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Changes:8 T8 E6 S' r5 R. P3 P
cfg v68d (bugfix)
7 n V' q. H1 J. S& w* Fixed wrong banner sound playing (or hang or crash)
: z# y. g6 g3 y$ s when using WBFS and the new GUI menu.
2 P" }% s4 [+ [! |* Fixed missing text when a translation was missing
3 e9 U) F: M' Q# I0 H8 E$ t (Now english is used if a translation is missing): a7 @9 g4 u; X1 b/ g2 S
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cfg v68b4 (beta)0 c- b! [8 g! F, W% a
* Set custom buttons inactive when any window is opened
' B# d8 T: e# o+ E4 J" J* k* New theme options:
: O9 m3 {3 p; u: j/ A7 b gui_text_color_title
! a( r9 s$ B8 y7 h u gui_text_color_button2 t6 s ?* F+ @/ b
gui_text_color_radio
' g' r. u5 w/ x* f( Q gui_text_color_checkbox
- p4 U5 W, a `5 f6 @ Setting gui_text_color_menu will set the base gui menu color) ~2 t: g+ g0 D
and all of the above color options too.
$ `: I# {8 L/ n: U; h2 D: i& G6 g6 W Setting gui_text_color_button will also set radio and checkbox! ~# ?& X/ U5 d* g, L
default value is same as gui_text_color_menu
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) p) V: @( L9 X5 Q- T- J( R: I6 Vcfg v68b3 (beta)
, s3 `# Z7 v) F: m8 j* Detection of cios d2x v4 beta 2
8 n& g# s4 U6 |6 t( J* If pointer is outside a defined gui_cover_area then don't scroll, ?" c$ b/ _4 p. B$ U3 B
* Fixed: wrong size of 2d&3d no cover image in gui menu game select$ a6 d& v# l3 S7 [" R- w
* Fixed: admin unlock in gui mode to show full game list' v3 s3 R' C9 S$ s
* Fixed: missing gui menu custom buttons after switching from console
7 r) T: {! i' B3 i* Cleanups
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cfg v68b2 (beta)
6 u' T" I. f( B' v+ W8 o* New theme option:' `- Q" X* O! d
gui_button_NAME = X, Y, W, H, TextColor, image.png, Type, HoverZoom
; g3 \9 M! ~- O$ w2 a NAME can be: main settings quit style view sort filter favorites, `6 x5 f1 z9 K* g3 Q* \# g# v- }
TextColor is same format as gui_text_color_menu0 I( V* i! c7 Q
(Seting TextColor to 0 will disable text on the button in case icons are used) N g: k! D5 E4 X, I
Type: button or icon
, ~' y" ?6 c4 H HoverZoom: 0-50 in %
) M R' A( p$ m5 H$ M Paramteres after coordinates are optional. Default values:
( F% P9 y7 p, c& O9 }3 v gui_button_NAME = X, Y, W, H, white/A0/44444444, button.png, button, 10, C* P& X0 G9 I. D) O6 u
* New theme option:
3 U' K3 _0 s8 I0 I" E( T8 E gui_bar = 0, [1], top, bottom t* b2 U; _: }5 K! y. ?0 d
Will disable / enable gui bar or enable only top or bottom.
. E |6 g; K! x+ y" H* Minor fixes to gui admin unlock & left/right dpad with coverflow$ l1 ]: {2 B. G- }
* Changed default gui menu color to white/A0/44444444
8 A8 T, S6 y0 Q. @" ] d+ ?* Removed [FRAG] note at startup; \! X. _/ h) E% Z' W
& f$ A7 O( l" R* O: icfg v68b (beta)7 B2 D" L3 [2 ]7 `) P& f5 _
* Translation fixes
3 Y# g+ a* Y3 [8 Z* Themable gui menu images:, [# C# v- K0 B6 g) _
buttons: button.png checkbox.png radio.png
( N) V: f9 \* Z windows: window.png page.png) |- e, z( M* I4 q N
Images can also be placed in usb-loader base dir6 [# g) ?- v+ r, K; k
and if a theme doesn't provide it's own button.png0 U( z/ b5 K( t) _; C2 Y& g+ ?: P
then images from the base dir are used.# X6 B9 D! a/ i2 h, ^! N
* New options:( a6 C" f* l5 g4 h. p
gui_window_color_base = RRGGBBAA default: FFFFFF80
( @- z; y. S; h gui_window_color_popup = RRGGBBAA default: FFFFFFB0
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" m) C2 R6 s) H& p5 f; ?cfg v68a4 (alpha)
9 R1 ~ L6 T h* Fixed Translation: Cover~~Front Cover~~Back: p& B/ d7 S0 b7 F
* Fixed switch from gui to console mode
' T6 [$ m) M l6 V1 L X* New themed options:
0 ?, S' }, {( X% O& S gui_text_color_menu = COLOR / OUTLINE / SHADOW V+ ?! q7 Y! J& ~
gui_text_color_info = COLOR / OUTLINE / SHADOW- s/ y9 k: u/ N2 Q- c% m- L
default:! b, t' @/ x4 u( I( |: X
gui_text_color_menu = 6688FFFF / 60 / 80
2 p. e0 G4 v% ? gui_text_color_info = white / 000000A0
8 q2 _+ K$ ]' q+ a+ j9 k each component can be "black", "white" or RRGGBBAA2 o, `( l n1 ~5 z# @. C7 C
OUTLINE and SHADOW are optional
! L9 T U# ^9 p* Bigger Start button
, w! P T0 a. z, ~* Minor GUI menu updates
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cfg v68a3 (alpha)
: K- F1 t/ F2 i7 _* Translation updates: f9 H, f9 K6 _" s0 z+ v3 o
New strings: Cover~~Front Cover~~Back Fav: Off Fav: On& c+ L) m! b; {+ g
* Changed gui option:6 w( o n, p. |/ @6 ?" P7 D+ k
gui = 0, 1, 2, 3, [4], start
C/ `; X& L. W u7 q3 d gui = 0 : GUI disabled- w! ?+ O% }( Z- H7 q) X) u
gui = 1 : GUI enabled, GUI Menu disabled, start in console mode" s4 J5 h7 R2 p# W0 U
gui = 2 : GUI enabled, GUI Menu disabled, start in GUI mode, N2 Z: a8 X: c4 G b
gui = 3 : GUI Menu enabled, start in console mode+ O7 m1 I B$ v$ ~3 A4 b0 R
gui = 4 : GUI Menu enabled, start in GUI mode, l) s1 c" @7 i) F- w
gui = start : same as gui = 4
7 V' o# T& _6 s3 [- w* Game dialog button changes:) R: G% Z- A# ]
Pressing button A on cover will start the game5 {' A% ^6 X9 t! w
To rotate the cover hold button 1
0 I) v. q5 {9 v0 B4 ]$ u Y To zoom use buttons +/-
1 ^/ f+ [& U3 c- B2 b1 o0 G buttons UP/DOWN: change cover style
1 I& {# H' d' U' F, q& J$ o9 E buttons LEFT/RIGHT: prev/next game
+ ]$ e" B+ O Q0 g8 q. g* Cover cache fixes
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5 |: [* Y. n9 n: P x6 H# Kcfg v68a2 (alpha)
) l( Y0 k2 p a$ v& q' X* Skip game start confirmation when started from gui menu.
1 Z; y& p" n' Y1 J6 [, D1 N. S% r3 g3 l* When a game is selected and the wiimote is not pointing8 I" E# v6 M6 s3 ^
to the screen move the pointer to the start button so' e1 C' Y! z1 t& Z( A: D1 |
that pressing button A will start the game directly.1 b4 x' D" R3 X5 w
* Always start with cover view in game dialog3 w$ U" s$ I. x: d3 ^( k- D0 H
(previously it remembered the last state)1 _. B6 B0 D7 V+ H% u; i' Y
* 改進了圖形模式的選項:
6 ?0 `' \5 q3 H' h( n* M7 \ gui = 0, 1, 2, [3], start //有4個參數可以選擇. ?2 o( N) n3 L" M; e
gui = 0 : GUI disabled //開啟圖形模式
3 M/ D$ P) h. v* a' h gui = 1 : GUI enabled but starts in console mode //開始圖形模式不過默認仍是主機模式,也就是v67之前的圖形顯示模式3 U; z! E3 s5 S1 j: v% V
gui = 2 : GUI enabled and starts in GUI mode//完整的圖形模式
3 g1 W: J+ P0 J+ M& k' F gui = 3 : GUI and GUI Menu enabled. Starts in GUI mode//圖形模式和圖形功能表全部開啟
4 q, A5 E1 E4 N6 Y0 @- S gui = start : same as gui = 3 //star默認就是參數為3的模式
0 S% X" f% k7 d* `. n* Translatable GUI menu
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~! ~- u: V b& n5 W9 }& _# _5 acfg v68a (alpha)8 J3 W8 n1 b9 Q; e2 |! W* Y$ g
* GUI menu
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- T4 X! @! B, s4 x下載地址:
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