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Changes:! N2 y5 \: v ?0 z `6 e
cfg v68d (bugfix)
- C& e) S- ]5 z) b4 N7 z$ X* Fixed wrong banner sound playing (or hang or crash) f* S; @4 u( h9 f: s
when using WBFS and the new GUI menu.
1 e1 A0 E* T' a9 O. d* Fixed missing text when a translation was missing
) p; O7 W9 z$ r6 `+ u% c4 M4 T7 P (Now english is used if a translation is missing)
: G& T# y+ j4 u" P8 @. z$ d4 ?" {/ e# S
cfg v68b4 (beta)
9 h4 N4 m+ d+ W2 i, e- k* T* Set custom buttons inactive when any window is opened5 x& ?5 k/ D+ m" a* O- B
* New theme options:
8 }/ S! | l: z4 ~# s; q& c! V gui_text_color_title
$ r- |5 R: a& e) P gui_text_color_button- g/ d; I- V. s
gui_text_color_radio0 X5 `6 ~( m0 U" L) y1 M- B; b
gui_text_color_checkbox5 @* S7 I5 y+ D7 V
Setting gui_text_color_menu will set the base gui menu color. q2 ]0 a% k% s) r) }4 Q5 T
and all of the above color options too.% m5 o! F; g* k$ M9 q8 v
Setting gui_text_color_button will also set radio and checkbox: D; x$ g# j0 B) x! l d* A, R
default value is same as gui_text_color_menu2 V7 \. L" I9 M+ L( \2 @: b/ T" S
5 ~9 r' x/ b. M0 ~5 d6 ^" _" H5 _, Kcfg v68b3 (beta)* \$ V; f& \- r( a$ c1 p
* Detection of cios d2x v4 beta 2
6 F# P. y2 q t* If pointer is outside a defined gui_cover_area then don't scroll& X5 `! N" ~3 j
* Fixed: wrong size of 2d&3d no cover image in gui menu game select
, g- e3 a8 n. t3 n* Fixed: admin unlock in gui mode to show full game list' A+ A. Q4 h% e' Q, z- h( F- X
* Fixed: missing gui menu custom buttons after switching from console
5 Q$ @* u! a; u- G4 m6 C7 P- @" a* Cleanups6 ^6 R, I3 T, {+ w
; e+ j9 A* Q+ L$ T: h. Rcfg v68b2 (beta)
' w7 I7 I; Q4 B5 Z3 \* New theme option:4 }: n: x7 [+ \6 ?2 @9 }) B
gui_button_NAME = X, Y, W, H, TextColor, image.png, Type, HoverZoom
+ ~! ^$ U9 x; O NAME can be: main settings quit style view sort filter favorites
9 k, k5 Z3 w* _" w. W TextColor is same format as gui_text_color_menu
8 f1 ^ q. S6 t* ` (Seting TextColor to 0 will disable text on the button in case icons are used)7 {4 [" N0 o! G$ p s
Type: button or icon
, |- l& k# r: D, C; f! F HoverZoom: 0-50 in %6 z. U, i* f! b4 f9 ]
Paramteres after coordinates are optional. Default values:; ^# J: Q* f! J1 E( @3 s7 @
gui_button_NAME = X, Y, W, H, white/A0/44444444, button.png, button, 10- p7 H& h+ r5 q5 v* W
* New theme option:
4 W a: z2 }. y+ A gui_bar = 0, [1], top, bottom/ S0 A/ ~6 I6 ]3 G4 }- N- a
Will disable / enable gui bar or enable only top or bottom." J# P# j9 x* ?
* Minor fixes to gui admin unlock & left/right dpad with coverflow5 ]$ F4 `# ^0 X# U
* Changed default gui menu color to white/A0/44444444
( X% Y9 u2 R" Z" K3 o* Removed [FRAG] note at startup
# @$ m- a1 w/ {; v" B. z
( _: y+ z- t2 fcfg v68b (beta)+ N7 D1 ]9 |5 }2 G4 A6 k& D$ A
* Translation fixes
' [' H+ w3 _1 t$ ~' }* Themable gui menu images:
W. E8 a V* Y P buttons: button.png checkbox.png radio.png
. B/ I* B- G( u. K9 V windows: window.png page.png" d& @, A6 L) t1 v
Images can also be placed in usb-loader base dir8 B4 K$ F# ?8 O V. m
and if a theme doesn't provide it's own button.png T. S: J2 J* f' |% p
then images from the base dir are used.
3 M. g( J. Q+ x% g* New options:
- h( K, {" X; o, Y; ?, P3 Q, |3 e gui_window_color_base = RRGGBBAA default: FFFFFF80
) Y! I$ N9 V2 p" P _) D0 o' x gui_window_color_popup = RRGGBBAA default: FFFFFFB00 m; d) |# Z2 j9 @
/ B+ r2 e1 g2 ^# n
) n. {! l! l! i F2 Icfg v68a4 (alpha)2 o ^8 j, o! Y) B
* Fixed Translation: Cover~~Front Cover~~Back) }' ]: _3 E. |! G$ ~6 D, J
* Fixed switch from gui to console mode: ]' a# F, ~/ D% \% _ U9 r
* New themed options:
8 Y0 l& k: j* u# k1 w" F gui_text_color_menu = COLOR / OUTLINE / SHADOW
9 M) E' P- s; u: q* p8 U) {3 k gui_text_color_info = COLOR / OUTLINE / SHADOW
' H, u d4 v) l( N default:
8 R8 W0 b2 Z' o. q0 {8 I9 r gui_text_color_menu = 6688FFFF / 60 / 808 I" x: `3 j/ S# s4 E- h( t5 D4 Q
gui_text_color_info = white / 000000A0
+ `; s9 Q' h- H3 G2 i each component can be "black", "white" or RRGGBBAA( v6 I7 p# g$ [1 ?9 P
OUTLINE and SHADOW are optional
! Q. x4 i4 P) e8 p3 N* Bigger Start button
* s! d% M" n, ^: Y* w$ e7 f' ^* Minor GUI menu updates' E( R) @( z' B8 b! C
" v0 B. h! }9 S) I9 n. Z4 Q' Fcfg v68a3 (alpha). Y6 x' r7 x5 h% `- m
* Translation updates. `- ?% t+ b c1 v
New strings: Cover~~Front Cover~~Back Fav: Off Fav: On
n7 H. r* i; G* Changed gui option:% y$ q( q9 f: I" h
gui = 0, 1, 2, 3, [4], start
) T2 B) ^, E& p! T* X) D' ? gui = 0 : GUI disabled, r& _4 [) S( K. b# W7 z
gui = 1 : GUI enabled, GUI Menu disabled, start in console mode+ p9 F5 Q9 r: O$ S! b2 w
gui = 2 : GUI enabled, GUI Menu disabled, start in GUI mode
# W a2 P: l- c- a) }9 y gui = 3 : GUI Menu enabled, start in console mode
7 m& n% z5 v3 ], C. |5 m gui = 4 : GUI Menu enabled, start in GUI mode
0 [4 W$ j5 d7 H9 `) a/ Q3 x) Y% J$ E gui = start : same as gui = 4( a! V- e. H$ @- @7 f8 u
* Game dialog button changes:6 G5 R z2 c' a; D) K4 v. j2 M
Pressing button A on cover will start the game
& P0 k# v$ i j2 y To rotate the cover hold button 1& h5 b, L- M0 }
To zoom use buttons +/-) x# `# N+ G( L+ M
buttons UP/DOWN: change cover style, K6 Q9 `6 Y% g' c, x
buttons LEFT/RIGHT: prev/next game
; m. @( L7 x/ v4 u1 e* Cover cache fixes
9 a) D$ b/ b( b x/ X& r- g5 ^1 y4 Z) I5 K5 _4 h
cfg v68a2 (alpha) m9 F( q) L. q/ G. r
* Skip game start confirmation when started from gui menu.
. C! a) D( f* m/ W' _: z; o+ a* When a game is selected and the wiimote is not pointing3 W+ G( d5 ?) N* z
to the screen move the pointer to the start button so
4 {( g7 h# _- v; { N; D( m, I" w that pressing button A will start the game directly., |5 S8 f2 U2 V, r
* Always start with cover view in game dialog1 d+ }3 [" Y. E6 B
(previously it remembered the last state)
* _/ R: \/ M" Z; t ~+ b* 改進了圖形模式的選項:
4 c: K2 n( O& C. D gui = 0, 1, 2, [3], start //有4個參數可以選擇+ }4 |5 Z# }& V7 r# j/ b: w4 {# k
gui = 0 : GUI disabled //開啟圖形模式' {; S5 @) {) K+ P
gui = 1 : GUI enabled but starts in console mode //開始圖形模式不過默認仍是主機模式,也就是v67之前的圖形顯示模式
) U( H$ L$ U6 |: Y8 F: u gui = 2 : GUI enabled and starts in GUI mode//完整的圖形模式
7 D2 o) W: b; Z8 C7 W: ` gui = 3 : GUI and GUI Menu enabled. Starts in GUI mode//圖形模式和圖形功能表全部開啟- z1 r, P, A6 o0 m) j
gui = start : same as gui = 3 //star默認就是參數為3的模式3 G8 ]0 _2 e* c+ E. ~/ [0 ~
* Translatable GUI menu
7 ]# s! ]4 O! Q. e# M5 Q" F* @2 K5 {) P9 y* Z3 W4 g1 x" `8 w% T, \) L3 A. M
cfg v68a (alpha)
4 E6 e" V; H! E9 d6 |* GUI menu 5 M6 f$ k% z* U9 {: a D( F
, H2 D$ {3 |! t# A5 l下載地址:0 A' B! F* w2 L) ~: c5 i: j1 l
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