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Changes:: U2 f5 ^; F, K5 Y, Q
cfg v68d (bugfix)
: `; |; ^: N3 f" @ p* Fixed wrong banner sound playing (or hang or crash)% p+ ^! L9 F4 o
when using WBFS and the new GUI menu.
/ r9 d$ P& i' @9 B; X6 W( d2 J* Fixed missing text when a translation was missing
" w6 ^, B1 I* ?+ }3 o (Now english is used if a translation is missing): e/ C8 {/ T( D+ k* B
9 j" d2 e& ^/ `1 L1 xcfg v68b4 (beta)2 O/ S+ m V4 @
* Set custom buttons inactive when any window is opened, C3 O2 T/ l( {4 S; @/ _+ t- w
* New theme options:( f) \9 m% L. w( S, v( ?! U
gui_text_color_title
' p, V p1 R# U gui_text_color_button
) R& [7 v9 S3 e( L8 [7 a) P1 D gui_text_color_radio/ V- K, J9 V+ X' n7 `( Y' @
gui_text_color_checkbox
* o( I& ]; Z C0 Y$ t- q( k1 a Setting gui_text_color_menu will set the base gui menu color- x4 T4 ?) K8 F& }
and all of the above color options too.
& `( ^; ?6 u5 p' t Setting gui_text_color_button will also set radio and checkbox
& X2 @/ B' G- s6 G- a z default value is same as gui_text_color_menu
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cfg v68b3 (beta); K I- x1 H3 Z& ~+ w
* Detection of cios d2x v4 beta 2- ]' V$ G' F6 N% Y3 S3 }% m
* If pointer is outside a defined gui_cover_area then don't scroll
; Q& q" P4 S5 o* Fixed: wrong size of 2d&3d no cover image in gui menu game select$ A, |! b% _9 v+ Q& l
* Fixed: admin unlock in gui mode to show full game list7 N' B/ A* d" ?, l. P0 e2 {* R2 [
* Fixed: missing gui menu custom buttons after switching from console6 _& D/ ^- v4 q+ [, `8 I
* Cleanups
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' [/ G# o9 y; N4 |* \cfg v68b2 (beta)
c3 q! a- c `, ^* New theme option:
5 y8 m/ Y% Q) r5 G2 D5 a gui_button_NAME = X, Y, W, H, TextColor, image.png, Type, HoverZoom- F* i) J9 y2 k$ i( k0 X
NAME can be: main settings quit style view sort filter favorites6 r( d8 {, u: ?3 x
TextColor is same format as gui_text_color_menu3 T1 m2 J. U }! \) v
(Seting TextColor to 0 will disable text on the button in case icons are used)
& M, l9 u7 U4 y9 q& E/ Y+ i Type: button or icon
* N7 M% v$ [2 b) i9 f) A3 O HoverZoom: 0-50 in %- F3 b, C3 C+ X9 |. a9 l0 u8 c% w
Paramteres after coordinates are optional. Default values:4 ~$ ^3 T3 V# T+ n
gui_button_NAME = X, Y, W, H, white/A0/44444444, button.png, button, 10% C; D3 S2 k6 L4 g* N/ n
* New theme option:7 h2 U6 d" q4 D2 s
gui_bar = 0, [1], top, bottom
; j" s, p) a: l; S8 K Will disable / enable gui bar or enable only top or bottom.+ j: o; _: v; A( c
* Minor fixes to gui admin unlock & left/right dpad with coverflow+ T! R2 o3 S( ~" k
* Changed default gui menu color to white/A0/44444444
0 s+ W2 G9 u! Y/ E* Removed [FRAG] note at startup
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% Q t3 w9 y5 S& Bcfg v68b (beta)
! R8 u. P" g' d* Translation fixes8 N" w8 m* B7 b9 U7 j
* Themable gui menu images:% ?+ [) M: z! u: f k$ r" x C8 H' J9 o+ h
buttons: button.png checkbox.png radio.png% C/ E7 l+ H. U
windows: window.png page.png2 n3 v2 m. G# L! V: w
Images can also be placed in usb-loader base dir
2 v% F6 S8 j2 `* e8 I and if a theme doesn't provide it's own button.png
6 T$ }5 x9 O. e: @ then images from the base dir are used.. E' n9 @; y, {5 q: r- z
* New options:
' E5 @/ x. ]! Y7 V3 { gui_window_color_base = RRGGBBAA default: FFFFFF80
D& k7 B1 {7 ? W gui_window_color_popup = RRGGBBAA default: FFFFFFB0
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cfg v68a4 (alpha)
; y! }! Y& q' g1 a* Fixed Translation: Cover~~Front Cover~~Back: i/ i4 E7 L3 C6 B# U
* Fixed switch from gui to console mode
8 s1 F6 C# e( N# f l* New themed options:1 z; B1 _7 L* b
gui_text_color_menu = COLOR / OUTLINE / SHADOW! J- V% D, u1 u, t7 @+ d1 o
gui_text_color_info = COLOR / OUTLINE / SHADOW4 Y2 `- u. x3 O
default:2 d3 h6 k; }6 |2 W/ }$ @
gui_text_color_menu = 6688FFFF / 60 / 80! k; `2 T* Q) C+ I
gui_text_color_info = white / 000000A0
1 l- h; W0 E0 d- D each component can be "black", "white" or RRGGBBAA
( F# N- i5 u, v- k1 m) T OUTLINE and SHADOW are optional1 u+ J% Y8 P0 j
* Bigger Start button+ o# A5 F0 {+ u% F9 H/ K
* Minor GUI menu updates( ]! G+ t* W6 x* X
" [* R" [- P9 k3 e8 H6 Jcfg v68a3 (alpha)+ z6 L @9 Q0 n2 y
* Translation updates
& @* H) X/ t6 P0 d2 r/ T New strings: Cover~~Front Cover~~Back Fav: Off Fav: On! t. V$ F' i4 H$ y# _; z. w7 E7 ^
* Changed gui option:
- Z- H! @! g/ d: c o% @ gui = 0, 1, 2, 3, [4], start, i6 K0 b8 _3 y& V
gui = 0 : GUI disabled' y" m3 D0 d- b, j
gui = 1 : GUI enabled, GUI Menu disabled, start in console mode
3 V# ~7 X$ }$ Q% }8 r gui = 2 : GUI enabled, GUI Menu disabled, start in GUI mode
1 k0 Z$ m6 | P7 {% P* @$ s8 ^# u8 m% i gui = 3 : GUI Menu enabled, start in console mode
% R% \; t" z; X8 n gui = 4 : GUI Menu enabled, start in GUI mode; i. @% `9 N% I" ?
gui = start : same as gui = 4
9 ^2 ?0 G$ w: i9 R* Game dialog button changes:
5 t9 o3 W) T; B4 A" U+ U Pressing button A on cover will start the game# h C( p5 S% W
To rotate the cover hold button 1
9 B& x% [3 ?3 R9 R% S To zoom use buttons +/-
% {3 C0 Q) M# E+ ~3 H2 J buttons UP/DOWN: change cover style/ p' [1 ?# Z* G. J8 d* W4 M# h
buttons LEFT/RIGHT: prev/next game( m& X) C% ^9 S8 v2 d/ F
* Cover cache fixes
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cfg v68a2 (alpha)" Y% U6 V! U, V' t2 p
* Skip game start confirmation when started from gui menu.
. f. D& s0 ]6 _* When a game is selected and the wiimote is not pointing
/ J! y$ \: f7 e f to the screen move the pointer to the start button so q5 x Q, }+ \
that pressing button A will start the game directly.1 K) n% K0 j1 T5 ?
* Always start with cover view in game dialog8 ^. J, G, M& h" z' k
(previously it remembered the last state)8 P, J1 w! t2 |7 g/ w
* 改進了圖形模式的選項:& H2 p G. P! k
gui = 0, 1, 2, [3], start //有4個參數可以選擇
9 e# F1 P1 d+ w1 ? gui = 0 : GUI disabled //開啟圖形模式7 O( n4 [0 m2 |0 |
gui = 1 : GUI enabled but starts in console mode //開始圖形模式不過默認仍是主機模式,也就是v67之前的圖形顯示模式
; p8 N, y: f' y7 H: h gui = 2 : GUI enabled and starts in GUI mode//完整的圖形模式 G( X! W& G! h/ L8 c
gui = 3 : GUI and GUI Menu enabled. Starts in GUI mode//圖形模式和圖形功能表全部開啟: [6 o. R. q4 x% f; f! M* X/ Y
gui = start : same as gui = 3 //star默認就是參數為3的模式
$ w% M3 j }0 `: R" u. H* Translatable GUI menu
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cfg v68a (alpha)
: x( G6 h9 r$ R* GUI menu , h. S B- }9 x5 B) T. f
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