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Changes:$ C9 G& v* O* Y, u+ z( I
cfg v68d (bugfix)1 f( C( R Q/ j7 `2 c) c+ [9 i
* Fixed wrong banner sound playing (or hang or crash)
9 ]4 ^% n' X0 H6 w& W+ d K when using WBFS and the new GUI menu.: S' [* f1 h. w' w* r& |
* Fixed missing text when a translation was missing1 O: x# M9 X: }4 s) `
(Now english is used if a translation is missing)
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cfg v68b4 (beta)& d2 s4 F! T/ W/ X
* Set custom buttons inactive when any window is opened2 R+ @/ |# M1 Q* I
* New theme options:
9 t/ X6 V T j) r gui_text_color_title; z, ^* b) O' S& p
gui_text_color_button
+ q+ v/ ]4 H3 y$ z2 Z! f4 x5 n gui_text_color_radio
. b) W8 T& `1 y gui_text_color_checkbox( b8 L( K5 [8 t2 u* N6 I- k5 G+ X
Setting gui_text_color_menu will set the base gui menu color
, M/ q6 }, s, j& J% K5 [ and all of the above color options too.
5 y$ J! g4 A$ w' E# _0 A% w- L Setting gui_text_color_button will also set radio and checkbox- ^( q2 v* o5 D& ?! Q* S U
default value is same as gui_text_color_menu) I) f. Y! \, g. v
4 ?, S8 n w3 e3 d" u- x: Rcfg v68b3 (beta)3 }, d- t' ^; N6 C$ p; K9 ~% A" X
* Detection of cios d2x v4 beta 2
1 _9 z O, [5 a) Y' P* If pointer is outside a defined gui_cover_area then don't scroll0 `& W; b s2 X5 s, R
* Fixed: wrong size of 2d&3d no cover image in gui menu game select
8 C+ b3 n2 I& {) m$ E* Fixed: admin unlock in gui mode to show full game list
o& E& s- J1 ]# }% i* Fixed: missing gui menu custom buttons after switching from console
. G+ U% ~. R1 g- L8 f* Cleanups- Z1 w C+ M, e6 \' p
# P# R# M/ Q& C7 X5 m0 z u, ?+ j
cfg v68b2 (beta)
! a0 z# n5 k6 T( v# V* New theme option:8 D7 a- u7 O6 d& A- G5 x) i# j
gui_button_NAME = X, Y, W, H, TextColor, image.png, Type, HoverZoom N; S) O# ]3 P3 L9 Y9 A! Q
NAME can be: main settings quit style view sort filter favorites
9 [. E4 ^6 {7 z' b+ I9 J TextColor is same format as gui_text_color_menu; o, ~0 _- t' u A
(Seting TextColor to 0 will disable text on the button in case icons are used)
0 k/ M6 i ^. q) X6 i( A Type: button or icon+ v7 r5 c; H5 _/ o, I% K. A6 s
HoverZoom: 0-50 in %- ^, Y4 e" X7 {' B
Paramteres after coordinates are optional. Default values:+ K6 F- i9 y2 M; ^/ h
gui_button_NAME = X, Y, W, H, white/A0/44444444, button.png, button, 10
2 H( d7 C5 D: n5 ?2 W* v3 Z* n; d* New theme option:4 Q$ X' X& Z" ^
gui_bar = 0, [1], top, bottom
! g% t- C( t, K E) G) D Will disable / enable gui bar or enable only top or bottom.7 c4 H; @; p8 C" B$ e! I% ^' u
* Minor fixes to gui admin unlock & left/right dpad with coverflow L& |7 `1 c4 y2 F4 k3 c) y
* Changed default gui menu color to white/A0/44444444
, H4 b2 I7 |' T3 V, Z( }. b* Removed [FRAG] note at startup
B: R$ }' {5 j) _: Q M2 r& S) q- [/ |( j6 `' L$ u) H
cfg v68b (beta). P$ g5 c# v" w+ k( c+ }3 ?
* Translation fixes- e' C4 ?6 \$ A/ P2 n* G6 k" I# P( k6 x
* Themable gui menu images:8 S9 t* ?% V. _. \' o: \' I+ T; W2 Y
buttons: button.png checkbox.png radio.png! a9 g+ E4 X/ ~& O' n
windows: window.png page.png
r* K* L* M/ F3 _0 g Images can also be placed in usb-loader base dir
) k: a8 M* t; C. }, } and if a theme doesn't provide it's own button.png
! D% n" ^! I( ^( }8 Z9 | then images from the base dir are used.
# l* l* V) y/ Y0 ]8 a* New options:& ]* j3 _) Q" n4 n$ V; K- j+ J! `' U
gui_window_color_base = RRGGBBAA default: FFFFFF80% e, o% p- q8 P
gui_window_color_popup = RRGGBBAA default: FFFFFFB0
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cfg v68a4 (alpha)0 K$ I, H8 j( g+ _7 g/ F- @+ k# e
* Fixed Translation: Cover~~Front Cover~~Back& T3 n3 F$ ~3 h. \' Q( j& ]- l
* Fixed switch from gui to console mode
' k! o3 V8 P! C3 G* New themed options:
$ {# u& P: V X( Q' Y gui_text_color_menu = COLOR / OUTLINE / SHADOW
9 ~7 u* b4 Y$ p gui_text_color_info = COLOR / OUTLINE / SHADOW# p9 A" _1 {- B S
default:
. N7 [+ H" q% [( c9 w/ n n8 f: M gui_text_color_menu = 6688FFFF / 60 / 80
# O3 @* V* B# E& ~7 r. M) z' T. z0 { gui_text_color_info = white / 000000A0
6 Q- t( }* @: |' y each component can be "black", "white" or RRGGBBAA
9 Y( C5 Q3 M) u7 N5 h+ V) [# J7 n# N OUTLINE and SHADOW are optional
# M! ^& w8 a( z7 V* Bigger Start button) m/ ]7 x" r: X; i
* Minor GUI menu updates$ C+ G( f6 X- Y! l$ r
2 W9 c1 l6 x+ F; x- L# Tcfg v68a3 (alpha)
! }" M* l" a$ j3 b3 [/ \* Translation updates8 @, q' K/ r* a/ o
New strings: Cover~~Front Cover~~Back Fav: Off Fav: On
, {) C. Y1 i' {# P* Changed gui option:& c" t7 W+ p/ T1 x7 l0 P9 z \, P
gui = 0, 1, 2, 3, [4], start* O+ M$ b$ v- U! }& @* t
gui = 0 : GUI disabled( c' \4 D4 Z* u$ F" Y5 [/ X8 r
gui = 1 : GUI enabled, GUI Menu disabled, start in console mode! T7 N7 |$ j X U# `" m+ A
gui = 2 : GUI enabled, GUI Menu disabled, start in GUI mode1 ~( {8 f6 ? E) c3 I6 K
gui = 3 : GUI Menu enabled, start in console mode; t1 l: T( h! C, r3 m6 W" b
gui = 4 : GUI Menu enabled, start in GUI mode
9 W) I, x0 }* ^4 i3 m o gui = start : same as gui = 4
: q+ C7 A- o3 K' e* Game dialog button changes:) R8 G/ v* j7 Z) M
Pressing button A on cover will start the game7 C" S/ R7 j1 D+ N9 Q
To rotate the cover hold button 1# q' d* t. h- g# p- f
To zoom use buttons +/-
- E2 w" S# \2 I buttons UP/DOWN: change cover style% s3 \0 W6 C8 u5 ^$ C @5 I
buttons LEFT/RIGHT: prev/next game+ R3 {; r; K7 K
* Cover cache fixes% |- u; V+ X8 u# a$ W. e; B; y
, o8 A% W& c$ d; xcfg v68a2 (alpha)
4 H, q, Q7 T* R2 B+ b* Skip game start confirmation when started from gui menu. {0 W* j4 D% l1 ]
* When a game is selected and the wiimote is not pointing. g {" i# K) i2 p( \
to the screen move the pointer to the start button so1 N5 y8 a, V3 n" N2 b7 h& p; R
that pressing button A will start the game directly.
1 c, I! x# |* h; D5 Q$ `* Always start with cover view in game dialog; P# E5 T6 u( S
(previously it remembered the last state)7 G q4 [% W- k5 v; z/ C1 T7 l
* 改進了圖形模式的選項:
6 }$ ]9 U# @" v) e" x6 C- _ gui = 0, 1, 2, [3], start //有4個參數可以選擇
$ P, h/ `" M% w7 B& ?$ q7 l gui = 0 : GUI disabled //開啟圖形模式
/ N4 H: h1 @% Y M! a4 ] gui = 1 : GUI enabled but starts in console mode //開始圖形模式不過默認仍是主機模式,也就是v67之前的圖形顯示模式, }" G0 Q ?8 ?! u2 F [
gui = 2 : GUI enabled and starts in GUI mode//完整的圖形模式
2 W+ }" d0 G7 h' Y; T5 u gui = 3 : GUI and GUI Menu enabled. Starts in GUI mode//圖形模式和圖形功能表全部開啟8 _( ?- P4 T, c) p1 G5 e( ?
gui = start : same as gui = 3 //star默認就是參數為3的模式7 C" X6 S* V8 _' t* s) c/ J
* Translatable GUI menu
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* f' E3 G5 i: s$ Tcfg v68a (alpha)
8 y2 W) t. s y. W, N) ]/ Q* F* GUI menu
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' z+ y: b: F. T1 C! U下載地址:9 ?# s' l. f4 K; D4 g$ ]# D8 B8 L
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