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Changes:
q/ w* q: l5 ~; Icfg v68d (bugfix)
9 F: U) G, L+ E; S/ Q1 }( e* Fixed wrong banner sound playing (or hang or crash)
% N E( @) C+ S) e when using WBFS and the new GUI menu.
+ G( {7 W7 ^" b" _; d+ L0 ~* Fixed missing text when a translation was missing
! ]7 Y1 b& `( L3 _' A) { (Now english is used if a translation is missing)
* ?' w) H! H( r" k9 m( ^) N
8 O2 A' X. m- lcfg v68b4 (beta)
- D7 ?8 ^3 v s* Set custom buttons inactive when any window is opened/ V4 r6 w; |. `2 i
* New theme options:" ]5 o# @- r8 G/ S1 R' G* ?) t
gui_text_color_title
+ n/ m1 J2 y5 K& j gui_text_color_button
; H8 [4 V5 c/ k7 n. B/ q' D2 k0 p e gui_text_color_radio
+ T' V, g$ v# a, z# M+ v S gui_text_color_checkbox
, i4 ^! O/ d; ? Setting gui_text_color_menu will set the base gui menu color+ U8 Q$ G! S+ O! ?
and all of the above color options too.+ ?- o0 N8 e6 e% {; ?
Setting gui_text_color_button will also set radio and checkbox) q5 r) J5 k5 z( K- ?! v
default value is same as gui_text_color_menu
8 b1 v; t. R, x3 v# M- ?
* c; N) E) @0 l9 M8 Y) r. kcfg v68b3 (beta)
! Y* T y- j! Q0 _6 b3 p$ G3 e3 P* Detection of cios d2x v4 beta 28 L: E u9 i* I: p, O3 T7 D
* If pointer is outside a defined gui_cover_area then don't scroll: b9 F1 t+ q& I; I a
* Fixed: wrong size of 2d&3d no cover image in gui menu game select
5 L2 e6 {) c" f( t* Fixed: admin unlock in gui mode to show full game list
! J& q0 x& Z7 } V: F% `( b* Fixed: missing gui menu custom buttons after switching from console
! _8 J3 ~) r9 b4 p+ W% i( c* Cleanups
- u+ q+ n' l% p& m
+ W& J; G1 z$ gcfg v68b2 (beta)
) ~& ~6 w& a8 ]4 a* \4 ]* New theme option:
( C* T+ A' i; J8 B$ a gui_button_NAME = X, Y, W, H, TextColor, image.png, Type, HoverZoom
% p* I' ] ]3 R* [ NAME can be: main settings quit style view sort filter favorites
# z4 J# I( S1 a5 ~. J! G, \- B TextColor is same format as gui_text_color_menu
0 h& I5 U2 m6 d8 O (Seting TextColor to 0 will disable text on the button in case icons are used)" B' `) v; b) k& g' h l
Type: button or icon
3 @! C- R: R6 m2 z# P HoverZoom: 0-50 in %
4 n! @! N h+ B- b& \ Paramteres after coordinates are optional. Default values:
- x c- [! X4 S! k4 W/ D gui_button_NAME = X, Y, W, H, white/A0/44444444, button.png, button, 10/ t1 d# j' W& {0 q& e. ~8 e, P
* New theme option:4 i8 [5 }4 C% \+ U5 e I
gui_bar = 0, [1], top, bottom1 \. S; h7 X. T' ?- p1 P7 p( d
Will disable / enable gui bar or enable only top or bottom. m8 I F9 N/ c, ~* T
* Minor fixes to gui admin unlock & left/right dpad with coverflow. G) _, L8 x; l" I
* Changed default gui menu color to white/A0/44444444
7 L0 a7 U, J1 o% K9 k: X# ?8 _* Removed [FRAG] note at startup
1 K7 j$ U1 ^0 C! u
! {- X% W% S, r1 Q% X/ Hcfg v68b (beta)0 K) h9 n4 y; o. n
* Translation fixes
3 }! @$ d T0 v( K e3 g8 q+ I* Themable gui menu images:0 V4 I/ b# R1 _" h# m: a
buttons: button.png checkbox.png radio.png
8 r5 h/ ]8 ~# }$ k* h; z# J1 C windows: window.png page.png
$ o8 H$ A( a! a Images can also be placed in usb-loader base dir
! A3 \( P( C3 [/ U* X' e3 Q t and if a theme doesn't provide it's own button.png8 Z) x( j6 c1 W4 I7 R
then images from the base dir are used.
3 Z* _$ `; U9 S/ \$ J* New options:
# K$ Y8 u3 e. m, `) F: L3 y gui_window_color_base = RRGGBBAA default: FFFFFF80
7 d+ }1 h7 l* l8 W* I gui_window_color_popup = RRGGBBAA default: FFFFFFB0
s; H! \, B3 D( q" Z5 R
' }% ?2 l5 h/ h& h; `+ s2 z: i+ [% c6 |
c- G+ n3 B7 M% h- L7 k# j3 \cfg v68a4 (alpha)9 @ W2 R5 X& Z3 J
* Fixed Translation: Cover~~Front Cover~~Back2 l& V$ E4 g; X9 {( K
* Fixed switch from gui to console mode$ S* F/ ?3 F6 L5 z% b
* New themed options:2 `# ?" S0 p6 s7 C7 ?) k$ ~
gui_text_color_menu = COLOR / OUTLINE / SHADOW
& ^ {! o" N# q- _ gui_text_color_info = COLOR / OUTLINE / SHADOW6 F" x- e1 Y3 d9 H0 {, A' r
default:) V: l$ ~1 e! T) d. }5 Q- y1 V0 V0 \
gui_text_color_menu = 6688FFFF / 60 / 80
5 t$ i) R; }% u6 k( V+ n gui_text_color_info = white / 000000A0
0 w% M8 D E! ^ each component can be "black", "white" or RRGGBBAA8 w' c) T( L$ ~7 r9 Q5 |1 J+ L
OUTLINE and SHADOW are optional- Y2 v2 b g/ k0 L9 @5 a$ N
* Bigger Start button5 ^/ h* E3 f& y3 ?
* Minor GUI menu updates
0 M, F4 T- k' ^+ W
6 J Q1 D9 x% i) r% N' s: scfg v68a3 (alpha)* l0 u% @1 O+ T; r
* Translation updates
0 J2 e, C- ]2 D$ {4 K g New strings: Cover~~Front Cover~~Back Fav: Off Fav: On
* ?6 d# \$ i2 Y; O# \* Changed gui option:& M5 b% S- q7 ^4 K4 O/ |
gui = 0, 1, 2, 3, [4], start) j4 r: \/ D: A4 F+ S3 a0 b
gui = 0 : GUI disabled
' w1 X: T) E4 g$ l5 z gui = 1 : GUI enabled, GUI Menu disabled, start in console mode7 Z! ?( x7 A2 h9 ?! D
gui = 2 : GUI enabled, GUI Menu disabled, start in GUI mode
4 { }& [/ z% P. ` gui = 3 : GUI Menu enabled, start in console mode
F# }. e" T' q# t |+ O1 A gui = 4 : GUI Menu enabled, start in GUI mode
1 K" ?8 u. `1 X5 G* }1 w; A gui = start : same as gui = 4
# ?: G" ]6 i: `) v1 f9 ]* Game dialog button changes:
7 r3 I( s2 e) K* S, ~ Pressing button A on cover will start the game
- `4 I ]: s: k+ Y* ] To rotate the cover hold button 1
, |7 [! g( Y% M/ O" A+ f To zoom use buttons +/-+ @8 i( G% r/ o5 G6 @1 j
buttons UP/DOWN: change cover style! U% h# `( V. y7 Z: o7 g( d7 Y
buttons LEFT/RIGHT: prev/next game4 K: l- w6 e+ p% }/ [- B
* Cover cache fixes
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' D: D n, D4 d/ m# h; k% mcfg v68a2 (alpha)& V( L7 \* P( S& l- s( D( e
* Skip game start confirmation when started from gui menu.
* m/ y6 W3 n" @7 J/ T* When a game is selected and the wiimote is not pointing# x9 g6 S2 J( a) T/ y
to the screen move the pointer to the start button so t# N' T5 T5 N7 H: h2 x
that pressing button A will start the game directly.# f7 t: l6 r1 X% l, z* B1 L
* Always start with cover view in game dialog
1 c! s2 W" n" r R; ?0 _* e (previously it remembered the last state)
, m- |' u/ g- @8 W* 改進了圖形模式的選項:- q' Y/ J# P# B. k9 F9 R% K$ L
gui = 0, 1, 2, [3], start //有4個參數可以選擇1 y& L$ x" C# ~# _
gui = 0 : GUI disabled //開啟圖形模式" T4 W3 w& {$ L+ n7 g3 }
gui = 1 : GUI enabled but starts in console mode //開始圖形模式不過默認仍是主機模式,也就是v67之前的圖形顯示模式
: a, U/ T- r; w' T: ` gui = 2 : GUI enabled and starts in GUI mode//完整的圖形模式' q8 X* m1 @8 b0 N4 R+ H" H* H' Z$ g7 e
gui = 3 : GUI and GUI Menu enabled. Starts in GUI mode//圖形模式和圖形功能表全部開啟
7 c A# [7 d& S; d' { gui = start : same as gui = 3 //star默認就是參數為3的模式
: g; L$ K1 g/ e# h, G: O6 N3 e* Translatable GUI menu$ k5 D3 |9 O) K1 m. [" c; I
6 D @6 C% E4 z1 ]3 G8 z
cfg v68a (alpha)5 Z# [7 j4 i% ]! Q: g0 y; `3 E# a& L" D5 m
* GUI menu 1 M5 F1 {5 ~, V3 M2 `: j+ c
- ^- t, \6 f {0 o下載地址:, P( d" y: Q) l3 ~
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