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[工具] Configurable USB Loader v68d 繁體中文正式版

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發表於 29-4-2011 20:43:52 | 顯示全部樓層 |閱讀模式
Changes:
3 r2 u0 B8 a8 m8 C; b7 fcfg v68d (bugfix)( \8 p  r" m. P! R7 _
* Fixed wrong banner sound playing (or hang or crash)9 X, w& g# g! C  f& I0 R
   when using WBFS and the new GUI menu.
  T' M4 n/ H. Z& d% p5 h* Fixed missing text when a translation was missing$ i; o1 X2 O) G& Z$ I. L
   (Now english is used if a translation is missing)
- P( N0 f. w4 u. G, K* S2 T% l/ J9 b+ ?% ]4 {3 j: o
cfg v68b4 (beta)
% W9 w4 D% k/ F3 |8 o* Set custom buttons inactive when any window is opened6 t/ @% X, e+ o& @1 L
* New theme options:
& U7 o6 m$ {% Q$ u" j        gui_text_color_title; W* T4 T7 Q, Y+ ]5 A, S2 y
        gui_text_color_button
- S, U" i$ \* m, m' ?: I        gui_text_color_radio
. A/ y6 H( L9 ?7 E        gui_text_color_checkbox! ]5 I# `1 C- J  z* p3 o  V
   Setting gui_text_color_menu will set the base gui menu color
' R2 v; D6 M+ r- u+ S+ u) x   and all of the above color options too.* h. H! g' J1 \% a! c' N
   Setting gui_text_color_button will also set radio and checkbox
. x- r7 f/ ~( `. K9 W   default value is same as gui_text_color_menu
1 |9 {2 t! n$ @
, |; |  q' a8 f) |cfg v68b3 (beta)! V6 d0 _% F( J& v  e! j5 J
* Detection of cios d2x v4 beta 2
9 V. i( }- @% Z2 S" o" K* ]" |* P$ ^* If pointer is outside a defined gui_cover_area then don't scroll2 G/ H) T9 ~6 ]
* Fixed: wrong size of 2d&3d no cover image in gui menu game select. M2 S1 a/ O4 i$ e9 ~3 o5 J
* Fixed: admin unlock in gui mode to show full game list
: u6 V( b7 z$ ^* e% a: t* Fixed: missing gui menu custom buttons after switching from console
0 w, u0 U( d8 w6 S* Cleanups! z* a8 N7 g8 T2 i% t, j! _" _

1 U* p1 ~3 v/ G) K+ ocfg v68b2 (beta)
* d+ b3 ?) ?1 ~* New theme option:1 O) }; }" n  k9 ]9 X8 c
   gui_button_NAME = X, Y, W, H, TextColor, image.png, Type, HoverZoom
4 K1 z% C  i9 D0 p   NAME can be: main settings quit style view sort filter favorites
/ T2 g& u+ f% y1 G   TextColor is same format as gui_text_color_menu
: p; k7 n9 b6 Z! p/ a   (Seting TextColor to 0 will disable text on the button in case icons are used)$ p- \+ Y) n0 z3 E
   Type: button or icon0 v3 z0 `1 s" N& E
   HoverZoom: 0-50 in %* w: H" v, z& w; }* u
   Paramteres after coordinates are optional. Default values:
8 T5 X, b5 j; h$ ^   gui_button_NAME = X, Y, W, H, white/A0/44444444, button.png, button, 10. l" z0 J% w: Q
* New theme option:1 w( W% P# N% C/ }, F" Y
   gui_bar = 0, [1], top, bottom
% ^1 H. n% N; [  a2 E9 y- R   Will disable / enable gui bar or enable only top or bottom.
! `/ g8 n( Z5 C$ V& ^, ?4 y* Minor fixes to gui admin unlock & left/right dpad with coverflow+ w- c& o: P2 c3 O) p4 X6 i
* Changed default gui menu color to white/A0/444444444 N6 a, j" C  i- l/ ~, ~8 T9 i
* Removed [FRAG] note at startup  L: d4 V# [# L. ]( b
! S+ \; e: V. d2 @  S3 g
cfg v68b (beta)& C# A; j  H. C
* Translation fixes4 `( @; V$ V: G8 {$ G3 Q
* Themable gui menu images:9 T1 W/ R. }! ]' D, X  S& Z
   buttons: button.png checkbox.png radio.png
4 F0 s) A4 t# x  ~( p' k3 L   windows: window.png page.png
0 f; Z+ T" L: r& T# r   Images can also be placed in usb-loader base dir
+ Z' f' _+ b3 {0 {/ e& v+ X" o: j. e% J7 Z   and if a theme doesn't provide it's own button.png
% Q- R7 K* ^( }' {/ ~# i/ U   then images from the base dir are used.
3 o9 g2 N( m6 M1 y* a# ?* New options:
, J. ~0 F, q# I( s3 X   gui_window_color_base = RRGGBBAA default: FFFFFF80$ z7 l" @4 M5 Q: U2 o
   gui_window_color_popup = RRGGBBAA default: FFFFFFB06 ~" t/ O0 k# V& @: s: f4 _7 X% m7 X
1 r6 Q% O0 f- W# G- x6 X3 L
3 N% p, b. I$ X  q1 G! t  b% v6 n
cfg v68a4 (alpha)- k3 n3 e8 Q  l6 v7 v+ [' q7 p0 S
* Fixed Translation: Cover~~Front Cover~~Back
! M- T+ p& ~5 f1 h! V* Fixed switch from gui to console mode
# h5 q% w2 x' x* New themed options:% ^, J7 Y: ]; \2 [  o7 w
   gui_text_color_menu = COLOR / OUTLINE / SHADOW* I# E- g9 Y( P$ v* @' W
   gui_text_color_info = COLOR / OUTLINE / SHADOW
+ [% N, `3 }1 @: @/ S   default:
) o! M) H) c5 ]' n$ x9 f6 X  w4 s   gui_text_color_menu = 6688FFFF / 60 / 800 N4 K" {5 |0 h
   gui_text_color_info = white / 000000A0; q" s- j! j( ?. c4 A! @
   each component can be "black", "white" or RRGGBBAA& X7 }& d$ D9 F+ C7 }+ C# U
   OUTLINE and SHADOW are optional, o6 J( f; l  a! a* W
* Bigger Start button
& d  B" n' m& L# p( ?  V& H1 ?& f* Minor GUI menu updates
: d9 n4 k( i6 m7 j6 s7 m% z+ r# A; M. d2 O4 ~1 C! L
cfg v68a3 (alpha)
7 I" U& F  P( p3 l* Translation updates
8 @, K8 f" ~7 p8 o   New strings: Cover~~Front Cover~~Back Fav: Off Fav: On
3 n0 n, T4 t' E8 \8 [5 r* Changed gui option:. S; r! X/ ]+ m( l! e
   gui = 0, 1, 2, 3, [4], start
$ C6 \/ \4 D9 }! E' ?   gui = 0 : GUI disabled- u1 G+ m) \' k* m; {2 D
   gui = 1 : GUI enabled, GUI Menu disabled, start in console mode' _  w; L1 P" _! ~; d; n2 ^, N
   gui = 2 : GUI enabled, GUI Menu disabled, start in GUI mode& ~2 ?6 u/ I" g+ h! k9 S
   gui = 3 : GUI Menu enabled, start in console mode
- d, z! K% X; h; Q. @   gui = 4 : GUI Menu enabled, start in GUI mode
% A; u0 b7 z; w1 W4 m   gui = start : same as gui = 4
4 v3 L0 o% [/ @5 z/ |- l6 Y# t* Game dialog button changes:
! ]7 n9 E; r, \( B: _/ [   Pressing button A on cover will start the game
; |2 j7 Q: d! N5 r   To rotate the cover hold button 1
# E- f  ~- ^* i+ ~9 r   To zoom use buttons +/-- I, }  B; Y3 R+ [6 R5 C
   buttons UP/DOWN: change cover style2 p2 }/ T8 j# h# X& g% i
   buttons LEFT/RIGHT: prev/next game
! Y6 S/ x8 r7 p5 r, Z* Cover cache fixes% ^( \! S0 N2 \5 X/ x: K: p
  G8 ]& A5 a5 {: A; v; X
cfg v68a2 (alpha)( h$ k) @1 s6 m1 t0 \
* Skip game start confirmation when started from gui menu.
. j8 Y8 z# b2 x2 c, H9 k, Q* When a game is selected and the wiimote is not pointing/ Y1 ?1 l' S3 z4 ~# m; W. P6 h
   to the screen move the pointer to the start button so
6 \& o1 U' v$ Q# z& R   that pressing button A will start the game directly.
' u6 N: k- R6 q$ K2 S% \8 g3 v4 L) K* Always start with cover view in game dialog
9 ^" k* g  q. S   (previously it remembered the last state)
; P& |0 J  j8 ?( g3 x2 \# N* 改進了圖形模式的選項:+ N6 c  C* L! T6 ?) w/ J# o
   gui = 0, 1, 2, [3], start //有4個參數可以選擇
9 J7 k% {4 ~2 w: G; _   gui = 0 : GUI disabled //開啟圖形模式
7 D' l9 T0 W, J+ q   gui = 1 : GUI enabled but starts in console mode //開始圖形模式不過默認仍是主機模式,也就是v67之前的圖形顯示模式  F9 L8 C5 P9 {/ V
   gui = 2 : GUI enabled and starts in GUI mode//完整的圖形模式
6 k9 ?3 X8 I# _0 C, P! R   gui = 3 : GUI and GUI Menu enabled. Starts in GUI mode//圖形模式和圖形功能表全部開啟
; T1 P( A5 G5 h8 g& _   gui = start : same as gui = 3 //star默認就是參數為3的模式6 `' A1 F, _4 B0 L6 r: b
* Translatable GUI menu
8 D0 L6 D' j$ w, [4 D' i6 l* o! G3 n$ c) C$ D4 c% ^
cfg v68a (alpha)
/ s8 U" l  F) L4 D1 T* GUI menu

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發表於 5-5-2011 10:25:16 | 顯示全部樓層
找好久了~感謝樓主分享
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發表於 18-5-2011 10:22:55 | 顯示全部樓層
看看哦
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發表於 23-5-2011 21:01:30 | 顯示全部樓層
谢谢楼主
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發表於 25-5-2011 10:57:30 | 顯示全部樓層
Thanks for sharing.
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發表於 1-6-2011 21:51:48 | 顯示全部樓層
謝謝大大無私分享" |6 ~/ N7 e8 o2 W0 L
感恩
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發表於 1-6-2011 22:04:51 | 顯示全部樓層
我找好久了!謝謝!我現在就下!
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發表於 18-6-2011 13:10:07 | 顯示全部樓層
謝謝大大無私分享
0 R8 a! I( o* ?, \感恩
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發表於 12-8-2011 08:00:53 | 顯示全部樓層
Good~~Good
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發表於 22-8-2011 19:33:54 | 顯示全部樓層
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