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[工具] Configurable USB Loader v68d 繁體中文正式版

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發表於 29-4-2011 20:43:52 | 顯示全部樓層 |閱讀模式
Changes:
; f6 _. o+ H1 X8 L0 Icfg v68d (bugfix)
: Z7 ], s) U$ X3 K* Fixed wrong banner sound playing (or hang or crash)
# u% W. b8 b( l5 G. Z   when using WBFS and the new GUI menu.' x" Q0 E6 ~- S& i
* Fixed missing text when a translation was missing, k( n/ \; o, N% [8 O
   (Now english is used if a translation is missing)
- K2 p  q' a% `/ m+ P7 E5 m8 Q3 l+ I. r/ T) G7 M0 d5 T
cfg v68b4 (beta)+ v5 r2 N: B5 `
* Set custom buttons inactive when any window is opened
7 h, Z/ a, ~) S6 `8 X" z0 r# i5 }* New theme options:
+ I, A/ P( @3 U' T6 y1 a        gui_text_color_title
/ _$ m6 v) @7 B! D        gui_text_color_button- H1 n- ^; o8 s$ ?- {0 k& k
        gui_text_color_radio
# f- L/ |' ^6 v7 t7 b9 f9 r        gui_text_color_checkbox
+ o, j% D* t: a( |, h6 d   Setting gui_text_color_menu will set the base gui menu color
! q) e3 z$ ~6 @0 C9 c- R0 Z   and all of the above color options too.: `; h0 Q& X. V) ]: p. D6 K
   Setting gui_text_color_button will also set radio and checkbox
4 a- M: b5 Z8 F0 p2 f. [) u   default value is same as gui_text_color_menu. m) W/ \8 k1 g$ I5 M
1 `+ C2 c( J1 u. d- z
cfg v68b3 (beta)9 P% l% O4 E9 u0 R- P$ i
* Detection of cios d2x v4 beta 23 l4 H. N( |  J
* If pointer is outside a defined gui_cover_area then don't scroll9 ^% H! h+ b0 R# ?4 D
* Fixed: wrong size of 2d&3d no cover image in gui menu game select" R) n. r* [) V3 L0 Q5 K0 ^
* Fixed: admin unlock in gui mode to show full game list
$ D4 F6 a. _& t1 i- R; o* Fixed: missing gui menu custom buttons after switching from console
. u7 X9 V, `+ F% c, j* Cleanups5 t/ W6 R, M* ?5 v+ _

& m3 i$ ~1 I! q& l0 Gcfg v68b2 (beta)  B! K( p( k- k5 }- U9 Q3 O
* New theme option:4 T$ }/ Y" T1 O
   gui_button_NAME = X, Y, W, H, TextColor, image.png, Type, HoverZoom/ c( r% L/ A  @* a+ o" }) V3 q
   NAME can be: main settings quit style view sort filter favorites$ z4 F# u/ F9 [: p1 o4 x+ f! z
   TextColor is same format as gui_text_color_menu
. T$ T4 x7 c# Z- m- g   (Seting TextColor to 0 will disable text on the button in case icons are used)5 `' U$ M: w# w8 m/ n& a
   Type: button or icon
8 p4 @( F$ T9 F$ e5 y+ V7 m6 L3 k   HoverZoom: 0-50 in %8 _: X* f% l( {
   Paramteres after coordinates are optional. Default values:
$ E  {/ ^/ O  R* Y2 W   gui_button_NAME = X, Y, W, H, white/A0/44444444, button.png, button, 10
( K8 \3 ?6 s4 T; M$ r  |& p* New theme option:9 J( y! O4 B9 j
   gui_bar = 0, [1], top, bottom, m3 [7 ~% G# d9 v: \2 \
   Will disable / enable gui bar or enable only top or bottom.
9 @! Q5 J* x9 d* Minor fixes to gui admin unlock & left/right dpad with coverflow
. R4 f  S: L# X' I& c& Y; @* Changed default gui menu color to white/A0/44444444
# V# y' D! }1 {) L' H* Removed [FRAG] note at startup
& v  E  c( J' G, c" g: h+ [
: b4 G& q8 k1 O( Y$ t& U  J0 A1 [6 wcfg v68b (beta)
2 ?3 i! d2 Z# o7 X' F* Translation fixes; x$ N5 \& _: W1 q6 ?2 |
* Themable gui menu images:, k5 n% J$ y* [& h: e
   buttons: button.png checkbox.png radio.png  E6 V% c7 T$ r  ^8 ]( @5 o0 B6 j
   windows: window.png page.png
  j1 G6 t" n$ a( r   Images can also be placed in usb-loader base dir( K) l- @, X3 _
   and if a theme doesn't provide it's own button.png# [8 I2 Q, {6 A' p
   then images from the base dir are used.& F$ K: f- T# ]6 J9 ^4 x5 [
* New options:7 O6 g' o% E0 D) p
   gui_window_color_base = RRGGBBAA default: FFFFFF801 [) w1 `' J3 s* I+ G+ \
   gui_window_color_popup = RRGGBBAA default: FFFFFFB05 R! O  d3 k- V) Q" `5 p8 L1 b

2 `% o% i! s% A2 M) {4 f9 h  X) U' }/ M
cfg v68a4 (alpha)
% g# i! T* k& n/ G% ]8 q7 T* Fixed Translation: Cover~~Front Cover~~Back/ n+ E% l/ I6 ]7 d8 w. E. B! F. o
* Fixed switch from gui to console mode0 G- P# ]5 `5 W/ S
* New themed options:
- F7 d9 l, P; z   gui_text_color_menu = COLOR / OUTLINE / SHADOW, a/ s- b; E* G* L$ R4 N
   gui_text_color_info = COLOR / OUTLINE / SHADOW1 F% x7 Q/ @  }7 E3 g
   default:
! j* S1 Z$ E% {3 W% L! [   gui_text_color_menu = 6688FFFF / 60 / 80
) `( x$ k& K) q, i4 D   gui_text_color_info = white / 000000A0
3 |1 w- b3 z$ f. Y" A6 ?8 v: X   each component can be "black", "white" or RRGGBBAA
; F4 D, k. X. V5 S0 m  p   OUTLINE and SHADOW are optional
5 W/ c* g* ?6 d  s  z+ c0 W/ T* Bigger Start button
$ c2 {! R6 S; f" V7 L& K* Minor GUI menu updates8 }* J: c! A" g& p

1 o! J3 R& [3 ~# Xcfg v68a3 (alpha)
# o# m% x/ s# c( {. y( ~" @# Y  Y* Translation updates
3 d7 C9 |- x# p. [* u   New strings: Cover~~Front Cover~~Back Fav: Off Fav: On; c. R( ?9 f: S. N, q# c
* Changed gui option:
1 J! g, d1 {- p; h1 n/ |   gui = 0, 1, 2, 3, [4], start: V" b1 p9 S9 C, W
   gui = 0 : GUI disabled9 Y6 j5 j- ^6 B, ~0 Z1 u/ D
   gui = 1 : GUI enabled, GUI Menu disabled, start in console mode
5 Z) R% W+ R9 Y& _   gui = 2 : GUI enabled, GUI Menu disabled, start in GUI mode
: ^8 G0 b) C* D! V$ g6 d9 G: `   gui = 3 : GUI Menu enabled, start in console mode
' s; c% J% P1 I   gui = 4 : GUI Menu enabled, start in GUI mode
) ?2 _7 Y" E2 v( S   gui = start : same as gui = 44 ^, b, T7 e4 s3 k, |* U  G. y
* Game dialog button changes:
$ a( i$ Q- e2 o) V   Pressing button A on cover will start the game' a5 C3 V5 y( X; F9 W/ ?; D5 R6 }, F
   To rotate the cover hold button 1
. X4 D% |, E( H5 ~   To zoom use buttons +/-% F" {: h$ @2 h' b
   buttons UP/DOWN: change cover style
+ |3 O' ^9 ?' r' r% w   buttons LEFT/RIGHT: prev/next game* J! D: d( t) q! E( _! W
* Cover cache fixes0 ?+ G. A# W1 N; h, E

" @9 ?) ~5 o* ~, ?* w5 ~cfg v68a2 (alpha). @5 I" J; S* ]9 `
* Skip game start confirmation when started from gui menu.; j: @+ @$ W, J! b' k
* When a game is selected and the wiimote is not pointing
$ m9 |4 T+ y8 c  V0 _4 O/ A   to the screen move the pointer to the start button so2 \; J% K; Z4 A* e: G) t9 o
   that pressing button A will start the game directly.: ?4 t" C4 M% G3 h8 O' i
* Always start with cover view in game dialog
4 f2 i/ N* L( A2 S   (previously it remembered the last state)" F& I+ o0 v! i- ^% S  {
* 改進了圖形模式的選項:
, s5 Y4 x2 B% |4 g4 l5 [4 _" Q   gui = 0, 1, 2, [3], start //有4個參數可以選擇' v0 |+ X+ X8 _
   gui = 0 : GUI disabled //開啟圖形模式) A- [7 M" R3 J" Y
   gui = 1 : GUI enabled but starts in console mode //開始圖形模式不過默認仍是主機模式,也就是v67之前的圖形顯示模式
1 |+ p; y2 h1 |% \9 u- c7 c: P/ u   gui = 2 : GUI enabled and starts in GUI mode//完整的圖形模式
) [; M: L/ l" W7 }% S8 u3 O/ D, O   gui = 3 : GUI and GUI Menu enabled. Starts in GUI mode//圖形模式和圖形功能表全部開啟
% h6 N) _* v# D7 D+ f( y6 n+ G" c   gui = start : same as gui = 3 //star默認就是參數為3的模式& z" t8 O! B) I9 m, \. ~
* Translatable GUI menu
4 a, @2 S/ T! L: Y  f: Q
( t9 I- d5 ?: d! Zcfg v68a (alpha)
5 o; s0 p- Q; y% d7 t* GUI menu

. K: W. r' ^3 L! N5 D9 G9 Y# L- k- O0 M5 U0 T  L
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遊客,如果您要查看本帖隱藏內容請回復
發表於 5-5-2011 10:25:16 | 顯示全部樓層
找好久了~感謝樓主分享
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發表於 18-5-2011 10:22:55 | 顯示全部樓層
看看哦
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發表於 23-5-2011 21:01:30 | 顯示全部樓層
谢谢楼主
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發表於 25-5-2011 10:57:30 | 顯示全部樓層
Thanks for sharing.
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發表於 1-6-2011 21:51:48 | 顯示全部樓層
謝謝大大無私分享/ G* F# f8 Z9 C6 }
感恩
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發表於 1-6-2011 22:04:51 | 顯示全部樓層
我找好久了!謝謝!我現在就下!
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發表於 18-6-2011 13:10:07 | 顯示全部樓層
謝謝大大無私分享
1 z2 f: t/ H8 N2 `% D& _/ O感恩
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發表於 12-8-2011 08:00:53 | 顯示全部樓層
Good~~Good
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發表於 22-8-2011 19:33:54 | 顯示全部樓層
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