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[工具] Configurable USB Loader v68d 繁體中文正式版

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發表於 29-4-2011 20:43:52 | 顯示全部樓層 |閱讀模式
Changes:' ^% s3 x- u0 K
cfg v68d (bugfix)
0 u  h3 y6 w, f4 }! O* Fixed wrong banner sound playing (or hang or crash)
) @( O6 M1 R, d, |2 O+ A   when using WBFS and the new GUI menu.
$ r4 [# X5 t5 E7 Y/ ^* Fixed missing text when a translation was missing
; G! Y( g% j% X  G$ [! k+ Z   (Now english is used if a translation is missing)% W9 E& j* c& }8 I5 P0 }0 q

& s6 |8 r" f, h2 o9 \% P' e5 z& Bcfg v68b4 (beta)
: Z7 e1 g2 q/ P% k* Set custom buttons inactive when any window is opened
9 ?4 E7 a$ r+ S7 S* New theme options:: E) R; M% E9 r# k  f) d0 K
        gui_text_color_title
& `5 F2 q9 ]% n        gui_text_color_button
! @" E! f# N: w# U$ j# a8 T7 D        gui_text_color_radio
5 \* I; {2 j1 K- K        gui_text_color_checkbox
$ q! G1 r: w+ a   Setting gui_text_color_menu will set the base gui menu color
2 @0 O. ]' _6 E% b1 O) w: Z   and all of the above color options too.
' t; S- n7 ^! B6 {   Setting gui_text_color_button will also set radio and checkbox
* m2 E* L2 E) n  G, Z' k, \6 u3 ?  c% ?   default value is same as gui_text_color_menu
. v( n& q# l  G  U# f0 o% e4 F2 D. Z- @3 f4 t0 i! }% p
cfg v68b3 (beta)
' r. P, t% U; c7 x' U* Detection of cios d2x v4 beta 2
% k3 {, i4 ?* g* If pointer is outside a defined gui_cover_area then don't scroll5 w2 n# [$ w7 N  e  D
* Fixed: wrong size of 2d&3d no cover image in gui menu game select: K- x) P) X( t
* Fixed: admin unlock in gui mode to show full game list
; b7 q- Z. c+ \4 A" W. P* Fixed: missing gui menu custom buttons after switching from console! W* {& W( o3 X3 t/ E- M! }8 v
* Cleanups  Y# R8 M& }: R+ t  i
3 P+ Q4 O6 N# @, a2 c7 Y) e
cfg v68b2 (beta)
! T* U/ C& p# K2 r* New theme option:
. ~" X/ y. O3 J+ v, x0 y2 ~   gui_button_NAME = X, Y, W, H, TextColor, image.png, Type, HoverZoom
8 c, G% }8 O9 X) c" n7 f! q   NAME can be: main settings quit style view sort filter favorites
/ I( j% \, b3 r* `, I   TextColor is same format as gui_text_color_menu* l  o6 [8 O( m% V+ Q
   (Seting TextColor to 0 will disable text on the button in case icons are used)
/ j: l1 f- w2 W8 n- @7 I7 E   Type: button or icon
7 w: o0 N, D3 w& s& D' j5 i! s   HoverZoom: 0-50 in %
% j. \* Y4 p% u: r# k   Paramteres after coordinates are optional. Default values:
0 {/ B. A8 V. Y   gui_button_NAME = X, Y, W, H, white/A0/44444444, button.png, button, 10
" S% A8 Y2 q8 H; d+ o6 J1 ]3 L* New theme option:4 @9 I. d/ H$ I
   gui_bar = 0, [1], top, bottom
7 n3 m" U! b; X   Will disable / enable gui bar or enable only top or bottom.4 [- b) [4 `) u+ j
* Minor fixes to gui admin unlock & left/right dpad with coverflow+ S3 t: [: Q. F( J  t
* Changed default gui menu color to white/A0/44444444
& k* A1 g  x6 I1 o9 d0 ~* Removed [FRAG] note at startup
- Z; b; E) v8 h5 X( D2 W+ `8 |$ ~+ b& \4 j; \$ s
cfg v68b (beta): u  a# n  ]8 l9 {! A
* Translation fixes* p* G& ~* c5 M/ z
* Themable gui menu images:; ~+ {9 v* R) u  }7 i( h
   buttons: button.png checkbox.png radio.png
# K3 Q9 I  ?* I  v" y; c$ G1 w   windows: window.png page.png
) C" {+ c$ r3 \% X( `# ?   Images can also be placed in usb-loader base dir/ c5 c( }) F7 d+ c$ O% p
   and if a theme doesn't provide it's own button.png
; s; y5 {1 I  w   then images from the base dir are used.
. x% o3 R# |. o, u; V% m* Z' |* New options:
8 x% g. \0 L9 f- ?& y   gui_window_color_base = RRGGBBAA default: FFFFFF80' T& U* K8 ]& m
   gui_window_color_popup = RRGGBBAA default: FFFFFFB07 {, V% I( P6 G, l, I/ V
$ ?; f) w# K! b6 p
$ J9 d0 H) o0 s& u+ V' s( f  ]$ X2 w
cfg v68a4 (alpha)
1 @- _6 Q7 _- x5 K6 o) ?# B; n* Fixed Translation: Cover~~Front Cover~~Back
$ b2 U( m" B; p, X0 G2 u* Fixed switch from gui to console mode
. {, Z! z" j7 O8 C9 f& u* New themed options:8 o$ X+ _* ^! S  |4 f
   gui_text_color_menu = COLOR / OUTLINE / SHADOW! v3 h4 x+ x! ~, H
   gui_text_color_info = COLOR / OUTLINE / SHADOW
, v/ _  n: B6 L3 b! d! h7 ]  B   default:# m/ y) e; n& {& X3 c& ]9 I
   gui_text_color_menu = 6688FFFF / 60 / 80
* r' y+ M8 [* ]* o* N" L% f; V   gui_text_color_info = white / 000000A09 m+ O$ \9 S( T0 Y
   each component can be "black", "white" or RRGGBBAA) T' f: w. c4 |5 u- H3 A3 J
   OUTLINE and SHADOW are optional0 i8 S, M5 I$ Q" t4 D' X1 v/ x
* Bigger Start button
" j7 e& w& O8 p8 I* Minor GUI menu updates
" f- c7 {6 r8 H% ?
1 Q( ^' }/ ?6 Jcfg v68a3 (alpha)& p6 ~. \) P5 B5 Y( X5 t
* Translation updates! a& \, A" d2 M9 k7 l& @1 r5 _) F
   New strings: Cover~~Front Cover~~Back Fav: Off Fav: On
  a& @1 n) }2 I* Changed gui option:
" [* u+ F0 a! l   gui = 0, 1, 2, 3, [4], start
, b1 e' t) {2 x0 x  {- {   gui = 0 : GUI disabled7 V* X1 h1 \; A& i
   gui = 1 : GUI enabled, GUI Menu disabled, start in console mode5 c/ j6 ?. U& I1 J1 G
   gui = 2 : GUI enabled, GUI Menu disabled, start in GUI mode5 P( X+ }8 a- G: D9 @0 C
   gui = 3 : GUI Menu enabled, start in console mode% a& g: Z3 C0 f  c9 s- S' b
   gui = 4 : GUI Menu enabled, start in GUI mode! o% N' Z! t  i9 z2 b" y6 d
   gui = start : same as gui = 4
( ^& W4 t/ f- `& |# H9 R; [* Game dialog button changes:
: p) t/ G/ d5 \- @   Pressing button A on cover will start the game
. E+ |% y+ B5 U( I/ ^* f+ b   To rotate the cover hold button 1: [1 Q" Y, n: O; Q( w  N: M) O
   To zoom use buttons +/-
) b1 o9 k! v. @( U2 l   buttons UP/DOWN: change cover style. c6 {  V. v* f6 g
   buttons LEFT/RIGHT: prev/next game2 K# P0 q' A) d1 p7 ?: F
* Cover cache fixes
* Y; G4 k7 X/ @% i1 g3 i; S# W
" t' A2 ]: v9 j! W8 ocfg v68a2 (alpha)5 E! H1 I6 {" V- }  T
* Skip game start confirmation when started from gui menu.* \  T2 Z! x/ L1 x
* When a game is selected and the wiimote is not pointing  \; P0 Z* R6 J+ @3 C
   to the screen move the pointer to the start button so( j5 Z) U2 u3 g! c+ i' p
   that pressing button A will start the game directly.7 {& S# w& P9 T) f+ q
* Always start with cover view in game dialog
( N: f3 B1 g1 ?2 w' E   (previously it remembered the last state)
4 S3 K, Q1 A/ H7 F# G2 R4 l* 改進了圖形模式的選項:$ n, G8 k0 f7 t) ~
   gui = 0, 1, 2, [3], start //有4個參數可以選擇
- B8 o9 |* u' g9 e6 p   gui = 0 : GUI disabled //開啟圖形模式7 j; a# I  D1 u* ~$ r% _8 ?
   gui = 1 : GUI enabled but starts in console mode //開始圖形模式不過默認仍是主機模式,也就是v67之前的圖形顯示模式* i7 p6 d; p& H# M- X
   gui = 2 : GUI enabled and starts in GUI mode//完整的圖形模式
8 J) j9 ~+ x1 @! y# F' V5 h7 I0 V   gui = 3 : GUI and GUI Menu enabled. Starts in GUI mode//圖形模式和圖形功能表全部開啟6 d( X. h! P" @' {! X" p
   gui = start : same as gui = 3 //star默認就是參數為3的模式
$ g% p0 ^! Y' c  w7 X6 k6 Y* h( l* Translatable GUI menu
$ N$ f4 T' F- i( I3 o# h' D1 z& Q5 @! B
cfg v68a (alpha): Y- `3 T7 n5 ?
* GUI menu
% Q5 H( ^: q7 E" T* D# Q' }6 P( w
& M/ t. W5 f1 p7 V  L- k
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發表於 5-5-2011 10:25:16 | 顯示全部樓層
找好久了~感謝樓主分享
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發表於 18-5-2011 10:22:55 | 顯示全部樓層
看看哦
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發表於 23-5-2011 21:01:30 | 顯示全部樓層
谢谢楼主
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發表於 25-5-2011 10:57:30 | 顯示全部樓層
Thanks for sharing.
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發表於 1-6-2011 21:51:48 | 顯示全部樓層
謝謝大大無私分享2 E! w6 w, _/ E4 b  Q5 ], L
感恩
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發表於 1-6-2011 22:04:51 | 顯示全部樓層
我找好久了!謝謝!我現在就下!
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發表於 18-6-2011 13:10:07 | 顯示全部樓層
謝謝大大無私分享
& s+ G; A/ O! P& W* R' k感恩
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發表於 12-8-2011 08:00:53 | 顯示全部樓層
Good~~Good
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發表於 22-8-2011 19:33:54 | 顯示全部樓層
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