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Changes:, ] i/ r5 I9 [$ F8 [7 _
cfg v68d (bugfix)
( W4 y J1 Q c, L* Fixed wrong banner sound playing (or hang or crash), ^0 G9 [. p% \% U2 Q9 w
when using WBFS and the new GUI menu.
# c! D ]6 v/ M( a* Fixed missing text when a translation was missing
. q; `/ n5 B1 m6 q (Now english is used if a translation is missing)8 [+ r( c2 Q" `
9 O8 j* x: Z5 H8 |0 Pcfg v68b4 (beta)5 M. k0 o& y- x J
* Set custom buttons inactive when any window is opened
9 R3 E1 o9 W" u) G" K3 |' n m, o* New theme options:
2 n2 p' X: b3 p( V( J gui_text_color_title" D& `( y+ L- P* ^& @& l: V4 ]
gui_text_color_button7 y+ N* Y D" |* l3 I! x" L
gui_text_color_radio# R6 L2 m9 w' m8 K; q7 }! h& W
gui_text_color_checkbox* q- u7 v/ n* m' g% ^% z
Setting gui_text_color_menu will set the base gui menu color9 R/ |2 p$ h& d7 j+ a
and all of the above color options too.
: ~% Y0 M: _: {4 D Setting gui_text_color_button will also set radio and checkbox6 Q% P/ z. x2 d: ^% V- R. u5 V6 Z
default value is same as gui_text_color_menu! ^' i. ~. m( T9 A. |
* X9 \" l) T2 R# }cfg v68b3 (beta)
+ J+ l3 g" h5 O* Detection of cios d2x v4 beta 2# m; J7 X4 ^5 N# Y c% W
* If pointer is outside a defined gui_cover_area then don't scroll
+ H' \+ F; H8 k4 e [. `* Fixed: wrong size of 2d&3d no cover image in gui menu game select' h3 k2 ^$ S& i1 q; [" P' E5 F
* Fixed: admin unlock in gui mode to show full game list
2 g, L# R6 e& x! w! n* Fixed: missing gui menu custom buttons after switching from console
: e! c) q3 H" J$ L* Cleanups1 y. o& H2 I: k3 _0 u( n9 z
# Y D2 |" F) \4 \. D# l9 ccfg v68b2 (beta)- f9 o2 Q# y# ?
* New theme option:# Y& `4 s: t+ v# g- d
gui_button_NAME = X, Y, W, H, TextColor, image.png, Type, HoverZoom
, n; l3 W2 U+ W6 K5 S5 y6 P! D. T NAME can be: main settings quit style view sort filter favorites
( c& M0 K; q5 @/ D5 e: W8 s TextColor is same format as gui_text_color_menu. l: D' i3 t% ^
(Seting TextColor to 0 will disable text on the button in case icons are used)
# T8 ]3 \ F f( _1 k. F Type: button or icon
7 e8 i: Y( Z& C" H) F HoverZoom: 0-50 in %
4 Z) q+ m' C: {( a+ c! V Paramteres after coordinates are optional. Default values:4 D5 Q) J5 M2 U" W3 u
gui_button_NAME = X, Y, W, H, white/A0/44444444, button.png, button, 10* \* ^8 ^5 W' x4 x+ A$ A' L
* New theme option:
8 q1 L3 H3 V7 r" Z; C1 A gui_bar = 0, [1], top, bottom; }- V" m d. x
Will disable / enable gui bar or enable only top or bottom.( ~8 r& S0 L/ T1 ?& K) w& {" j: M
* Minor fixes to gui admin unlock & left/right dpad with coverflow
4 s, t" h2 L& o# w5 K8 W0 S* Changed default gui menu color to white/A0/44444444
7 F& T( C9 N& s2 L* Removed [FRAG] note at startup
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8 e8 ^' D) q$ d3 |7 D+ Gcfg v68b (beta)
( b) z; f: @1 e1 {' H/ e* Translation fixes7 P& [" k5 [% R- w" E
* Themable gui menu images:2 _5 \" P6 i5 N6 }6 d9 g
buttons: button.png checkbox.png radio.png( x* Y6 U/ K$ j
windows: window.png page.png1 A* b& W1 y) f; g$ T2 a& X' q
Images can also be placed in usb-loader base dir$ j4 O+ Y, k$ @' b* ]3 l( W
and if a theme doesn't provide it's own button.png' H( r' S% A# Z/ {9 B. {3 C; j
then images from the base dir are used.2 p6 T2 y4 W$ N
* New options:
+ _3 s+ P0 d7 q0 t gui_window_color_base = RRGGBBAA default: FFFFFF80/ r, P# F& F& B0 K Y; m
gui_window_color_popup = RRGGBBAA default: FFFFFFB0
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cfg v68a4 (alpha)+ Y& u, ?8 ~3 W+ T5 m
* Fixed Translation: Cover~~Front Cover~~Back
5 c0 ~2 Z$ |3 L7 H2 O$ }* Fixed switch from gui to console mode6 J& {& c. U3 `" @
* New themed options:
' G S" g: l/ v3 { gui_text_color_menu = COLOR / OUTLINE / SHADOW
4 y; O! h- f. B( N gui_text_color_info = COLOR / OUTLINE / SHADOW
6 J9 x9 w. m# _ default:
( k$ T, W- l$ B) p( D$ W gui_text_color_menu = 6688FFFF / 60 / 80
( D E0 P: p4 v gui_text_color_info = white / 000000A0
. K) [3 u1 T3 ?! n* l$ d8 f each component can be "black", "white" or RRGGBBAA" `5 o" Y2 \: F4 K
OUTLINE and SHADOW are optional
" f1 ]% V4 s ]* Bigger Start button6 M& D+ @4 r {/ _. W$ y
* Minor GUI menu updates
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4 ~2 O3 N9 u; I9 \5 K8 m7 Ecfg v68a3 (alpha)
6 N/ ^/ _& d( ^4 O7 r* Translation updates
, i9 b# U+ F( D7 K New strings: Cover~~Front Cover~~Back Fav: Off Fav: On
" c5 j$ n' v$ m. ]* c$ H: K/ o9 V* Changed gui option:# A* s% c2 @9 i
gui = 0, 1, 2, 3, [4], start
& g- U* r0 H6 Y% M1 R7 p gui = 0 : GUI disabled
& M/ Q" U! u( Z" P gui = 1 : GUI enabled, GUI Menu disabled, start in console mode
: |5 T) o5 e- a( C gui = 2 : GUI enabled, GUI Menu disabled, start in GUI mode
3 E$ B5 D3 [, q6 M9 p5 z q8 N4 I; y gui = 3 : GUI Menu enabled, start in console mode% C s; K: V/ q: x6 P
gui = 4 : GUI Menu enabled, start in GUI mode
" K' G* B. G3 z/ O8 A gui = start : same as gui = 4
3 s) `: V% T, S9 n6 l/ a# G, L* Game dialog button changes:
0 c2 O# L" x! O Pressing button A on cover will start the game- }: X- h5 G. p! L4 o7 ]1 }
To rotate the cover hold button 1
4 W8 t* N# r2 Z: O' i" W9 t% j To zoom use buttons +/-1 B) B6 }9 k. [( b
buttons UP/DOWN: change cover style; q) x+ C9 ~. l* K) t
buttons LEFT/RIGHT: prev/next game
: d8 n s% s" B* Cover cache fixes
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cfg v68a2 (alpha)
! T0 F5 P- y( r; u* Skip game start confirmation when started from gui menu.
0 ]0 h4 j* B X Y( J2 V, C3 l& t* When a game is selected and the wiimote is not pointing+ f, w( L# N* c( S
to the screen move the pointer to the start button so
3 U3 ^7 P7 c6 {: i1 e" K: ~/ Q that pressing button A will start the game directly.
% D) z+ k2 D2 a% m& n7 j* Always start with cover view in game dialog
. |0 _( J/ c& h K' w* K5 X (previously it remembered the last state)
' `# b& p$ m2 f$ X! O/ e* 改進了圖形模式的選項:4 w4 ]0 s* A# Y8 N* F3 R
gui = 0, 1, 2, [3], start //有4個參數可以選擇7 y( P& n. E# Y1 z
gui = 0 : GUI disabled //開啟圖形模式
) A W5 e( q' V; w2 G6 ? gui = 1 : GUI enabled but starts in console mode //開始圖形模式不過默認仍是主機模式,也就是v67之前的圖形顯示模式. ]5 G9 r1 \% D7 e3 Y* U* r: A
gui = 2 : GUI enabled and starts in GUI mode//完整的圖形模式, h0 T% X0 O U
gui = 3 : GUI and GUI Menu enabled. Starts in GUI mode//圖形模式和圖形功能表全部開啟
$ O% q. _+ g" O gui = start : same as gui = 3 //star默認就是參數為3的模式
% r4 u% u, }5 a [* A* Translatable GUI menu
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/ \7 N% D; l' F$ E i% ecfg v68a (alpha)/ u7 h: S% v: Q* ~
* GUI menu
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下載地址:7 Y T1 `( \6 t+ ]
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