找回密碼
 註冊
搜索
查看: 3456|回復: 0

[遊戲] NDS上的MD模擬器 - jEnesisDS 0.4

[複製鏈接]
發表於 5-8-2007 16:53:56 | 顯示全部樓層 |閱讀模式
jEnesis
5 O6 Z: W5 A8 @  ]5 B) w! D
是一個使用 Java 程式編寫的世嘉十六位元遊戲主機 MD 系統的模擬器,而jEnesisDS是在NDS平臺上的移植版本。本次最新發佈0.4a版本,有DS的朋友趕緊下載吧,讓我們在手掌上體驗當年MD遊戲的感動。
. f( o6 U: Y$ [, z
本次新版更新內容如下:
( ^+ b# f+ ?; G# o6 l·
9 a. H6 w( p. z2 R% D7 t
As promised, here is the updated version with the newer cpu core. ; `4 T: A6 b0 O+ \4 }
I decided to split the HW and SW renderer versions, because it makes my life a bit easier...

2 `' t7 w3 V' D$ Y/ K* ?·; l# t# N% o; h
The SW renderer version is included as a separate binary in this release and features 2 different scaling types:. S: @. g" M& D4 |" j, e: j0 g
"Jitter" might look better for action games, "Blend" mostly makes text more readable.
8 s/ p/ X& u! n+ }5 W3 E
·
$ I8 v2 e7 L) d/ H; L! l
There is also a new option in the HW renderer: Force Update
5 F2 G! W; }7 S: a* u8 D
·) L* u' ^6 H) \3 Q, i
If enabled, it reduces the chance of tile corruptions, but can also lead to massive slowdowns, if a game updates more tiles than the DS can handle in rapid succession.$ r( z5 b1 \, U/ [6 a0 X
So "off" is basically faster. You can however switch to "on" temporarily, if the tiles got corrupted to force a one-time update (Viewpoint).
: y2 f+ W  B5 w$ u- x
6 {# A. P1 o  w
NDS上的MD模擬器
7 c: k. ^$ w6 r4 r6 ~
5 o& Z% A& c1 U[ 本帖最後由 七夜怪客 於 5-8-2007 04:56 PM 編輯 ]
您需要登錄後才可以回帖 登錄 | 註冊

本版積分規則

Archiver|手機版|小黑屋|歡迎光臨 Julybee Club

GMT+8, 23-7-2026 14:44 , Processed in 0.320489 second(s), 16 queries .

Powered by Discuz! X3.5

© 2001-2023 Discuz! Team.

快速回復 返回頂部 返回列表