|
|
jEnesis8 |6 N0 j0 ]- s' ^
是一個使用 Java 程式編寫的世嘉十六位元遊戲主機 MD 系統的模擬器,而jEnesisDS是在NDS平臺上的移植版本。本次最新發佈0.4a版本,有DS的朋友趕緊下載吧,讓我們在手掌上體驗當年MD遊戲的感動。+ c7 Q1 }: S) N; q0 g% S3 f; c
本次新版更新內容如下:/ ~) Y! x- d9 D# B8 d& N) y
·
) e0 W1 x: Z0 G" P( F+ a& UAs promised, here is the updated version with the newer cpu core. # }5 Q( f% d4 ? M4 f9 B. c- \
I decided to split the HW and SW renderer versions, because it makes my life a bit easier...
# Y% A' P4 t! s; L·
% K9 x/ F! {8 r) a6 _' QThe SW renderer version is included as a separate binary in this release and features 2 different scaling types: \2 r: B0 s0 `1 j
"Jitter" might look better for action games, "Blend" mostly makes text more readable. - j5 h4 M2 Z$ A" x
·
, I/ S* h6 b, a# l4 J1 F5 D& fThere is also a new option in the HW renderer: Force Update 4 f" M- C$ K* i# ?. t4 X; Z3 Z
·
: `+ ?: M" \7 u; j; h I+ cIf enabled, it reduces the chance of tile corruptions, but can also lead to massive slowdowns, if a game updates more tiles than the DS can handle in rapid succession.
( O4 F) T5 h) ]* X! m4 G. pSo "off" is basically faster. You can however switch to "on" temporarily, if the tiles got corrupted to force a one-time update (Viewpoint).
% _3 Z) x5 P6 O* @0 r6 F$ q3 Y f# {& Q
NDS上的MD模擬器
9 j' Q" ]2 D- |( ~6 }4 ?( a+ E! q0 J0 f" q% _
[ 本帖最後由 七夜怪客 於 5-8-2007 04:56 PM 編輯 ] |
|