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Changes:* ~9 l4 ]$ n l0 o( {$ z N$ d
cfg v68d (bugfix) w" F5 F1 b2 |% K( z. a
* Fixed wrong banner sound playing (or hang or crash)
. B: T5 F, q1 I. K- m" U when using WBFS and the new GUI menu.
' `* x8 i" ~1 n* Fixed missing text when a translation was missing2 \ w5 f6 C% X E) m w& K
(Now english is used if a translation is missing)8 j2 J4 o; c1 n1 Q
0 S4 N t7 W' U, D! `% R" c: Q* Zcfg v68b4 (beta)0 B- ]; D9 Q& ]7 L' ?3 u
* Set custom buttons inactive when any window is opened. [7 p' v4 ?7 q4 Z" F1 {6 M
* New theme options:
7 t( l' y+ C5 r0 Q m+ c gui_text_color_title
! p& g8 A# Q0 L) U7 c, j gui_text_color_button
& K) ]$ n" ?( p9 c2 y gui_text_color_radio
9 q: [6 N8 |( r gui_text_color_checkbox' o9 s/ x- ^6 u4 h7 s
Setting gui_text_color_menu will set the base gui menu color
% B6 N8 c7 x* w and all of the above color options too.3 L2 Y5 a+ J S- ~4 Y1 O
Setting gui_text_color_button will also set radio and checkbox
# E# E1 ?5 F$ c8 Q) p1 } default value is same as gui_text_color_menu
+ ^9 T" Y6 U0 S1 }
+ R: [- b+ c6 _cfg v68b3 (beta)0 y: u. e# S" m4 T) g+ }3 t# S
* Detection of cios d2x v4 beta 2
+ u' a* `! g* q7 o2 T! I* If pointer is outside a defined gui_cover_area then don't scroll! ] j$ U5 ^& Q1 N1 Z0 S
* Fixed: wrong size of 2d&3d no cover image in gui menu game select
. N2 v/ s; {$ U7 U* Fixed: admin unlock in gui mode to show full game list; R* X9 B2 Y0 M$ P
* Fixed: missing gui menu custom buttons after switching from console
; Y+ D# U- x! R* M* Cleanups
+ L5 \) V6 G# l' K& g' Z; m8 S- Q* B/ D) I
cfg v68b2 (beta)
5 U; [) ?' U5 S/ x5 Q0 ]* g0 d! p2 |* New theme option:! l& j0 C3 I. R# i/ T% d
gui_button_NAME = X, Y, W, H, TextColor, image.png, Type, HoverZoom: F0 ^% q3 L) i
NAME can be: main settings quit style view sort filter favorites. p" F: D9 ~1 E
TextColor is same format as gui_text_color_menu' E1 r, [0 S/ w7 d1 V
(Seting TextColor to 0 will disable text on the button in case icons are used): a, Z3 r9 d( S3 r0 ~) V- K1 K
Type: button or icon
6 @. W0 }* j- J# T% G) A( W HoverZoom: 0-50 in %1 B. g' J3 R/ v6 x2 Z9 ?( U
Paramteres after coordinates are optional. Default values:
l2 u. Z+ x( y gui_button_NAME = X, Y, W, H, white/A0/44444444, button.png, button, 10- L$ X! Y, Z2 V: Q% `9 G
* New theme option:
& t* N( R: a+ E3 [, I gui_bar = 0, [1], top, bottom/ E* M5 {9 E; s r$ C% M
Will disable / enable gui bar or enable only top or bottom.
3 F( R5 F2 u: k% h l. {$ ?* Minor fixes to gui admin unlock & left/right dpad with coverflow
* {7 A4 U! r, @% f9 `5 z1 G1 X0 i* Changed default gui menu color to white/A0/44444444& |7 \, _4 h: ^* }6 G3 @. |
* Removed [FRAG] note at startup
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cfg v68b (beta)
0 [, f' K9 V7 G- \+ |3 C* Translation fixes# o: W; ]5 C7 _' f
* Themable gui menu images:
0 ?& x9 ~( Y% B buttons: button.png checkbox.png radio.png
& D# n! d+ k# P" R. A3 ]- e windows: window.png page.png1 b' N4 o, {3 Q# c" {6 R5 V
Images can also be placed in usb-loader base dir2 y! H3 a+ E: [. u+ G
and if a theme doesn't provide it's own button.png6 `0 d; R- c. F9 A
then images from the base dir are used.& L3 z* M; _5 l4 h# I
* New options:
% Z2 J3 D! L% m' s gui_window_color_base = RRGGBBAA default: FFFFFF80
% k8 ]5 ~6 {6 E9 A% R( Y gui_window_color_popup = RRGGBBAA default: FFFFFFB0
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4 ?8 |! J+ S! s3 Y) b
cfg v68a4 (alpha)
- Z6 @; i) E0 d* Fixed Translation: Cover~~Front Cover~~Back
, H4 [1 s) c+ @* ]* Fixed switch from gui to console mode- Z* x1 l6 g, m1 x
* New themed options:
" j& t R3 w. t gui_text_color_menu = COLOR / OUTLINE / SHADOW) ?) r# f1 C' }% N6 ?; U
gui_text_color_info = COLOR / OUTLINE / SHADOW
5 `4 }$ k5 h5 Y' v! m6 x default:3 p7 Q. O3 X4 R. t$ F# F; R" b2 o+ I
gui_text_color_menu = 6688FFFF / 60 / 80
9 C. G: ~1 S' ^! } gui_text_color_info = white / 000000A0
3 w" [8 E4 G0 a1 p# I3 i' t: N each component can be "black", "white" or RRGGBBAA
3 c/ A0 K# e6 s" m9 S" } OUTLINE and SHADOW are optional
& r2 _- v2 @ |* Bigger Start button# [, u7 c7 |: J7 w$ Q
* Minor GUI menu updates
& D& l) T9 `1 d$ Q& i' }& u, N! z9 u
7 t% F, H3 f1 F+ R# N( o# Gcfg v68a3 (alpha)
1 D' Z/ c' {; J1 {' ]* Translation updates5 \' E1 m& P% r. Y* Y
New strings: Cover~~Front Cover~~Back Fav: Off Fav: On! l; K; }* T8 y1 i: J
* Changed gui option:
* U* [0 E0 K0 u" w3 D: s$ w) O gui = 0, 1, 2, 3, [4], start+ k; a1 b8 l# ^5 O
gui = 0 : GUI disabled* p; L( x. d3 d4 ?, }- O+ D) B
gui = 1 : GUI enabled, GUI Menu disabled, start in console mode* I; G, e. M9 a" b
gui = 2 : GUI enabled, GUI Menu disabled, start in GUI mode
( n8 m, o: {5 L7 c' e gui = 3 : GUI Menu enabled, start in console mode
2 M) b5 e; h2 ]3 ~/ U gui = 4 : GUI Menu enabled, start in GUI mode# e/ g: J9 k- u2 x" C/ y
gui = start : same as gui = 44 U; v7 p9 I9 a7 Q) ~4 w
* Game dialog button changes:
5 E% K* V) Z4 e% a1 P2 A Pressing button A on cover will start the game& g. [. {1 R' Q) |7 N6 T3 a5 {
To rotate the cover hold button 1
; p% L1 V% h3 m8 o8 X- H4 K To zoom use buttons +/-
7 E) u. m) ^- o6 B% [) \$ ^ buttons UP/DOWN: change cover style
t6 H& x9 w N6 U5 G j buttons LEFT/RIGHT: prev/next game
; R9 ^% p9 n c( C9 S: w2 Q* Cover cache fixes
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~( w5 l, b; k( A, ^- B0 t% x# Hcfg v68a2 (alpha)
- v7 S/ z" Z! b) O: i* Skip game start confirmation when started from gui menu.% ^; w2 e. Q3 u _2 c+ U
* When a game is selected and the wiimote is not pointing
3 a1 _4 N e, T; k# ^7 r to the screen move the pointer to the start button so
& ]3 E8 F+ J* X5 J' k" b3 x5 d that pressing button A will start the game directly.2 Z0 z- @3 m \! C
* Always start with cover view in game dialog+ ~3 B8 I8 m- }) Y4 i
(previously it remembered the last state)* f$ K' M) u- r: Y/ E: q: L
* 改進了圖形模式的選項: k' w* ?3 ]$ u3 Y* |
gui = 0, 1, 2, [3], start //有4個參數可以選擇
6 p' I" g' J8 `9 l# i9 @ gui = 0 : GUI disabled //開啟圖形模式
% P6 \* }/ s2 H5 X7 v1 U7 q: t+ l gui = 1 : GUI enabled but starts in console mode //開始圖形模式不過默認仍是主機模式,也就是v67之前的圖形顯示模式8 u& p& l4 x% f5 u5 x4 G
gui = 2 : GUI enabled and starts in GUI mode//完整的圖形模式
& f: N4 W7 ~% j B gui = 3 : GUI and GUI Menu enabled. Starts in GUI mode//圖形模式和圖形功能表全部開啟" ~( i/ C$ W+ e/ J7 F
gui = start : same as gui = 3 //star默認就是參數為3的模式- u ?, B, b$ K- F
* Translatable GUI menu" _9 ?7 X1 G H6 z0 Z1 e
- \% G+ k; p G, p7 Jcfg v68a (alpha)" }. e, R+ u+ z- m% M) B
* GUI menu
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