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Changes:
- J2 h5 m7 b1 c: `cfg v68d (bugfix)
* E! p j1 Q9 }1 T* Fixed wrong banner sound playing (or hang or crash)2 |4 f5 s) p, m, n; d' y
when using WBFS and the new GUI menu.% T: G# v! \# Q( n6 C
* Fixed missing text when a translation was missing
' {# g$ O9 i/ S! j" N/ o# p (Now english is used if a translation is missing)9 m) }7 Q# z! a6 ?
. x7 V6 v9 R- t- ]4 j( M9 y( ycfg v68b4 (beta)
6 Y1 a7 s* i1 b$ |6 ^+ z* Set custom buttons inactive when any window is opened
5 c2 M: ~: W2 `! h; I- I+ x* Y* New theme options:" K5 i$ F% a6 s4 a( O; g5 y/ {
gui_text_color_title. W, a) A1 b, {/ y0 n# Y
gui_text_color_button
1 `8 o$ r$ o3 L: A; E gui_text_color_radio R3 Q$ Q" k# d* ^+ v0 e
gui_text_color_checkbox
; E6 c* M0 B) n. O) Q, d Setting gui_text_color_menu will set the base gui menu color5 {8 K f D' @- c
and all of the above color options too.
P0 k8 C* Z7 w3 l) h) r, |1 C# ^ Setting gui_text_color_button will also set radio and checkbox- m% [# d, V9 V4 {2 l
default value is same as gui_text_color_menu
8 F& Q) }0 j* ^5 e; ~; F* ^) Y! m: G7 `% _3 u# S
cfg v68b3 (beta)7 u C% _, _* Z m$ V
* Detection of cios d2x v4 beta 24 C& X/ ?" y' }! G5 t# r
* If pointer is outside a defined gui_cover_area then don't scroll
- {4 n& G: Q- q' H' K0 h" f e* Fixed: wrong size of 2d&3d no cover image in gui menu game select, v* @, R+ A1 P* n9 w, f: h* G* p+ B
* Fixed: admin unlock in gui mode to show full game list
; ]" ?& a2 U& B7 d* Fixed: missing gui menu custom buttons after switching from console8 N$ b4 ^7 U( G) @% C" x" R- u7 u
* Cleanups, s# @- m$ z$ s
7 E9 y, g+ K; y
cfg v68b2 (beta): Q) h- {5 r' a% z+ W
* New theme option:
' {: }! c0 |: s8 _0 ]) L% | gui_button_NAME = X, Y, W, H, TextColor, image.png, Type, HoverZoom, w: M- \" R# N( o, v% ?- C& v* t
NAME can be: main settings quit style view sort filter favorites
: V9 E- n" o9 H7 m4 y+ j6 v/ t+ s TextColor is same format as gui_text_color_menu
2 a6 E/ D$ w4 Q, S5 p5 ^* v (Seting TextColor to 0 will disable text on the button in case icons are used)5 U5 j4 D7 ^8 a
Type: button or icon4 C4 T) x% R! R9 K- \0 q" ~3 R$ _' y
HoverZoom: 0-50 in %; B( D, h! c2 z3 t# b8 Z, B
Paramteres after coordinates are optional. Default values:
8 ]( t1 r' o \* Y gui_button_NAME = X, Y, W, H, white/A0/44444444, button.png, button, 10
* ] f- J' I: K1 \9 }& u/ u& ~2 P* New theme option:
) i3 b1 ]3 d3 v) V gui_bar = 0, [1], top, bottom6 S( k$ g! w) h( Y4 Q
Will disable / enable gui bar or enable only top or bottom.
0 @8 v' M- L. z* Minor fixes to gui admin unlock & left/right dpad with coverflow
$ F2 ^* Q+ s9 F. D0 D: [9 B* Changed default gui menu color to white/A0/44444444
2 ~6 i6 Y& m5 c4 l7 m+ A6 L5 w* Removed [FRAG] note at startup2 `' B& ^! f( {* G1 L
+ A! ?- i* w$ r! p% G% X p1 \: Kcfg v68b (beta)
# j: U n9 _& G" _" a5 R* Translation fixes
) b2 O3 [) |8 o* Themable gui menu images:6 s9 g$ i- D3 q: U9 `* c4 S
buttons: button.png checkbox.png radio.png
i' ] Y- o3 Q; Y windows: window.png page.png& W; p2 I) _4 Z8 n( r. F) K. c2 G
Images can also be placed in usb-loader base dir
) P5 h. u5 G7 b; b9 D" z and if a theme doesn't provide it's own button.png- g4 }4 Y+ L8 C U3 ]" F
then images from the base dir are used.
D" z5 g. g @. q& i. l. C' h5 L* New options:
* z$ a# J' Z0 Y gui_window_color_base = RRGGBBAA default: FFFFFF80
7 y$ S3 B* M* k2 F% W3 a3 Q" v: \ gui_window_color_popup = RRGGBBAA default: FFFFFFB0
; k6 b8 I! H, b7 G" l
' _ ?) v$ V' x0 Q% G T& h" o5 Y: u4 S7 \) O7 @4 }4 x5 ?! ~
cfg v68a4 (alpha)
2 W4 S p3 R. j* Fixed Translation: Cover~~Front Cover~~Back$ r4 q" A/ e( u* C4 [0 @& a: L0 p& Q
* Fixed switch from gui to console mode e/ F9 n5 d W" o1 B' j
* New themed options:
3 C+ s9 d# H. D6 [( v9 t2 d gui_text_color_menu = COLOR / OUTLINE / SHADOW1 S" S! {! {. X# q- ?. N$ z7 m
gui_text_color_info = COLOR / OUTLINE / SHADOW
% {% h' {6 v$ ]: k. t default:
$ j" e! x" ~; Q8 [7 ^, f: A/ ` Z gui_text_color_menu = 6688FFFF / 60 / 80
) V5 k7 L. \- W gui_text_color_info = white / 000000A0 E/ T+ n& i9 G& M% j5 e) v
each component can be "black", "white" or RRGGBBAA" t) A& z* k2 c
OUTLINE and SHADOW are optional
' n% f4 X! @& z! y* Bigger Start button% W2 i1 x2 v4 r2 x3 M0 U9 ]2 e
* Minor GUI menu updates
+ }: H( v8 w( r% a/ J( r% Y, R/ k% l, _! k" h: h: b
cfg v68a3 (alpha)5 L( }& o( C: F& ~! J9 u( v. B7 t
* Translation updates
. Z4 Z/ g6 e+ j$ t# } New strings: Cover~~Front Cover~~Back Fav: Off Fav: On
* ]/ R+ S0 f4 J3 _0 s: f6 @3 q* Changed gui option:3 v4 }0 |( e3 L$ B9 b! m% n
gui = 0, 1, 2, 3, [4], start
; j; o4 j" i% H( ?/ }" L gui = 0 : GUI disabled: D4 I" }& d. _1 ^' g1 }
gui = 1 : GUI enabled, GUI Menu disabled, start in console mode1 ~7 e, f& [4 \
gui = 2 : GUI enabled, GUI Menu disabled, start in GUI mode
% i* Y% h& y/ A% G" ^6 H' Z7 h! n gui = 3 : GUI Menu enabled, start in console mode4 O* I4 t) u) s9 D: s
gui = 4 : GUI Menu enabled, start in GUI mode
+ M! I N3 G- Y. Y1 K2 u# C) s gui = start : same as gui = 4
. O3 g- E* C3 k( A7 T- C4 _* d* Game dialog button changes:2 L, t% G: d8 E6 J9 D( W
Pressing button A on cover will start the game
* L8 z2 w( c. j/ ?+ n: Z& @- x To rotate the cover hold button 1
0 ]' K" A( |4 k* O& i To zoom use buttons +/-
q% O+ Q+ a* e* {) A- ]; ] d$ {6 { buttons UP/DOWN: change cover style
: O- L; b4 K% z" C buttons LEFT/RIGHT: prev/next game
- H. @1 @& F8 a: ~* Cover cache fixes
- `3 R# z2 _4 w3 T2 H
2 G) w" B4 n6 hcfg v68a2 (alpha)
u$ r6 W: }4 W6 ^6 |9 r; U. }# Y6 b* Skip game start confirmation when started from gui menu.( h8 J0 v) K$ \( f% F' Z& B+ [! Q
* When a game is selected and the wiimote is not pointing
# p' \' {8 `7 }6 T& @/ M to the screen move the pointer to the start button so
( x. C- o" e( q& g7 \" A that pressing button A will start the game directly.4 R. G$ p. P, w. z* U
* Always start with cover view in game dialog) N& m9 O' w1 T/ d% [
(previously it remembered the last state)( N9 j5 Y* P. Z8 K8 g7 c
* 改進了圖形模式的選項:
8 ^! r) l) c2 G( |; N7 [2 _$ f" ^ gui = 0, 1, 2, [3], start //有4個參數可以選擇) Y$ D& A, a1 Y# t
gui = 0 : GUI disabled //開啟圖形模式
! w- ^* H+ X5 Q9 U7 I gui = 1 : GUI enabled but starts in console mode //開始圖形模式不過默認仍是主機模式,也就是v67之前的圖形顯示模式
& e. s3 s- Y8 v7 ~ gui = 2 : GUI enabled and starts in GUI mode//完整的圖形模式
. J" z$ r r$ n; q; k9 A4 W, |! O gui = 3 : GUI and GUI Menu enabled. Starts in GUI mode//圖形模式和圖形功能表全部開啟& l; R- d% ^5 B
gui = start : same as gui = 3 //star默認就是參數為3的模式
7 a' g" ] A. K% ?+ s" Z5 s" N5 p* Translatable GUI menu% ]& g; i# c+ e, y4 `$ a
. ?: Z+ k, n. C' P( b; o) N* J( T' Scfg v68a (alpha)
! n. v2 i/ `% A* GUI menu
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