttons inactive when any window is opened
1 F* X9 ]9 I% ^: I) ?* New theme options:! F5 [: {; U8 B8 t) a) m( A
        gui_text_color_title8 N2 m7 A! o& U' _" }  U- S# n
        gui_text_color_button
) F5 x1 q) n/ e, m; ^        gui_text_color_radio( C- D0 X3 P9 F3 Y2 F) e* }1 v( T
        gui_text_color_checkbox/ m, z! V' W; X4 Q4 e, ], a$ t+ x
   Setting gui_text_color_menu will set the base gui menu color
) N* [/ _: c: @   and all of the above color options too.
' K0 A, K  q2 j   Setting gui_text_color_button will also set radio and checkbox0 J$ A, O/ P6 [
   default value is same as gui_text_color_menu
# x. v) [* T) ^  n2 O4 \( E! u5 t8 m& ^$ w( L0 L
cfg v68b3 (beta)( M9 ?# q  U' X0 m( O5 z$ S
* Detection of cios d2x v4 beta 2
3 Z3 P0 q7 j8 s, |+ |1 b- v* If pointer is outside a defined gui_cover_area then don't scroll/ H+ J8 b7 u4 ~% i) v; r8 G' N
* Fixed: wrong size of 2d&3d no cover image in gui menu game select/ }+ I# T- S; }& g; s0 c9 c" e: `/ n
* Fixed: admin unlock in gui mode to show full game list" b( ^9 I# R) @* B8 E
* Fixed: missing gui menu custom buttons after switching from console5 T6 F( Q1 f, {7 U
* Cleanups) G+ B$ f# c: z2 s* a4 G

8 K1 V# m" K! i, ~+ x: s, o  I3 e0 }2 Kcfg v68b2 (beta). E0 n- a: L7 M2 t2 I8 S
* New theme option:
# I0 m: J7 ~2 u" ~: d( O% {( c   gui_button_NAME = X, Y, W, H, TextColor, image.png, Type, HoverZoom
- ]: \" g/ P$ g- ?; _7 y* ]& R   NAME can be: main settings quit style view sort filter favorites
! H7 I; C6 x! W7 K- p& M: z- f( j   TextColor is same format as gui_text_color_menu5 e+ C' j' M" O# X
   (Seting TextColor to 0 will disable text on the button in case icons are used)
! K( _% C+ w: a0 z* L# d9 v7 D3 [2 U   Type: button or icon9 g* q3 D+ q7 r( K9 Z( ~# Q
   HoverZoom: 0-50 in %& d4 n; g& y; M' s9 B9 y9 V8 C
   Paramteres after coordinates are optional. Default values:
# r' U1 N0 y" {* c   gui_button_NAME = X, Y, W, H, white/A0/44444444, button.png, button, 10
; e- p* Y/ Q' c* New theme option:
, u( v# t$ ^+ k, ^  m0 m6 y   gui_bar = 0, [1], top, bottom
8 z! T. E) R: E+ I9 t   Will disable / enable gui bar or enable only top or bottom.( j$ J# S7 J3 B' U0 Z
* Minor fixes to gui admin unlock & left/right dpad with coverflow
% n: l3 w3 g2 q, x1 f+ P* Changed default gui menu color to white/A0/44444444/ C+ z2 ^' v" y; L6 {
* Removed [FRAG] note at startup
8 Q' C+ ?- N5 D& @1 l
* C  ?& F8 d& E& X9 Gcfg v68b (beta)% S5 y' U6 R( e  i
* Translation fixes: e, q- H- G" E' d' ?
* Themable gui menu images:
, v- ^( _* `( [* d   buttons: button.png checkbox.png radio.png$ M. K3 h6 `* G% }5 j( k
   windows: window.png page.png9 ~" |! ^3 C* h
   Images can also be placed in usb-loader base dir) U: ?, z% j8 |4 s9 L
   and if a theme doesn't provide it's own button.png
: S* ]$ _1 x9 M- C% a' P9 P8 b   then images from the base dir are used.
! j2 ~& X. G1 m& a: k! D: x* New options:
; D6 K* h6 O2 q& w   gui_window_color_base = RRGGBBAA default: FFFFFF80
! h. I& s" ?5 Q: N" j0 A# F+ f   gui_window_color_popup = RRGGBBAA default: FFFFFFB0
' ~3 W. s7 `1 B7 X7 j- p4 z! m! \6 A- M7 ~2 z( I' p

! x6 C& o9 I8 \  }- t4 ^0 Z9 Ocfg v68a4 (alpha)
( g# A- W2 F7 \, _' n( `/ n3 e* Fixed Translation: Cover~~Front Cover~~Back
! @) m% v+ o9 y& `+ F+ g* Fixed switch from gui to console mode
5 x( Q% J: l5 F" ^) T* m* New themed options:
0 N1 I+ x& I; @, O8 h7 d* h% d   gui_text_color_menu = COLOR / OUTLINE / SHADOW
1 m! r+ C; u& r3 x  p   gui_text_color_info = COLOR / OUTLINE / SHADOW
7 S+ E; Z/ z' u2 r$ D   default:
5 r6 w& q8 D$ b3 l   gui_text_color_menu = 6688FFFF / 60 / 803 R5 L: M& A2 y; X# K6 R
   gui_text_color_info = white / 000000A03 \! R4 w. {$ A+ d9 |. h
   each component can be "black", "white" or RRGGBBAA* k6 ^1 e- G# v
   OUTLINE and SHADOW are optional
; U5 k3 U9 S+ q  j0 V* Bigger Start button. N  q% ~4 y4 V. U% ~5 y
* Minor GUI menu updates' k$ L2 u6 p1 H" E8 t1 z, [
) H% }) p% m) I& E% ?* j3 C
cfg v68a3 (alpha)9 l, t, z- ]+ R1 ^5 ?, `$ }% }* b
* Translation updates
1 i) {) o% _/ B: e' r" a- D. w   New strings: Cover~~Front Cover~~Back Fav: Off Fav: On
- q) W7 C- N; Q& {- Y3 \6 }* Changed gui option:  s+ I8 F" v( J5 q9 _; E2 b
   gui = 0, 1, 2, 3, [4], start# B( `( d0 t% J: ?6 o, ~% R
   gui = 0 : GUI disabled* e5 h1 b" G& }* V$ R2 Q. i
   gui = 1 : GUI enabled, GUI Menu disabled, start in console mode
* ?# v: F4 O3 @5 x, p2 ~# b   gui = 2 : GUI enabled, GUI Menu disabled, start in GUI mode
7 h% \6 H4 n' A$ i* g+ S   gui = 3 : GUI Menu enabled, start in console mode
) l  F  A" \0 |% W% T3 X0 V( K   gui = 4 : GUI Menu enabled, start in GUI mode
- W8 l$ r1 S# i- Z% D   gui = start : same as gui = 46 U3 p) q9 v, R1 M8 x: n
* Game dialog button changes:
; K" m* r7 j: b+ Z9 f   Pressing button A on cover will start the game* C1 @- f7 q0 L8 n. J7 W
   To rotate the cover hold button 1$ I8 q  P1 ~/ W9 C6 G6 {6 C" F
   To zoom use buttons +/-
! J6 K0 X' ^+ ^$ X5 S5 n7 y   buttons UP/DOWN: change cover style5 N5 Z1 I0 d$ {, R( X0 z
   buttons LEFT/RIGHT: prev/next game7 l3 B3 G% J+ O# O+ q& D/ P
* Cover cache fixes( `  r- h% V8 `2 T

2 Y, Y0 a* k% o2 n. B' }' Z0 Scfg v68a2 (alpha)- b1 [2 d. b4 E0 r4 _
* Skip game start confirmation when started from gui menu.  W; L5 g/ \( n8 a- u  r9 A
* When a game is selected and the wiimote is not pointing
& w! t" ]5 ~  c3 M0 \: c8 y   to the screen move the pointer to the start button so' `  U) x3 z9 k2 \
   that pressing button A will start the game directly.
6 t2 l" S4 [1 j, |8 k* Always start with cover view in game dialog9 f& K8 B. R" u
   (previously it remembered the last state)- U5 W' V; w: R* Y
* 改進了圖形模式的選項:5 G1 C0 i* b% T! c6 x% K
   gui = 0, 1, 2, [3], start //有4個參數可以選擇' X: l% Z+ }2 U) S9 I' F
   gui = 0 : GUI disabled //開啟圖形模式
; Q- Z- @: C" @1 Q( w# m   gui = 1 : GUI enabled but starts in console mode //開始圖形模式不過默認仍是主機模式,也就是v67之前的圖形顯示模式
7 }; T6 m0 l- B/ r' f   gui = 2 : GUI enabled and starts in GUI mode//完整的圖形模式7 q( ^7 P8 S; w; k
   gui = 3 : GUI and GUI Menu enabled. Starts in GUI mode//圖形模式和圖形功能表全部開啟
3 Z  R9 |; O) W; |& v* b   gui = start : same as gui = 3 //star默認就是參數為3的模式
1 m+ Z0 {8 v. R: E! m/ Z! I* Translatable GUI menu
! k; i2 i- E1 C* ~$ q: g! z+ a  `1 |( e% V4 W9 l' a0 ~
cfg v68a (alpha)
# T& Z. E3 v! J4 P0 U% S  P* GUI menu

8 `! T  `  L/ N6 x7 l7 ]. A6 \/ G& I' v& |, s- v; [4 Z5 ^
下載地址:3 e" L0 U+ ]3 G, D, h& w' H
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發表於 5-5-2011 10:25:16 | 顯示全部樓層
找好久了~感謝樓主分享
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發表於 18-5-2011 10:22:55 | 顯示全部樓層
看看哦
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發表於 23-5-2011 21:01:30 | 顯示全部樓層
谢谢楼主
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發表於 25-5-2011 10:57:30 | 顯示全部樓層
Thanks for sharing.
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發表於 1-6-2011 21:51:48 | 顯示全部樓層
謝謝大大無私分享. O/ y* \; }& \: Q
感恩
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發表於 1-6-2011 22:04:51 | 顯示全部樓層
我找好久了!謝謝!我現在就下!
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發表於 18-6-2011 13:10:07 | 顯示全部樓層
謝謝大大無私分享
" H3 \) Y% ^! l% A7 g% h感恩
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發表於 12-8-2011 08:00:53 | 顯示全部樓層
Good~~Good
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發表於 22-8-2011 19:33:54 | 顯示全部樓層
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