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[工具] Configurable USB Loader v68d 繁體中文正式版

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發表於 29-4-2011 20:43:52 | 顯示全部樓層 |閱讀模式
Changes:7 H5 L2 n( W# y& r. I0 b3 [% H4 o
cfg v68d (bugfix)/ ~8 p  N: w0 @& L. Y
* Fixed wrong banner sound playing (or hang or crash)6 _  n& P% h9 c+ {. J: y3 {
   when using WBFS and the new GUI menu.# D# N7 i. j$ y! |. Y
* Fixed missing text when a translation was missing& N$ q* X6 a0 Y3 U7 X0 t/ A
   (Now english is used if a translation is missing)
7 X3 v% n9 k0 j7 n0 x, P1 ]+ K  J! c' `* r. Z' z; n5 X
cfg v68b4 (beta)+ d. x- F6 U2 @+ D: Y) w, B6 N
* Set custom buttons inactive when any window is opened: _0 [* c% m0 J, }- g
* New theme options:+ n5 k1 j5 _5 J7 u2 w
        gui_text_color_title
5 K4 r  O9 @5 X- }1 ~; u3 v$ G        gui_text_color_button
: H% ]5 M" E5 j8 V% i( Y2 O        gui_text_color_radio8 s% p4 Q6 Y+ U3 R4 e- g' M
        gui_text_color_checkbox. A! h; b* J' |* F. I/ @% K; T2 }( S
   Setting gui_text_color_menu will set the base gui menu color- e5 }( d0 h/ u4 a- z: j/ @
   and all of the above color options too.- L* i7 e; S. }; l
   Setting gui_text_color_button will also set radio and checkbox' o: E  g) `$ _
   default value is same as gui_text_color_menu* o- N( J/ D+ p2 I& z, p- S. |
8 X( J$ h* C) @3 J4 n7 Z+ v
cfg v68b3 (beta)' H; r# U1 ~7 h2 F. c
* Detection of cios d2x v4 beta 2
) A: @& V. B. p* If pointer is outside a defined gui_cover_area then don't scroll
  [, f, _4 S' ~/ P* Fixed: wrong size of 2d&3d no cover image in gui menu game select; u6 I- B/ W& n. }2 y* f
* Fixed: admin unlock in gui mode to show full game list  L1 L* F% Z% O& {" S: F' \
* Fixed: missing gui menu custom buttons after switching from console
: p+ C2 c. K7 b9 k8 }: m4 q* Cleanups
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! E% a' T5 G0 j: U6 Zcfg v68b2 (beta)
; W; p1 E- m* [) ^9 `2 t1 K* New theme option:- a( q1 x: a+ J9 z' J
   gui_button_NAME = X, Y, W, H, TextColor, image.png, Type, HoverZoom, m6 k. D6 u4 y( ?$ u) L
   NAME can be: main settings quit style view sort filter favorites
7 J" Q6 S% i/ |( _   TextColor is same format as gui_text_color_menu
! C" q0 d6 r; B3 Y" `, @   (Seting TextColor to 0 will disable text on the button in case icons are used); ^+ S3 U5 j% Z( f; l2 X; K
   Type: button or icon5 s  z+ k' B( I8 A/ R
   HoverZoom: 0-50 in %
) t( u/ S4 h# s$ c   Paramteres after coordinates are optional. Default values:. k) C  g. u  U. \1 A
   gui_button_NAME = X, Y, W, H, white/A0/44444444, button.png, button, 10  t: P2 L" D5 W3 X& w% W
* New theme option:
+ d* m' f, y7 \' j/ Q   gui_bar = 0, [1], top, bottom
! f, n1 G" Y/ y, Q- {   Will disable / enable gui bar or enable only top or bottom.
2 I: `- v* t. a) d2 N: _6 `* Minor fixes to gui admin unlock & left/right dpad with coverflow9 L; `0 T8 i$ k+ J
* Changed default gui menu color to white/A0/44444444' l# Z# b# R* R& T+ D3 @: K7 |
* Removed [FRAG] note at startup
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cfg v68b (beta)$ i8 a6 f  e3 u: d
* Translation fixes
! q1 @* L% L- X# o% e* Themable gui menu images:/ K3 ?5 F5 R/ x
   buttons: button.png checkbox.png radio.png
6 h- `/ P: P. v' @3 D( o, m# N$ g8 ]8 h   windows: window.png page.png+ N5 V" s% T$ _$ O
   Images can also be placed in usb-loader base dir# k; u, _. N+ j8 q- C2 N' a# ?7 }
   and if a theme doesn't provide it's own button.png, ^' {! x4 i5 I3 u6 q2 f1 x
   then images from the base dir are used.# S+ y9 M+ P) ?: E& u
* New options:1 g. d2 E9 M& `5 {+ d7 E9 y& U
   gui_window_color_base = RRGGBBAA default: FFFFFF803 N/ a4 N1 ~% F2 p3 I' @: z
   gui_window_color_popup = RRGGBBAA default: FFFFFFB0
. P2 _1 n4 U- T1 }1 d9 a4 Q7 r/ i+ U
* Z& E6 }+ n9 f7 k$ W! d. u( F3 I7 A  e/ f0 |$ P  J! m
cfg v68a4 (alpha)- a7 p/ `% h( q1 P. w6 O0 A7 E( {
* Fixed Translation: Cover~~Front Cover~~Back
' d8 m' a) N, d) ^4 b5 \7 V, }- M* Fixed switch from gui to console mode0 |3 |0 B& ?- H5 R5 g- j
* New themed options:! \- Q1 Y& Q/ H1 ~7 g  G
   gui_text_color_menu = COLOR / OUTLINE / SHADOW
, O$ Y' m' o1 b& y8 k# Z   gui_text_color_info = COLOR / OUTLINE / SHADOW
$ ?; H  @. {  {$ y& V   default:1 S. _* `+ D: I& S
   gui_text_color_menu = 6688FFFF / 60 / 80
! c1 p& P9 x7 y   gui_text_color_info = white / 000000A0
- u0 |$ @8 R: |: e: V4 W  }   each component can be "black", "white" or RRGGBBAA
6 H/ }' V0 ]9 o   OUTLINE and SHADOW are optional2 S6 h6 J2 ^4 i% Y: f7 A
* Bigger Start button: h; A' h0 {. l% V/ a  P- O) s
* Minor GUI menu updates4 I# F2 u# S& }1 Y! `2 r# V

7 J& U$ U3 o1 |. b4 \/ ?3 ccfg v68a3 (alpha)( n& [, ^% Y3 g- f; _
* Translation updates
, x( ~' T- L- j1 ~9 S9 ~- D   New strings: Cover~~Front Cover~~Back Fav: Off Fav: On
* v# K* F, h5 A) C8 g( w* Changed gui option:* a! q% e/ a7 Z# V7 b8 \) Q
   gui = 0, 1, 2, 3, [4], start
5 A  }- v% B& @7 }6 ^   gui = 0 : GUI disabled" L2 v0 ?$ p  j; N7 y$ l* X
   gui = 1 : GUI enabled, GUI Menu disabled, start in console mode+ [. N5 Q" w% ]1 Y8 L3 h1 l
   gui = 2 : GUI enabled, GUI Menu disabled, start in GUI mode
& f, ~  t. |. c, s& w   gui = 3 : GUI Menu enabled, start in console mode
3 u3 |" y' C, C" a, \) M   gui = 4 : GUI Menu enabled, start in GUI mode7 g6 P0 `/ L5 P* R3 F/ y) ]$ M% R
   gui = start : same as gui = 4* D+ |+ V5 ]$ p, `0 n: U
* Game dialog button changes:
4 ]  A0 z. l; K' q6 C) [   Pressing button A on cover will start the game% Q4 W$ O7 [7 D8 m" F
   To rotate the cover hold button 1
# C) V7 Q: P5 ]1 O* O1 m2 ?   To zoom use buttons +/-" V7 j% ]2 `( b
   buttons UP/DOWN: change cover style
- S# M6 f0 k& J+ H   buttons LEFT/RIGHT: prev/next game3 ?; v* [6 ~9 [* A* o. s
* Cover cache fixes
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, y" f) n  e  b, O5 ^cfg v68a2 (alpha)
# {9 z$ q" t7 S/ D, Q4 c* Skip game start confirmation when started from gui menu.0 \; {/ n- ^/ K
* When a game is selected and the wiimote is not pointing0 `% ~% N+ F( B% D
   to the screen move the pointer to the start button so& J0 O" {' F8 N8 N
   that pressing button A will start the game directly., J9 A4 o+ e& \; o( H5 ~% n/ x
* Always start with cover view in game dialog; O9 v8 Y$ r( [' i# \! y
   (previously it remembered the last state)
' a+ A# B. ?+ Q, ]# O& F1 _* 改進了圖形模式的選項:
! S3 j$ B9 ^8 @4 ]$ P   gui = 0, 1, 2, [3], start //有4個參數可以選擇
3 y; W. `$ g, b9 W# _  V   gui = 0 : GUI disabled //開啟圖形模式
, V4 u8 t3 I+ f+ l7 ~0 P# O% N   gui = 1 : GUI enabled but starts in console mode //開始圖形模式不過默認仍是主機模式,也就是v67之前的圖形顯示模式3 U" p: o+ ^3 e$ a: M4 }. c, b& i
   gui = 2 : GUI enabled and starts in GUI mode//完整的圖形模式
) \# ~( L2 F8 @" r8 s   gui = 3 : GUI and GUI Menu enabled. Starts in GUI mode//圖形模式和圖形功能表全部開啟* V9 e9 y  B( Q3 M
   gui = start : same as gui = 3 //star默認就是參數為3的模式# v" K' F6 o5 w4 C, _1 c7 S
* Translatable GUI menu' F2 c2 x* t$ g. ^( q

; j/ s: n9 K4 R2 T' @cfg v68a (alpha)1 O# V7 L& e3 P0 N* |& S5 I
* GUI menu
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發表於 5-5-2011 10:25:16 | 顯示全部樓層
找好久了~感謝樓主分享
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發表於 18-5-2011 10:22:55 | 顯示全部樓層
看看哦
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發表於 23-5-2011 21:01:30 | 顯示全部樓層
谢谢楼主
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發表於 25-5-2011 10:57:30 | 顯示全部樓層
Thanks for sharing.
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發表於 1-6-2011 21:51:48 | 顯示全部樓層
謝謝大大無私分享  r1 V: y8 e5 B6 l9 P
感恩
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發表於 1-6-2011 22:04:51 | 顯示全部樓層
我找好久了!謝謝!我現在就下!
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發表於 18-6-2011 13:10:07 | 顯示全部樓層
謝謝大大無私分享
& [" v5 y! r( l: G! Y感恩
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發表於 12-8-2011 08:00:53 | 顯示全部樓層
Good~~Good
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發表於 22-8-2011 19:33:54 | 顯示全部樓層
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