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Changes:: k8 [+ c T) ?1 X( T1 |
cfg v68d (bugfix)
/ {6 V# j/ S1 f$ ]& {4 A" E* Fixed wrong banner sound playing (or hang or crash)1 q) X3 g3 H `
when using WBFS and the new GUI menu.
8 ^7 l/ a6 Q, I( Z* Fixed missing text when a translation was missing$ ~% p4 {$ D' u
(Now english is used if a translation is missing)
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cfg v68b4 (beta), W1 U7 L& l' l
* Set custom buttons inactive when any window is opened
' s v0 D3 S5 \* New theme options:
; }) ^+ |0 F% q$ J gui_text_color_title! L4 y! d% Q& y. h$ N
gui_text_color_button) A; k1 a4 c1 \) L/ U4 W1 G
gui_text_color_radio9 x X/ W( ]1 J- s6 Y5 `
gui_text_color_checkbox1 N v# w, h: w. [2 h! ~* e7 `
Setting gui_text_color_menu will set the base gui menu color7 r# q% p+ j$ M, j4 w) D
and all of the above color options too.
1 f C N/ N; |' L( \ Setting gui_text_color_button will also set radio and checkbox
+ B- O9 V0 H! s0 p default value is same as gui_text_color_menu" S8 ~3 g4 X/ P7 ?, \/ s ?
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cfg v68b3 (beta)) O" V2 `! U( z) `# P
* Detection of cios d2x v4 beta 2
5 L% W! S5 k" P" p/ S* If pointer is outside a defined gui_cover_area then don't scroll
0 h) z4 p5 L) }: _! i+ O; v* Fixed: wrong size of 2d&3d no cover image in gui menu game select
- K5 _$ t% i: h: k$ v* Fixed: admin unlock in gui mode to show full game list
/ f5 ^* `$ ?& Z# R+ Z9 g* Fixed: missing gui menu custom buttons after switching from console! ~' | ?6 P* N7 q `& H8 N
* Cleanups
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- t, |4 R9 k% i$ h& y9 Vcfg v68b2 (beta)
. t, o& W |) Q4 Q4 @, P1 D* New theme option:
3 D* k9 m& g/ ?# [. ~. w3 Y, L gui_button_NAME = X, Y, W, H, TextColor, image.png, Type, HoverZoom
$ s7 p# d' J/ q% O; K2 Z. d NAME can be: main settings quit style view sort filter favorites+ ^9 e8 u5 j7 u5 }: }
TextColor is same format as gui_text_color_menu
# a g+ A. _5 s/ d8 |# n$ F- V (Seting TextColor to 0 will disable text on the button in case icons are used)
" z, u3 P: p; |4 i Type: button or icon
$ ~( U0 F3 B) Q: K+ g( K HoverZoom: 0-50 in %
$ O, w, S6 Q$ t8 `0 v Paramteres after coordinates are optional. Default values:
6 s' Y1 |/ ~! Z% a gui_button_NAME = X, Y, W, H, white/A0/44444444, button.png, button, 10# a4 w0 F; k3 I' C( B
* New theme option:
& B8 L+ b! i& a* l+ [ gui_bar = 0, [1], top, bottom
5 E. J2 r% H( g9 }8 U" f9 P Will disable / enable gui bar or enable only top or bottom.! \2 {1 ^3 ?2 @; S
* Minor fixes to gui admin unlock & left/right dpad with coverflow
8 N3 T( ^6 ]' I' S! ^* Changed default gui menu color to white/A0/44444444- ]+ e+ J3 h. H5 {/ v- s$ e
* Removed [FRAG] note at startup6 q8 o+ U& y" m& c. ]# p1 a: v
* k, l' f7 w& q
cfg v68b (beta)- e# U3 I: `) F$ F q7 z
* Translation fixes
- B' a$ N4 X5 t3 D. z* Themable gui menu images:5 a- Y- E: E4 w2 |6 O0 ?
buttons: button.png checkbox.png radio.png) H& V; T: p2 l+ t) `2 G
windows: window.png page.png3 p% h7 I& E1 e
Images can also be placed in usb-loader base dir
, ]+ ]6 P5 F. `/ i$ E1 F and if a theme doesn't provide it's own button.png% Y! q& X5 y. }% N
then images from the base dir are used.
. V* F- \7 O6 f) R9 f. w& h* New options:% l6 e! K$ M* @* O {$ \* ]
gui_window_color_base = RRGGBBAA default: FFFFFF80
+ P' O2 r/ T" i4 P. r, J- R4 K gui_window_color_popup = RRGGBBAA default: FFFFFFB0) g+ t" a1 l% w: q# V. q: d S
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2 W7 w2 }' Q p. O9 X' h o: `cfg v68a4 (alpha)
3 X$ F' E z t! F* Fixed Translation: Cover~~Front Cover~~Back
, @3 ?! ?' @: k; [& V* Fixed switch from gui to console mode
4 F1 Z% D; _. J1 {* New themed options:
# Z# j3 |% z, R3 i gui_text_color_menu = COLOR / OUTLINE / SHADOW
4 O. y! G- M8 h, [ z gui_text_color_info = COLOR / OUTLINE / SHADOW* e+ v$ T. P8 l' ^' \
default:( `3 E! S. a% Q5 j: l: b
gui_text_color_menu = 6688FFFF / 60 / 80
( f+ f% w" i. ~# ?/ W gui_text_color_info = white / 000000A00 P7 j4 c! V7 Z+ {: B: r6 |, c
each component can be "black", "white" or RRGGBBAA
' c0 `/ U; `' U. X' x! k OUTLINE and SHADOW are optional
L3 I) k# y2 x3 v$ Q* Bigger Start button
5 l" g7 \: S' r4 K( A" d7 P. e* Minor GUI menu updates
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cfg v68a3 (alpha)
, z# U0 E5 g; q8 T6 }6 o* Translation updates
& v2 ?! Y9 H8 ^7 K/ T* Z. p New strings: Cover~~Front Cover~~Back Fav: Off Fav: On
& y& w5 U3 w% h+ b2 v" G* Changed gui option:
( t A- t4 C0 c+ L0 i F7 }0 X gui = 0, 1, 2, 3, [4], start# R. K; K# U/ f& B9 Q1 r
gui = 0 : GUI disabled
`" {0 A7 y; Z( @ gui = 1 : GUI enabled, GUI Menu disabled, start in console mode
0 |/ a% {1 G+ n/ P gui = 2 : GUI enabled, GUI Menu disabled, start in GUI mode% A- _* _* X8 d8 F) a
gui = 3 : GUI Menu enabled, start in console mode
% ^% z: \' p) U5 M6 w* j2 r- ^ gui = 4 : GUI Menu enabled, start in GUI mode# p# V T) V; {& y; T0 E' {( B
gui = start : same as gui = 4
- c1 f3 l# ?8 q5 T( j9 N5 ?* Game dialog button changes:
/ ^7 J6 \9 G' W7 H8 c6 e \ Pressing button A on cover will start the game5 C$ P8 Z i2 S# S
To rotate the cover hold button 1* o2 q( ]- ]7 Y7 U) G& j' d
To zoom use buttons +/-& g0 J. V) U# ~- ^9 p1 }8 m# j
buttons UP/DOWN: change cover style
" P& R3 w* F/ L buttons LEFT/RIGHT: prev/next game
$ M2 F1 c4 P9 m" b* Cover cache fixes
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cfg v68a2 (alpha)+ _3 h. B" d. b% H' K* |1 k4 T
* Skip game start confirmation when started from gui menu.: ~/ y5 m0 z% a0 i% k B2 p7 t" e
* When a game is selected and the wiimote is not pointing( D0 }, ?0 U- i
to the screen move the pointer to the start button so' N1 _# P, q' }$ z
that pressing button A will start the game directly.
, v( |* g. ]% C$ @7 ?* Always start with cover view in game dialog8 B0 h, i: v3 {& n# b0 ~0 {
(previously it remembered the last state)
8 v! z8 T8 S1 g, W9 ~: \* 改進了圖形模式的選項:1 s7 W5 Q1 U9 C* X% W
gui = 0, 1, 2, [3], start //有4個參數可以選擇* S' r: X8 h2 a- }2 p; i1 m. p7 ? z
gui = 0 : GUI disabled //開啟圖形模式6 u# ^2 _6 r! |+ U& s! ~
gui = 1 : GUI enabled but starts in console mode //開始圖形模式不過默認仍是主機模式,也就是v67之前的圖形顯示模式
3 ~/ d: v, v2 ^9 q5 a7 l" Y! R9 s gui = 2 : GUI enabled and starts in GUI mode//完整的圖形模式
3 o, C; p, v1 \: Q2 y0 U gui = 3 : GUI and GUI Menu enabled. Starts in GUI mode//圖形模式和圖形功能表全部開啟+ W9 v+ G8 @8 r
gui = start : same as gui = 3 //star默認就是參數為3的模式
2 m* u( C" |4 ~* Translatable GUI menu
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cfg v68a (alpha)
6 ^! j+ d( l9 y1 A# X* GUI menu " b7 y# _, C- J) v- K, a& b
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下載地址:
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