找回密碼
 註冊
搜索
查看: 3180|回復: 0

[遊戲] NDS上的MD模擬器 - jEnesisDS 0.4

[複製鏈接]
發表於 5-8-2007 16:53:56 | 顯示全部樓層 |閱讀模式
jEnesis8 f% n0 S4 L+ B6 b/ ^) ?3 b+ X, J
是一個使用 Java 程式編寫的世嘉十六位元遊戲主機 MD 系統的模擬器,而jEnesisDS是在NDS平臺上的移植版本。本次最新發佈0.4a版本,有DS的朋友趕緊下載吧,讓我們在手掌上體驗當年MD遊戲的感動。

2 }! q/ v) x6 |2 E) M本次新版更新內容如下:8 L" z( F, h( M( z
·9 O* @6 Z: n7 m3 c
As promised, here is the updated version with the newer cpu core.
( G( y" m0 i  u% q( }* wI decided to split the HW and SW renderer versions, because it makes my life a bit easier...

1 v1 v3 J$ x$ U% U/ i·9 l; ^* H$ f0 w
The SW renderer version is included as a separate binary in this release and features 2 different scaling types:% e# a$ d0 I* D/ ]: G
"Jitter" might look better for action games, "Blend" mostly makes text more readable.

7 u' b5 j, {* M  J, h·; U9 a8 F8 N' T% h# {. e' ^9 e
There is also a new option in the HW renderer: Force Update
9 X  v* E' Y9 s" |) ^3 y
·
' r4 S+ R/ _3 Q/ x) e2 e
If enabled, it reduces the chance of tile corruptions, but can also lead to massive slowdowns, if a game updates more tiles than the DS can handle in rapid succession.) x9 ?! g1 t5 U. V1 i8 W9 |9 K* @
So "off" is basically faster. You can however switch to "on" temporarily, if the tiles got corrupted to force a one-time update (Viewpoint).
1 Z1 K2 \& F8 J0 l7 `( l
! k  q( m4 D6 ]+ \
NDS上的MD模擬器
1 f! V5 M: L/ D: H  Y: T9 t1 p# r3 d7 ?0 g' u0 g& u
[ 本帖最後由 七夜怪客 於 5-8-2007 04:56 PM 編輯 ]
您需要登錄後才可以回帖 登錄 | 註冊

本版積分規則

Archiver|手機版|小黑屋|歡迎光臨 Julybee Club

GMT+8, 8-11-2025 06:32 , Processed in 0.177716 second(s), 17 queries .

Powered by Discuz! X3.5

© 2001-2023 Discuz! Team.

快速回復 返回頂部 返回列表