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Changes:
( P6 L+ u/ s' j$ P1 hcfg v68d (bugfix)9 v; C# W* Q3 S5 d2 r
* Fixed wrong banner sound playing (or hang or crash)0 O: w5 S7 ]/ `$ O2 x$ p: N& N7 z
when using WBFS and the new GUI menu.2 o, a* F- S) S. R2 x
* Fixed missing text when a translation was missing
8 K& P0 J" ?. z+ m (Now english is used if a translation is missing)- N E0 B5 n1 K* ]4 q+ J5 i
7 Q* o {, ]* n& u+ k, K% Ecfg v68b4 (beta)
5 V( J' S& J& Q0 H) O# g* Set custom buttons inactive when any window is opened) u( v, R* }2 p$ j8 u9 J& Z& h
* New theme options: W: q' E' v4 |8 J( @1 l# Q
gui_text_color_title
# O) P% J- y2 B* i" l/ u gui_text_color_button1 J8 ] L r' F
gui_text_color_radio; ]& p7 q1 B& q- q2 {! F. f: F
gui_text_color_checkbox% `5 k5 ?2 m" O7 ~* Q: o9 ]: q
Setting gui_text_color_menu will set the base gui menu color( o) t& v+ s; R7 X; m3 l/ \
and all of the above color options too.$ c: B% ^0 q$ T# R" D* y. \
Setting gui_text_color_button will also set radio and checkbox
; e# R- O3 {- m default value is same as gui_text_color_menu
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cfg v68b3 (beta)- I$ M$ Y# B; `6 H; l& F5 ]
* Detection of cios d2x v4 beta 2
6 \2 L( u/ h% [; G1 I: D9 n: D* s8 L* If pointer is outside a defined gui_cover_area then don't scroll
# K3 [$ n- O- e( ?1 @) D# `* Fixed: wrong size of 2d&3d no cover image in gui menu game select
1 U( b5 E r+ Z. j% y+ L* Fixed: admin unlock in gui mode to show full game list$ R2 p4 }2 F6 f: S+ A4 {6 g' |
* Fixed: missing gui menu custom buttons after switching from console4 Q0 Z& A- b2 Q2 k
* Cleanups
* h4 E) c; E6 ^ Q, k8 q8 c4 ^3 y7 s7 B0 X* S2 X& Z" w7 G
cfg v68b2 (beta)
' u- n+ `+ L8 C0 M$ z) o3 \* }; m4 z* New theme option:2 \) { }, n3 a+ a
gui_button_NAME = X, Y, W, H, TextColor, image.png, Type, HoverZoom* |: F$ M6 }. R6 e5 x! B1 ]
NAME can be: main settings quit style view sort filter favorites
+ Z' }0 g3 h; q5 T+ U TextColor is same format as gui_text_color_menu
! @+ z9 h+ L* [ (Seting TextColor to 0 will disable text on the button in case icons are used)* |& i8 U }& n# u) A
Type: button or icon
* g3 w4 \% l/ }: u+ v HoverZoom: 0-50 in %
3 x& q8 `6 H7 Y3 Y7 h$ H; T Paramteres after coordinates are optional. Default values:
# |; h. C; d5 l' e4 t gui_button_NAME = X, Y, W, H, white/A0/44444444, button.png, button, 102 h& Q+ Z- U A1 I
* New theme option:: i6 [, |$ t- L: _: j1 b) s
gui_bar = 0, [1], top, bottom. z3 m8 P" Q2 O+ }( K
Will disable / enable gui bar or enable only top or bottom.
7 [6 [/ N1 \ |+ Y0 e: x* Q* Minor fixes to gui admin unlock & left/right dpad with coverflow# m6 y% |+ X: U' _: V
* Changed default gui menu color to white/A0/444444441 t6 Q3 d4 k% t) ]1 Q7 y# w% `
* Removed [FRAG] note at startup
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1 R' |' ~" I; A7 B. R6 C. Icfg v68b (beta)- W) Q4 L1 v" L# j; V7 B
* Translation fixes: h9 t( x7 `% X3 v( v7 f }/ \
* Themable gui menu images:3 n# x: N' ?2 m* d+ e* m" Y
buttons: button.png checkbox.png radio.png0 b' M! T' i* V% R
windows: window.png page.png8 N6 D9 C& f' D: m6 F: D+ U) i, `
Images can also be placed in usb-loader base dir
e5 k5 L. t/ M. o4 ]: ^' ] and if a theme doesn't provide it's own button.png7 K+ H- ~9 Y2 V% k* P' B6 C
then images from the base dir are used.
* S% J. _% f% \" L* ^; \* New options:
$ p' r. @9 j" Y, {: d8 Q; R9 U! B gui_window_color_base = RRGGBBAA default: FFFFFF801 o; {( M# P+ J! ?1 g9 l/ K) t, `
gui_window_color_popup = RRGGBBAA default: FFFFFFB0
$ b% p0 L/ T. j D4 U! q) e
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7 e5 x. N) j# i0 ^% V: e0 Dcfg v68a4 (alpha)/ t) f8 d( p+ V, b! E6 v( L
* Fixed Translation: Cover~~Front Cover~~Back
5 o o$ g( E$ F9 w$ p1 o) N* Fixed switch from gui to console mode! u, A5 U9 u9 l* W: m9 b. o
* New themed options:2 J. C9 N- p9 F0 x- z# t
gui_text_color_menu = COLOR / OUTLINE / SHADOW
+ U x- s% J! o- O8 z. J gui_text_color_info = COLOR / OUTLINE / SHADOW
% N7 w: J6 l1 o5 z& ]+ k% Z- {' i. T+ i default:
+ o" N4 l6 u" P2 J& G gui_text_color_menu = 6688FFFF / 60 / 80
+ q# W- u7 d. c' u y gui_text_color_info = white / 000000A0
: b+ e2 _1 I/ b: z8 o7 d% m/ G* F each component can be "black", "white" or RRGGBBAA$ f1 \" m/ o# z# U. C4 }# B
OUTLINE and SHADOW are optional
: |" t! p0 J- V5 K; g* Bigger Start button
) D7 g {" g) ^' ^5 w# J1 P* Minor GUI menu updates
; Z4 s0 I# x9 h* V) W7 x( k% _
" c9 \& Q, C& B" ycfg v68a3 (alpha)
2 A+ A9 V; J- W6 T- p, Q* Translation updates
: M+ [1 V) J0 c, J New strings: Cover~~Front Cover~~Back Fav: Off Fav: On. |% F% h* U' q4 g B
* Changed gui option:9 d# E% R7 i' [' B4 O2 f$ p
gui = 0, 1, 2, 3, [4], start6 c; Y! X6 z; C. J3 t, v
gui = 0 : GUI disabled
8 o8 }+ F) j( |8 H( H gui = 1 : GUI enabled, GUI Menu disabled, start in console mode
% y$ ~# P3 o9 Q5 ?, V# C gui = 2 : GUI enabled, GUI Menu disabled, start in GUI mode5 V% {2 L8 E; h! q7 |1 O
gui = 3 : GUI Menu enabled, start in console mode
) t* F1 \3 e% R: y( M gui = 4 : GUI Menu enabled, start in GUI mode
( [ I5 r$ R0 O- t1 ? gui = start : same as gui = 49 l: u1 H# b+ q% `+ m$ ~6 D
* Game dialog button changes:
~: d, r! J' ]1 i) |0 f Pressing button A on cover will start the game
" z& m$ p, F" ^/ d$ r: j2 ^ To rotate the cover hold button 1
, c; w$ s/ }5 V$ o) E8 R* t9 M5 } To zoom use buttons +/-
( T4 u5 f. g% f( i buttons UP/DOWN: change cover style0 t" g8 {' v# b7 Q
buttons LEFT/RIGHT: prev/next game
8 J i8 J3 r N! C2 ~* Cover cache fixes
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cfg v68a2 (alpha)
/ C0 _: b- u: P& Q# ]" ?* Skip game start confirmation when started from gui menu.* M; T5 c9 F% Y: j3 s
* When a game is selected and the wiimote is not pointing$ d% _% K& o6 {7 B' p% N
to the screen move the pointer to the start button so
1 Q1 B5 c8 \! U9 T7 \: q, `7 a that pressing button A will start the game directly.
- C- k) A2 [/ j2 }* Always start with cover view in game dialog) a* _+ e: ~( N) P$ o
(previously it remembered the last state)9 d6 F; S# N% H9 _
* 改進了圖形模式的選項:
1 O$ ^% M3 G6 \& ~2 S: a n% E gui = 0, 1, 2, [3], start //有4個參數可以選擇0 ?( E5 \1 q+ h w& d8 ^ q
gui = 0 : GUI disabled //開啟圖形模式
. r% z# N Z! L( z5 B: a( t gui = 1 : GUI enabled but starts in console mode //開始圖形模式不過默認仍是主機模式,也就是v67之前的圖形顯示模式# V- r. c3 @4 ?
gui = 2 : GUI enabled and starts in GUI mode//完整的圖形模式/ u7 j: @% `5 P1 u2 y& i* h9 k5 o
gui = 3 : GUI and GUI Menu enabled. Starts in GUI mode//圖形模式和圖形功能表全部開啟: Q4 c* w" s8 [" Y& q B
gui = start : same as gui = 3 //star默認就是參數為3的模式
0 E* D; H& w" l. X- d* d J* Translatable GUI menu
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cfg v68a (alpha), L& z# |3 n5 j, f
* GUI menu , o- o7 F- B" z% F
6 Q+ q3 ~6 n \$ v# x0 y) u0 r) e下載地址:
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