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[工具] Configurable USB Loader v68d 繁體中文正式版

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發表於 29-4-2011 20:43:52 | 顯示全部樓層 |閱讀模式
Changes:
& q( _1 `6 Z6 ucfg v68d (bugfix)
: ?1 U& X( X7 w$ Q* Fixed wrong banner sound playing (or hang or crash)
$ ?3 t& T. u* w3 s' U   when using WBFS and the new GUI menu.# Y% N+ i) b! \2 ]" C3 Z2 u0 Q% F, L
* Fixed missing text when a translation was missing6 M, M; C3 D" P4 x6 m7 o
   (Now english is used if a translation is missing)
  o/ G: d' q9 ^5 Y9 g( x8 U5 R+ s) s, T2 D! m
cfg v68b4 (beta)
- R. N& j# E% R* Set custom buttons inactive when any window is opened, a6 Q  _2 r% S% e8 N
* New theme options:0 C2 S) ~  g+ P5 R; a
        gui_text_color_title
. D$ N/ q/ W7 b' c$ H. ?        gui_text_color_button4 P" k! D0 b& q0 D
        gui_text_color_radio
; {, t' n, C! p; H" \        gui_text_color_checkbox, S8 n' F: w' m: a6 q
   Setting gui_text_color_menu will set the base gui menu color  A- q' a( u3 T; f+ s
   and all of the above color options too.
" s) S6 T- l8 a   Setting gui_text_color_button will also set radio and checkbox* p. e' J; y$ Q* T2 u
   default value is same as gui_text_color_menu# I- Q) t& G4 @3 n& T, O8 I# n& l5 Q
. v1 I9 Q* p. H$ }2 |& H
cfg v68b3 (beta); M8 r* ~3 ~7 E& b. N7 @
* Detection of cios d2x v4 beta 2
0 I" `% A' R& B" I3 [# J' F+ J$ r* If pointer is outside a defined gui_cover_area then don't scroll
  i% K3 w% }- V. j8 p1 ~8 I3 |* Fixed: wrong size of 2d&3d no cover image in gui menu game select2 ?- X' q8 n4 A$ H$ I
* Fixed: admin unlock in gui mode to show full game list
" f  T6 j2 `0 s* Fixed: missing gui menu custom buttons after switching from console
% m- `! r/ Z1 ]+ L; S2 ]* Cleanups
3 C7 }( c: J' T( A$ F; Z1 j6 I0 J1 D9 I! D& {
cfg v68b2 (beta)$ b) k" o$ e- G( ?
* New theme option:
& f9 G+ e- {, q2 E   gui_button_NAME = X, Y, W, H, TextColor, image.png, Type, HoverZoom
# E2 z7 `, j- d) Y. b4 k' a& T+ n5 s   NAME can be: main settings quit style view sort filter favorites4 ]' O1 ?. a: r- |  H
   TextColor is same format as gui_text_color_menu
1 u+ a8 h8 K8 }3 _9 d   (Seting TextColor to 0 will disable text on the button in case icons are used)) T' B& S2 E1 V$ I$ m
   Type: button or icon: _; r* j' A1 Q: L* a2 W5 v2 W
   HoverZoom: 0-50 in %
' A* O) T/ l( E3 K. p   Paramteres after coordinates are optional. Default values:9 P( N, g" P; v1 s: c. {* U
   gui_button_NAME = X, Y, W, H, white/A0/44444444, button.png, button, 102 ]$ H( R' \2 a. j) [7 I' O
* New theme option:
9 m9 X2 a; m8 E8 @: Q   gui_bar = 0, [1], top, bottom
/ g+ @) Q8 p/ f7 i   Will disable / enable gui bar or enable only top or bottom.
: j1 J  q1 \! q! ]: y, m* Minor fixes to gui admin unlock & left/right dpad with coverflow
2 b& E8 y$ Y# b  o* Changed default gui menu color to white/A0/44444444
; n' ?7 q3 `; z2 n7 c5 Q6 ?& s* Removed [FRAG] note at startup% s: S, I( y7 C# s/ g9 i
- }- {; a0 h) B3 x- q8 @3 t
cfg v68b (beta)0 \7 T  V% k/ b! h
* Translation fixes
& d, u; o4 Q& B* Themable gui menu images:* w4 W& \" v2 B$ P3 m3 j
   buttons: button.png checkbox.png radio.png, i) P3 _: ]7 `1 p5 t
   windows: window.png page.png9 q, N4 C" U0 s- J( W& F! C7 p
   Images can also be placed in usb-loader base dir
4 q* M  c+ A$ D4 I8 _- B   and if a theme doesn't provide it's own button.png
; P  Y/ D! k: S: K   then images from the base dir are used.
! g5 n3 x' y" a0 P  y" }* New options:
8 ?1 W0 N9 f* [$ x   gui_window_color_base = RRGGBBAA default: FFFFFF80
" }# ]! P( p& @$ ^  y   gui_window_color_popup = RRGGBBAA default: FFFFFFB0
% X' C: \6 |1 f9 L, u0 L% ?7 `8 s/ j. E

: L6 b. W3 n9 P( F! }8 Q) ecfg v68a4 (alpha)  L7 K1 v$ m; j6 v9 n: f
* Fixed Translation: Cover~~Front Cover~~Back7 y+ t% o5 I5 G- Z
* Fixed switch from gui to console mode
" P4 D* D* D5 B8 z4 ^# t* New themed options:% c  H8 ^' @) F
   gui_text_color_menu = COLOR / OUTLINE / SHADOW
4 q9 e# c) P7 U0 N, C   gui_text_color_info = COLOR / OUTLINE / SHADOW
8 l, f( t8 ~7 h   default:
2 ~  I( |) p  a% ^3 H   gui_text_color_menu = 6688FFFF / 60 / 806 Z, Q8 c6 [. x" q0 C# u
   gui_text_color_info = white / 000000A0
2 p" W0 V8 o9 w/ K' _0 u# c   each component can be "black", "white" or RRGGBBAA
, O2 E+ A6 ]% q; C* N* [( _   OUTLINE and SHADOW are optional
; _6 W4 D" U$ Y3 E; h. C3 O* Bigger Start button9 Z+ u, l7 P6 h+ {0 u& D8 d/ U
* Minor GUI menu updates. t  ]/ J9 Z& i) g/ Z8 \" p
$ F/ r* n( w% u, K; C5 ^
cfg v68a3 (alpha). |$ r/ X8 {# w  t: H  u
* Translation updates2 F2 b9 ]+ T- o
   New strings: Cover~~Front Cover~~Back Fav: Off Fav: On
# v$ y. W% B. x, q* Changed gui option:
: @9 C6 o  m9 F: @7 S0 m   gui = 0, 1, 2, 3, [4], start
6 r3 g) B! i, _( Z. E' X   gui = 0 : GUI disabled: x; F8 g$ j6 s+ E: P: A
   gui = 1 : GUI enabled, GUI Menu disabled, start in console mode
' Y. j3 I& U, e, `2 H/ ^   gui = 2 : GUI enabled, GUI Menu disabled, start in GUI mode$ G0 n  ^# a! `/ s; U. F+ _2 R
   gui = 3 : GUI Menu enabled, start in console mode
* F4 d8 h3 _5 H8 \+ t  |! ]   gui = 4 : GUI Menu enabled, start in GUI mode. l$ Z( A5 h+ C
   gui = start : same as gui = 4
1 _. I. T, d( _. _% _" A, Z2 [* Game dialog button changes:
8 I  y/ o2 k+ K4 J. q% h   Pressing button A on cover will start the game+ c, S1 {5 {3 ^/ c5 O8 N
   To rotate the cover hold button 1/ }6 U8 ?3 Y2 ?! @0 X: U
   To zoom use buttons +/-7 ^( A; j( s0 U
   buttons UP/DOWN: change cover style
# H0 w& ^, D- d* L% ]4 O   buttons LEFT/RIGHT: prev/next game
- f+ M2 e2 w* I; H, t% u9 b* Cover cache fixes
# d- A; v. f0 D  o) w- u) O$ S4 k  l7 e) H2 e3 T+ J" @0 n# y
cfg v68a2 (alpha)
8 j& |6 K. _" Y/ F* Skip game start confirmation when started from gui menu.
# s: t% G  }# K' x3 J" o* When a game is selected and the wiimote is not pointing9 m, ?' N" E3 p  q. ]; _0 r
   to the screen move the pointer to the start button so4 ?0 A4 s' E& ~0 @
   that pressing button A will start the game directly.
7 x, l; U+ @$ ~) _: Q* Always start with cover view in game dialog
1 [# N1 \) F/ l' X0 f; g2 Z; `   (previously it remembered the last state)
/ E  d  S; S  E8 k* 改進了圖形模式的選項:- t: @) I! r- r4 T
   gui = 0, 1, 2, [3], start //有4個參數可以選擇
' K' H- ^" i' w! C. m( J. `   gui = 0 : GUI disabled //開啟圖形模式
/ n! H) H) A* x& C/ Q   gui = 1 : GUI enabled but starts in console mode //開始圖形模式不過默認仍是主機模式,也就是v67之前的圖形顯示模式
0 r1 ?4 s3 j5 {6 j& a) c   gui = 2 : GUI enabled and starts in GUI mode//完整的圖形模式2 O5 @+ \4 \7 ^# B! G: N& I
   gui = 3 : GUI and GUI Menu enabled. Starts in GUI mode//圖形模式和圖形功能表全部開啟
- e" k* ^% y/ |0 h4 }2 i   gui = start : same as gui = 3 //star默認就是參數為3的模式
+ v0 w: p3 Q: }* Translatable GUI menu5 O- \8 l+ n1 |" L' ?: _4 ^1 g) P

* I; @" c" {, ?0 \4 Kcfg v68a (alpha)2 X9 \+ s4 D, ?" e
* GUI menu
+ p4 j0 X8 n- R% X
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發表於 5-5-2011 10:25:16 | 顯示全部樓層
找好久了~感謝樓主分享
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發表於 18-5-2011 10:22:55 | 顯示全部樓層
看看哦
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發表於 23-5-2011 21:01:30 | 顯示全部樓層
谢谢楼主
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發表於 25-5-2011 10:57:30 | 顯示全部樓層
Thanks for sharing.
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發表於 1-6-2011 21:51:48 | 顯示全部樓層
謝謝大大無私分享, m2 Z# |' w- A. _8 M- F% N
感恩
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發表於 1-6-2011 22:04:51 | 顯示全部樓層
我找好久了!謝謝!我現在就下!
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發表於 18-6-2011 13:10:07 | 顯示全部樓層
謝謝大大無私分享$ B+ T: e5 E9 y- Z& a
感恩
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發表於 12-8-2011 08:00:53 | 顯示全部樓層
Good~~Good
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發表於 22-8-2011 19:33:54 | 顯示全部樓層
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