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cfg v68d (bugfix)" J* y: y) q( g. V8 [
* Fixed wrong banner sound playing (or hang or crash)
3 d+ ^( n. O/ p; a( w G when using WBFS and the new GUI menu." Y' E0 ~ V2 T F6 X* s/ \/ G
* Fixed missing text when a translation was missing
& D( {1 C. C' r5 g/ B (Now english is used if a translation is missing)" v1 v. n3 A6 D) t% A' N) P
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cfg v68b4 (beta)( F; x* [" {8 B& q6 S
* Set custom buttons inactive when any window is opened
: Z/ E2 y' P' l; g4 j) m* New theme options:* O+ _* Q7 }8 ?4 L4 Z
gui_text_color_title7 `/ e- S; z- _3 Z& @
gui_text_color_button4 i) F4 a6 v. @+ c7 N2 u, i, M5 ?( ]% t
gui_text_color_radio
0 X- c! N! w0 E! p1 A gui_text_color_checkbox" F9 F" j8 \# \0 i) v& B4 m
Setting gui_text_color_menu will set the base gui menu color
, L. C6 O3 h |" K% i; } and all of the above color options too.
; \2 ?" t; Y: ?( S Setting gui_text_color_button will also set radio and checkbox
; m0 [& k% G! D; E- d; ~ default value is same as gui_text_color_menu) _& a) |8 H. b' d" |
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cfg v68b3 (beta)
0 h6 N9 b; }( \5 {% ?7 {! c! T0 R3 J* Detection of cios d2x v4 beta 2
# s1 @+ {. e9 W% [; V; b* If pointer is outside a defined gui_cover_area then don't scroll7 w& v D( j) W" J, t
* Fixed: wrong size of 2d&3d no cover image in gui menu game select: T( |# F. B) ^; }+ h. u
* Fixed: admin unlock in gui mode to show full game list
: U& o% f8 S+ c! j# ~4 J, h; v! @7 Z* Fixed: missing gui menu custom buttons after switching from console
3 [- W7 g; J7 Y) c5 F! [* Cleanups
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cfg v68b2 (beta)* [1 {" K8 B6 |: ]) ?, }+ L
* New theme option:
& H7 C- @1 Y! ~0 C, z gui_button_NAME = X, Y, W, H, TextColor, image.png, Type, HoverZoom
* I' o: L# \! w NAME can be: main settings quit style view sort filter favorites/ z* ~3 q1 {+ S/ x) i
TextColor is same format as gui_text_color_menu, q3 J1 i) q2 S# |
(Seting TextColor to 0 will disable text on the button in case icons are used)3 F: H! {0 C' T# ?5 ?, o; u
Type: button or icon
* X m& u; j3 i! F+ e5 S HoverZoom: 0-50 in %
2 M+ W+ ?3 U: O- D& K, s Paramteres after coordinates are optional. Default values:
- @8 R* v1 d9 [% p/ H gui_button_NAME = X, Y, W, H, white/A0/44444444, button.png, button, 10' z* A! X* @% n0 r9 V- u
* New theme option:
) j. E( F( v. O, [ gui_bar = 0, [1], top, bottom: Y, r) X! J, a7 _! |4 R
Will disable / enable gui bar or enable only top or bottom., X1 b I' H6 g
* Minor fixes to gui admin unlock & left/right dpad with coverflow
0 q2 b( m# W5 [5 ]" q) X4 v! f* Changed default gui menu color to white/A0/44444444
6 m D6 e6 b& m$ ?% e: k) o* Removed [FRAG] note at startup
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cfg v68b (beta)4 j$ V$ H: c/ t3 r& D; H
* Translation fixes; L: ~7 z+ T& {) j
* Themable gui menu images:
% @& o% x0 q. B- E: @ buttons: button.png checkbox.png radio.png
# \) t: z6 o) \. Y! S% k' D$ q windows: window.png page.png) ^! c3 v W! N4 L
Images can also be placed in usb-loader base dir
n' z- L- L' P1 _* m- w% O and if a theme doesn't provide it's own button.png
+ M: v& L/ B8 v then images from the base dir are used.
& e- @: H: @1 ` J. L- r7 I* New options:
/ B' I% O, u) }- u" _6 q gui_window_color_base = RRGGBBAA default: FFFFFF80
7 N) f A5 _% \* w gui_window_color_popup = RRGGBBAA default: FFFFFFB0
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. q- F% j4 D8 R1 o# kcfg v68a4 (alpha)
) A) e6 b' r/ I* Fixed Translation: Cover~~Front Cover~~Back$ ~! h6 b k- [$ |9 }5 t
* Fixed switch from gui to console mode
0 Z1 E. X% C# u `+ _# v4 |! ?* New themed options:
; _+ Y; _9 V; ~3 ^! I gui_text_color_menu = COLOR / OUTLINE / SHADOW
) Z% Y! H' p- a" `, z gui_text_color_info = COLOR / OUTLINE / SHADOW2 H3 {: |+ H& L% n& K7 m: m/ v
default:
1 F& D# c1 A. U+ ` gui_text_color_menu = 6688FFFF / 60 / 80
& L# M* P' l6 Y6 ?8 B& z, h* B% \9 v gui_text_color_info = white / 000000A0 G% _' [. j2 f
each component can be "black", "white" or RRGGBBAA
+ C5 d& @) {% _# N OUTLINE and SHADOW are optional9 M4 { L+ v! {& Z" l. a2 H& e
* Bigger Start button, L' \- X" N% w8 E( M8 T( q* Z2 s
* Minor GUI menu updates
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5 p/ ^& D0 h* Fcfg v68a3 (alpha)
2 N* O; \, g$ g" v" ^" A5 A* Translation updates( d! h7 r0 }3 g/ _7 W8 f
New strings: Cover~~Front Cover~~Back Fav: Off Fav: On
0 u7 @5 t6 }% B9 \! o* Changed gui option:. M) p) N3 w& P! n6 N% ?: ~
gui = 0, 1, 2, 3, [4], start
' D# x% z' M, F gui = 0 : GUI disabled9 Q6 E$ K) u* ]( C
gui = 1 : GUI enabled, GUI Menu disabled, start in console mode
. @/ i# E( K: R& m3 l- q. y5 t9 M$ ? gui = 2 : GUI enabled, GUI Menu disabled, start in GUI mode+ U- F4 x* I: C) k
gui = 3 : GUI Menu enabled, start in console mode' B, [1 Y" d+ `
gui = 4 : GUI Menu enabled, start in GUI mode4 e, z) b5 F) ] `
gui = start : same as gui = 4
3 e: V& \- F9 Q: |* Game dialog button changes:% G: }4 S$ a5 E- ]6 e# p! E( v$ G
Pressing button A on cover will start the game: ]4 k. T2 P8 u* @$ g$ Q4 v
To rotate the cover hold button 12 ^5 m- h7 w4 X
To zoom use buttons +/-
+ l; u# D5 `; {$ K0 J5 r: c buttons UP/DOWN: change cover style
9 R m$ d0 k1 }' r" M buttons LEFT/RIGHT: prev/next game
! k% ?6 Q P7 T* T* W5 b' ^6 x4 F* Cover cache fixes- }9 q. R6 T9 a* x
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cfg v68a2 (alpha)
9 g5 U$ g7 E! E* X* Skip game start confirmation when started from gui menu.
6 H* r) s0 |: _! I1 |4 J* When a game is selected and the wiimote is not pointing! a& ? [# X9 @: J) e( l! c, f) L
to the screen move the pointer to the start button so M0 C$ I( {$ w' Z: i% b; R* |
that pressing button A will start the game directly.
2 I5 T7 w# R0 R$ A) }( Y* Always start with cover view in game dialog
( p! s e$ k- g- W) C7 T; F$ a% u; Z/ h (previously it remembered the last state)" `, U) U4 `* u$ W" o5 G
* 改進了圖形模式的選項:, F9 W, O1 I7 R; k
gui = 0, 1, 2, [3], start //有4個參數可以選擇
2 v6 |: P% T& {- F% \ gui = 0 : GUI disabled //開啟圖形模式+ [ K9 x n: v& ?" Y
gui = 1 : GUI enabled but starts in console mode //開始圖形模式不過默認仍是主機模式,也就是v67之前的圖形顯示模式6 g+ u2 k; d5 j3 M- q% a$ c
gui = 2 : GUI enabled and starts in GUI mode//完整的圖形模式2 }0 g' Q/ s+ m5 p* h) e
gui = 3 : GUI and GUI Menu enabled. Starts in GUI mode//圖形模式和圖形功能表全部開啟1 M. T3 \5 R# G6 n
gui = start : same as gui = 3 //star默認就是參數為3的模式5 W1 v: J' J& K2 \. B5 O3 V
* Translatable GUI menu- a8 j; w8 d. {4 i4 S( I! ?/ ?
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cfg v68a (alpha)) t. B8 [; t' a3 g# W
* GUI menu : E3 R% ~0 p+ T$ @9 D( c
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