找回密碼
 註冊
搜索
查看: 2994|回復: 0

[遊戲] NDS上的MD模擬器 - jEnesisDS 0.4

[複製鏈接]
發表於 5-8-2007 16:53:56 | 顯示全部樓層 |閱讀模式
jEnesis
# i6 }  F* S% H$ t
是一個使用 Java 程式編寫的世嘉十六位元遊戲主機 MD 系統的模擬器,而jEnesisDS是在NDS平臺上的移植版本。本次最新發佈0.4a版本,有DS的朋友趕緊下載吧,讓我們在手掌上體驗當年MD遊戲的感動。

( O4 r( z- V$ T7 w) i本次新版更新內容如下:- D! {) `. d* B% T
·' ]- u  \' N' a  n, o
As promised, here is the updated version with the newer cpu core.
2 e$ o2 B9 S& D1 f1 GI decided to split the HW and SW renderer versions, because it makes my life a bit easier...
. }& I, k& h0 W  [
·3 e3 x8 u* x5 V( q2 h, N
The SW renderer version is included as a separate binary in this release and features 2 different scaling types:  {, P" \/ h8 g1 h3 ^0 w2 i4 ~
"Jitter" might look better for action games, "Blend" mostly makes text more readable.
1 D/ b' {) E! {0 ~4 d4 T6 F$ {
·8 t0 z  F9 V4 @0 P0 k* ?
There is also a new option in the HW renderer: Force Update
: l1 {, f) w' P0 l8 {
·
$ Q- E. b4 w2 U: {4 J8 }$ Q3 v
If enabled, it reduces the chance of tile corruptions, but can also lead to massive slowdowns, if a game updates more tiles than the DS can handle in rapid succession.
# t7 _4 [* h# B; n+ qSo "off" is basically faster. You can however switch to "on" temporarily, if the tiles got corrupted to force a one-time update (Viewpoint).
. ^9 X3 R/ G+ [: e* p4 f8 j( g* W3 m; G
. P1 Q$ H  n* O9 D- d) p7 S
NDS上的MD模擬器
: J" v( C( x* Q1 x0 [! D8 l
: B9 m% a4 e, @, L* g) }( S[ 本帖最後由 七夜怪客 於 5-8-2007 04:56 PM 編輯 ]
您需要登錄後才可以回帖 登錄 | 註冊

本版積分規則

Archiver|手機版|小黑屋|歡迎光臨 Julybee Club

GMT+8, 8-6-2025 20:37 , Processed in 0.337687 second(s), 17 queries .

Powered by Discuz! X3.5

© 2001-2023 Discuz! Team.

快速回復 返回頂部 返回列表